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KSP2 Release Notes
Everything posted by Space Kadet
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Developer Insights #18 - Graphics of Early Access KSP2
Space Kadet replied to Intercept Games's topic in Dev Diaries
Wied flex but ok. For me at launch , litterally the hour it launched, i9 11900 with a 4090 and 128gb ram was sitting at under 18fps all the way to almost space the ship was capsule chute tank and engine. and the reason i didnt get there was the capsule and engine came away from the tank for no reason before the crash. ironically the other rig i have runs just 3 fps slower and its an i5 11500, 32gb and a 2060 super. the fps isint tanking because of the parts, nor is it tanking because of the power of the pc, its tanking because of bugs in the KSP 1 code the copied and didnt understand to do with the rendering of the ground. the problem is that that bug was visible in the pre alpha footage that was released years ago, and if they havent fixed it in 3 years thats a scary image of how little effort was being put into KSP. Couple that with the money grab of asking full price for a game in this state, specifically against steam rules, that shows a dead horse being flogged for all its worth. then the 'slow down' of updates, on a game that specifically they do not leagally have to update for the players.... what was made and sold sofar is what people paid for, no more. and it needs an extremly highend pc to be bareable. Ill admit i dont know how it runs after the patches because i refunded that game after 3 hours of trying to get to space with everything falling appart, crashing to desktop, or more kracken hits than my entire time in KSP1 which is in the 10's of thousands of hours. but looking at the comments below every steam update, it aint getting better for most. -
Developer Insights #18 - Graphics of Early Access KSP2
Space Kadet replied to Intercept Games's topic in Dev Diaries
thats not an explination of why a blatent bug from 3 years before launch was still present. and saying 'oh now you have noticed we will make it newier and prettier' after 3 years of them supposidly playing the game every day and not seeing the several bugs it causes..... but its not like they launched the game in that state at full price.... -
Developer Insights #18 - Graphics of Early Access KSP2
Space Kadet replied to Intercept Games's topic in Dev Diaries
that statement is kind of like me saying my grandmother whos been dead for years 'has some health problems'.... i've tried this on i5 11500, 2060super with 2gig and got 15 fps at launch, ive then tried it on both i911900k 4070ti 64gig. then i9 13900k 4090 both 64gig and got 15 to 18 fps at the same place. I built the big rigs specifically for ksp. can you explain why there a 8 fps difference between your below minimum spec laptop and my rigs? Aslo why the fps problem that was blatent in the pre alpha footage is still present 3 years down the line? -
Release KSP2 Release Notes - Update v0.1.1.0
Space Kadet replied to Intercept Games's topic in KSP2 Dev Updates
jusr round at me mates and these definatly arent fixed in the new version -
thats dopamine of the sniney new thing, the basis for capatalism :p
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i did buy it, and then tried to play it, on 3 seperate machines, and got more bugs in 2 hours that the first 3 years of ksp. i then returned it. never been so dissapointed in a game, and i played dark void on release day!
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your analagy is wrong, the same issues are that far appart as 2 tyres deflating. this is 2 cars that look the same like a ford fiesta mk4 and a masda 121, and they both have the same issue where you put in the key, they start the same and then without doing anything the engine starts knocking and you loose power. They are related because so much is the same. As pointed out, just from a buisness perspective if you have a game and you want to make a very similar one but better, it makes no sence at all to ignore the previous games code. And then we have the fact the overlords are T2 games, u think they care about artistic vision....
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thats weird man, i tried on an i5 with a 2060s, and 2 i9's one with 4070ti and 1 4090. all absolute crap14/15 fps on the first and the other 2 16/17fps. and bugged up the wazoo
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i didnt say they started off with a clone, i said they didnt start at zero, which is what above was trying to say with the baby analogy, because thats what the developers kinda claimed, which is nonesence. And im not saying they started their development with a clone. Im saying all the source code was available from the first game, then the mod code was fingertips away, most of it easily viewable on github or by request because we are all fans and want an epic ksp2. But with all those resources, this is what they released in 4+ years.
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serious question whats your hardware and fps? and any issues with save and reload? so if you arent qualified you dont know anything? and again, none of what i mentioned was in any of the warnings! But to answer the question BSc Hons in computer science with AI from glasgow, cisco and ms certs, worked in industry for over a decade programming and appdev, before i sacked it all in tobe an outdoor instructor and now i drive forest machines, ponsse mammoth being the shiney new one at my place. Oh and started my qualifications the same year paisley uni in scotland (down the road from where i was) made the first ever computer games development course in the uk, that every single person failed to get a job in the industry from (2001). If you noticed my problem isint just what they did or more accuratly havent done, its also that if you understand the problems like some of us do, you can see a major issue with a game in a sorrier state thatn fallout 76 at launch with some serious issues that , again, are core issues that cant easily be fixed at this stage. couple that with what you term 'a bit expensive' an early access game thats over double the price it should be and the bigger picture becomes clearer. it litterally says this in the steam early access documentation Early Access is a place for games that are in a playable alpha or beta state, are worth the current value of the playable build, and that you plan to continue to develop for release. Is it worth 50e if they do nothing else to it. No, then it shouldent be that price, and in its current state it shouldent even be on steam. The fact it is shows its a money grab, and with T2 rolling back development on everything, and KSP2 failing at 'launch' the future is bleak. Aside from the youtubers that need ksp for their channel and people here denying the issues, the people i know returned it, because as someone sort of mentioned above why pay 50 for a game that is in such a state that they will have to drop the price and by then it might be decent.
