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Space Kadet

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Everything posted by Space Kadet

  1. can you do me a straight fuel tank at 12.5m i want trying to add tweak scale but just that base of the sandcastle with a flat top would be perfect!, maybe with and without the doors..... i know your busy and if its too much thats fair, but i thought i would ask because i was gonna ask in the DSEV page for a hugemungus tank that fitted the width of the sheild :p
  2. @Angel-125 just noticed another bug, where the individual solar panels align with the edge to the sun like radiators. i dont have the logs as i saw it last week and forgot until rendering the video just now.
  3. You could put a close and open sheild on it to stop the partical effect for lower end systems.... or people with stupidly massive bases! another randon idea, a structure that mines lots, like quarries.....
  4. remember just cause it says airships mods dosent mean you cant make big planes too :p
  5. bang on that is identical to mine
  6. very nice, when are you going to let me blow it up? :p i may have some more insperations for parts after you see what im doing... von neumann probe is the name of the day :p
  7. A ha, i wasent sure if that idea was still kickinh about! Good luck :p
  8. while im randomly asking for stuff i had a wierd ide for a part for these large parts kind of like a L bracket, so you attach it to the side of something, e.g. the side ports on the conestoga, and its shape is down and out (L shape against the attachment point) and you place one of the large modules on it (bottom of the l) when activated it moves the lare part out to the normal attachment distance so when you build them, they look connected normally to the first part (or the l bracket if it has some substance. the idea being you could land a base remotly without kerbals, so its in place and ready to go when they got there. this is just an idea, im not attached to it. but i thought id say it!
  9. fair play, i use alot of stuff that relys on it. in that case can you put the ironworks, clockworks and brewworks under one template? i have insane ideas that im waiting for this update for and it goes without saying but these look great!
  10. will it have omni converters in CRP? I noticed i lost them when i corrected my save from Classic to CRP
  11. actually if you hit escape at the ksc and go into settings you can change the difficulty of mods in there, including resources oru skills to reconfigure
  12. @Angel-125 so ive had a spy and the large greenhouse dosent work with tac life support but the small dose, however from what i can see in the file none of the other converters like o2 recyclers work either, also the gondo garden on Hizenberg dosent work either with TAC. sorry for the headache. i tested this with just your mods installed and my full modmental install and they both have the same issues.
  13. So i tried to replicate the omni bug with a fresh install but it wouldent do it, thow i have noticed if you have several converters then reconfugure to a template the cost is the template cost plus the individual converters cost... i do think my bug may have been caused by the fact that classic stock mode was enabled some how and i didnt realise, i only clicked when i was using the workshop and it was asking for gemstones.... but it seems good now! Oh and there is a conflict somewhere with tac and the greenhouses not doing anything, im gonna try and weed out why, im not sure whats causing that again!
  14. hate to tell you thats just a scatterer problem, i used to get it all the time before i used koper
  15. in the pathfinder patch could you remove the line !MODULE[ModuleKISInventory] {} from the 3 configs, it makes it so if you select KIS inventory the first seat gets the full ammount and things get lost when you eva. Still lovin this mod, thanks!
  16. No worries i will to some testin tomorrow, im layed up with a cracked ankle atm so always time for testin. By the by, its there a template for any of the pathfinder stuff that uses the AI building method for EL or OSE?
  17. I took the long tent and converted it to omni, then converted processor 1 to rock melter, then the last one to rock sifter, then starten the converters but it wont let the rock sifter start, full e.c. And just in case i messed around with the distributers but no change( its all on the one base anyway) and i tried it again in another tent and same thing. latest version from stardock
  18. Ive noticed a bug on the omni setups, i was using trying to setup a rock sifter but it wouldent start, kept saying no ec even thow it was full and other things where using it.
  19. Just a thought but why not make it into a planetary launcher (not sure if that was the idea) but make it require more resources, i..e lfo, ox, equipment and uranium, and e.c. Of course. But that can throw a heavy load to kerbin orbit or maybe a ton or 2 to eve orbit, just a thought anyway! These I LOVE gimmie gimmie gimmie!
  20. I had already gone back to the stock model but ill give these a shot, as for launching... balloons! i launched a bfr from the 9atm, using tweek scaled eve engines, but the cost is huge :p
  21. Could it also be a massive relay, i.e. For people using planet packs with other stars?
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