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About smotheredrun

  1. Mk3 Expansion - [1.4.1] Version 1.4.5 [3/22/18]

    @SuicidalInsanity, I was looking through this thread earlier today and saw (somewhere back in 2016 I think) a question about a ventral Mk3 cargo bay (or just a regular one, let's be honest ) that could have fold away doors instead of the regular swinging doors. Nertea has one in his Mk IV Spaceplane mod (they are shown in the 3rd image down). Is this something that is doable? I'd like to have the cargo bay doors open without clipping into the surrounding fuel tanks, and limiting the motion of the stock Mk 3 bays makes them almost impractical....
  2. And upon investigation in the B9 thread, here is what was explained to me regarding the lack of the "Stress Tolerance". Let me know if this part can be used. I have yet to find a similar part...
  3. [1.3.1] Dang It! Continued

    Erp. Ok, I'll see if I can. Never tried before. Done! Hope that's what you need....
  4. [1.3.1] Dang It! Continued

    Haha, those are small tires then! Yes Not enough of my "must haves" are in 1.4.x yet. Happy to wait. I just jumped onto the 1.3.1 train last week.
  5. [1.3.1] B9 Aerospace | Release 6.4.0 (Nov 4 2017)

    Hmmm.... yay?? Yay!!
  6. [1.3.1] B9 Aerospace | Release 6.4.0 (Nov 4 2017)

    Alright, does that mean they are more or less just extending struts with no suspension then? Just wondering if I can make them work for my large landing mothership.... It's meant to land on low G moons....
  7. [1.3.1] Dang It! Continued

    @linuxgurugamer: While doing some research for another issue/clarification with another set of mods, I noticed this: Apparently all of the stock landing legs have tires?
  8. [1.3.1] B9 Aerospace | Release 6.4.0 (Nov 4 2017)

    @blowfish and/or @Flashblade: Here is something I noticed in the following screenshots: (ignore the DangIt! info ) Do you have any info as to why the B9 landing legs are missing this "Landing Leg" window and "Stress Tolerance" info? KSP 1.3.1 and B9 (newest from GitHub)
  9. @JacobJHC Here is the landing leg's config file. Here is a screenshot: The Legs are twice the mass of the biggest stock ones, and just under twice the price (biggest stock is 340). The only thing I can see that is missing is the "Stress Tolerance" dialogue on the right hand side that the stock gears/legs all have. I am now investigating this over at the B9 thread. Hope that helps.
  10. [1.3.1] Cetera's Suits for TextureReplacerReplaced

    @Cetera Using this suit pack with TRR in KSP 1.3.1. I am unable to "remove" helmets of Kerbals while on EVA on Kerbin. Is there an issue between your suit pack, TRR, and KIS/KAS? (I've been using the "Remove Helmet" button in the Kerbal's Inventory while on EVA.
  11. Ok, next question @sdj64 and @JacobJHC: Looking at my collection of oopses from my last mothership, aside from the HL tanks from B9 being added in by mistake (and clipped into the hull no less *facepalm*), I also noticed I used 2 other parts that I'd like some clarification for. 1 - The Info Drive: This is an almost massless part (think it's about the same mass as the current MechJeb Arc Case). This is part is also in some part of Firespitter. It is simply there to allow a pop up window to be activated via hotkey. This window is a customizable list of your action groups. I have since replaced this part with a pencil and paper. 2 - The "under mounted fold away landing legs in a box". These things weigh a tonne or 2 literally. But I selected them based upon their thermal resistance as my mothership was build to rely on aerobraking as the main means of Joolian orbital insertion. I am not concerned about the Info Drive. If I really need that extra part, I can install the firespitter mod, not just the plugin. What I would like to know is if I may use the "Landing Legs In A Box" from B9 - real name is H50-B Landing Leg. If required, I can supply some screen shots of the offending part.
  12. Hi @sdj64 and @JacobJHC. Quick question: Should new 1.3.1 entries be submitted here? Most of my mods are not updated to 1.4.x yet. And I "think" I have a vessel that doesn't break any rules this time! (I had started a Jool 5, but then realized I had lined the inside of my mothership's hull with the B9 HL aircraft fuel tanks. D'Oh!!!)
  13. [1.4.1] Mark One Laboratory Extensions (M.O.L.E.)

    Excellent!! Although I'm not familiar with the Lazor mod, I think I get the idea. Great work guys! Thanks
  14. [1.4.1] Mark One Laboratory Extensions (M.O.L.E.)

    @Angel-125 Will this arm have the same sort of issues as IR sometimes gets? Displaced joints upon vessel load, or vessel switch being one of my "favourite" issues... Or will this be simply animations like your rotating DSEV Hub part? i.e. no physics involved is what I think I'm asking....