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i would appreciate of you not make personal attacks like that. i dont know what actually happened in the room, i do recognise the specific physics bug thats causing the framerate issue, it was a mods interaction that would cause it . A specific bug from ksp thats in ksp2 when the new one turned on the same thing that modd did. plus the same memory leak killing saves that was in ksp1...... id bet the farm theres ksp code in there. never mind that if there was actually no code in there it would be the dumbest buisness move ever, why remake whats already there. this is take 2 after all.
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they didnt start from scratch there was a full game that they have taken large sections of code from. i know both what they said and what actually happened. they where 8 months pregnant going into this. thats like saying a new cod game was started from scratch.
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you lost me on that last one. the first part, i had all those problems in the first 2/3 hours of playing across 3 pc's. i left the armosphere once! the 2060 and 4070 are my current builds i play games on the 4090 is one i had there for someone else, all ran crap same bugs across all platforms, theres also both windows 10 and 11 in there no difference. 9 couples do make a baby in a month if one couple was 8 months pregnant when they started the timer. a full game and a mod for everything they advertised, mods that are far better in most ways. Thats where they started, with the game already existing. true, and in the eu theres precident that if an eula contains something thats illeagal the whole thing is void. But it speaks to the company. they arent trying to make a great game and give everyone the same experiennce, they are trying to get as much as possible from as many as possible. also this boilerplate eula was only updated recently and hadent been changed in years. fromt the other games, so although its 'boilerplate' they changed it with ksp2 specifically in mind
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that was the day 1 price on cyberpunk 36,99euro and battlefield offered a preorder. for a fully working game. and as for the other part.... well yeah, thats what the company thinks too "who cares about the players if we are happy" not sure if you saw, but im a massive kerbal fan, thousands of hours, multiple modded installs, and i spent a fortune on my big rigs so it would be the best for this game going with lastes gen I) over threadripper because unities physics engine runs on a single core so i9 is faster that a 20k$ threadripper for this game. i made a new youtube account, got dedicated recording hardware etcetc, and the got the game on day 1 hour 1 of release to start a whole new channel making kerbal video series on the new game. that was my plan, but then this... and trhe fanyboys that are supporting a company that did this. Ironically in the process making sure they never get the game thats promised becase as with every big tripple a game with major starting glitches, they dont get fixed because it will take the dev's time away from making the shineys that people buy to ass more money into the shareholders pockets.
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is there gameplay ? seriously? i couldent see it behind when the ships kept falling appart, the repeated crashes, the 15 fps a corrupt save in the first 20 minutes, vab glitching etc etc.... my favourite one was when the rocket fellappart and landed on its side and the kraken started dragging it all over the place and the game became unresponsive and wouldent quit even when ctrlaltdeling it.... i played kerbal when it was released after 6 months, these guys have had YEARS and are building on an already completed game, and still this is what they deam 50euros worth of game. battlefield 4 cost me 23 quid. cyberpunk was 35. and the devs where not open. not 1 single time, and no where on steam did it say if you have the the lates gen pc will kerbal run like ****, no where did they mention the craft just falling appar, nor the broken saves, or that every craft you launch will get klanged. what they said, is 'we know its unfinnished but we are playing it all the time in the office and want you to be playing it too', which leads me to ask what in the fornicating bagobo si their defination of playing. I was expecting the fillowing things, Buy the game (by the eula you dont own the game, an actual thing then shoved in there that is illegal in the eu, uk and several states) make some ships (the vab bugged on me several times) launch some ships (some launched some didnt at all 1 just hard crashed) fly ship to space (the floopy noodle kracken or the dissassembly kraken shot that horse in the face) repete with second ship, and connect some together ( see above dead horse's grey matter) and lastly but not least fir it to run at a rate that dosent cause me a migrane ( that flickering cause one that made me wish i was said horse witht he noggin ventelation) So you tell me, do you think that was too much to ask from a sequal made by a tripple a company charging full tripple a price?
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not sure what part you mean, the steam documentation for early access, the 3 computers that are 1 i5 and 2 i9's 11th and 12 gen, or the fact the fps on the 2060 super is 2 frames slower than the 4070ti, which its self is the same as the 4090. that fps cross 3 systems, with physics issues on unity shows a core problem that isint gpu related, not for the most part. and if its been there since their pre alpha and is still there years down the line that shows a lack of knowledge, hoppefully. Because the other side is they know where the bug is and havent fixed it fallout 76 style. If you want more info study unity. But that line in the EULA about owning anything made for the game, i.e. they can steal anyones mod code. I got no interest in helping a company pull a WotC on their fan base.
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Im not sure about your defination of reasonable. we arent talking a small dev team from a startup on a 10quid game, we are talkign a real dev team from a AAA gaming overlord charging full price 50e on day 1. bugs sure, but 15 fps on a 4070ti, and unlaunchable rockets because they come appart or bend like wet pasta, no! Especially when they did that 3 years ago on the first game play teaser from the pre alpha. 3 years to fix that.... Thats not acceptable lack of features, sure acceptable if the priceing was lower, but paying full price. Immagine byuing a car and they said, ok its full price but you dont get seats or a steering wheel until later after we made them, but feel free to ddrive it now. "A state in the development in a project." pencil on paper qualifies as this, i dont think you mean that. for your info, ksp in its current state dosent actually meet the STEAM requiremtns for an early access game. e.g. these 2 points below 2. Do not make specific promises about future events. For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized. 6. Don't launch in Early Access without a playable game. If you have a tech demo, but not much gameplay yet, then it’s probably too early to launch in Early Access. If you are trying to test out a concept and haven't yet figured out what players are going to do in your game that makes it fun, then it's probably too early. You might want to start by giving out keys to select fans and getting input from a smaller and focused group before you release in Early Access. At a bare minimum, you will need a video trailer that shows gameplay. Even if you are asking for feedback that will impact gameplay, customers need something to start with in order to give informed feedback and suggestions. You are paying for what is there, not for what is coming. and on the 3 seperate high end rigs i have avaliable its not playable. The people paying for this are just making sure that ksp will be full of crap content behind paywalls like every other take 2 game releasd in recent years. oh and that fps issue is a big signal of whats to come because if they havent figured whats wrong by now.... its such a core problem they havent figured out but funny for those that know where the issue is.
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ill shove my oppinion in video form.... its just a scottish man that more dissapointed whan anyother game
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Well any and all excitement just died a death. So as im sure everyone here feels the same about the 'launcher update' being a pile of **** ******* ********. I have never hidden the fact i think ksp went down hill after the t2 takeover, but this..... ive jsut had a major issue with the launcher that started a week ago with a different game, but now understand why its going to be a major problem for ksp 2. So tldr is that the launcer is commanded by those money grabbing overlords at take 2. its the same as rockstars, and the launchers have some serious compatibility issues with a LOT of other common programs. So install and play rdr2 the other day for the first time, and it told me to upgrade my gpu driver. 2 days later i went to play it again.... wouldent start. tldr, it wont run on my system at all because of conflicts up the wazoo started because the gpu driver updated. i started kerbal today, guess what happened, the eexact same crashes. tis dead too. i fixed it in the end and got kerbal working with the new drivers after 12 hours several reinstalls and some serious redbull comsumtion. Outdated, missing, or incompatible Graphics Driver installed on your Windows devices, or ones that are too new. The games launcher lacks Admin rights, or some of the sub files lack them The antivirus installed on your device is interrupting the working of Launcher Launcher files are faulty or missing, caused by the launcher its self any utility programs open, armoury crate, nzxt, intelhub, lghub, nvidea app, opera etc. all where causing it issues. All of this was the problems with the take 2 launchers. and it turns out as far as rstar, its been a problem they knew about for years. The new ksp is going to have it because t2 kommandeth. so everyone in a while your gonna get an update and boom, nothing works. Ive spent several actual months fixing ksp when i broke it with mods, not fun but led to some great games. but finding out that its going to happen everyonce in a while because a driver auto updated... Funny thin is cyberpunk works alot better witht he new gpu driver...
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
when you are installing from ckan do you deen both the crp and the base mod or jus the crp.- 3,517 replies
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Space Kadet replied to JadeOfMaar's topic in KSP1 Mod Releases
Nevermind, some idiot that looks like me hadent installed reconfig just gonna plop this one here cause i think it may be more of a opt issue, but not sure, very out of practice.... theres the new pic of the issue, and the like to what i posted in b9, its the same issue. im still breaking stuff here so ill post again if i fix it ..... but thats doubtful https://drive.google.com/file/d/1Y-3tsnzgaB9XNqLsdB2uYjlbZSF9AoGx/view?usp=sharing -
[1.11.2] B9PartSwitch v2.18.0 (March 17)
Space Kadet replied to blowfish's topic in KSP1 Mod Releases
User error ignore you guys love big crashes so heres one, hard crashes on loadup, seems the same as the others, somethign funky is going on, having mmwatchdog there or not dosent change the crashes. and obviously for me, OPT is unusable without the part switch. i cant read all the other warnings behind because they all pop up together and the game actually freezes then crashes to desktop. the game is 1.11.2 and everything is brand new for 1.11.2 as far as i can tell (just down graded to make pathfinder work) https://drive.google.com/file/d/1M4pY3FoMaFbedA3I5PJEXPRwgs4YP96z/view?usp=sharing https://drive.google.com/file/d/1M4pY3FoMaFbedA3I5PJEXPRwgs4YP96z/view?usp=sharing installed mods -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
did, that, it was all working in 1.11.2...... then i tried to fix opt and installed b9 part switcher... not your problem now your stuff is working FML this .... was always this hard- 3,517 replies
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