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About whale_2

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    Stabilizer Of The Old World

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  1. Kerbals normally are not "stabilized", unless this option tweaked in config file.
  2. Hopefully, all the problems mentioned above have been fixed: "Don't Break the Ground" Bugfix Release Changes: - Excludes for Parts and PartModules are now configurable (and ground experiments are excluded from stabilization; hope they can survive on their own) - Minor stabilization logic tweak helped for that strange case with Mk1 capsule and Level 1-2 launchpad TBH, I can't grasp what I have to do with unBlur mod. Also, kindly asking to elaborate on that KSP-AVC stuff. Thanks.
  3. @linuxgurugamer, thanks for the heads up! Will look into it, hopefully during the weekend.
  4. The fix was integrated into RSS itself. https://github.com/KSP-RO/RealSolarSystem/releases/tag/v16.4
  5. Yeah, seems like it is. Time to finally buy this DLC and fix it. Hopefully this week. There's some sort of blacklist already, but for vessel names. Could be expanded to include PartModules too. Good point.
  6. Try this - https://forum.kerbalspaceprogram.com/index.php?/topic/186244-wip-rss-runway-fix/
  7. Oh, that's nice. No more guessing
  8. This was noted on GitHub. Original Trajectories mod tries to maintain compatibility with different Kopernicus versions, though the way it is done is debated (https://github.com/neuoy/KSPTrajectories/issues/163) I tried to do without bootsrapping, it might or might not work for you, just try it. Basically, you need to remove all *.bin files at put .dlls from archive in Plugins subfolder.
  9. It is indeed being destroyed, condition in this line becomes false: https://github.com/neuoy/KSPTrajectories/blob/master/src/Plugin/MainGUI.cs#L569 As of migrating - let me check, my be I posted a wrong build where I had this problem. I didn't test the old GUI at all, my bad. EDIT: Re-uploaded, works for me with new and old GUI, no window migrating
  10. So I also experience the issue with GUI disappearing on pause and find it pretty annoying, especially in RSS where re-entries could be veeery long. I tried to look into the code to find out what's going on and could not figure out why the window is being destroyed. What I know for sure, that it is indeed being destroyed, so I put a code to re-create it when it has already gone, but should be shown. Not the best fix, but works for me. Tested is 1.6.1 with and without RSS, use at your own risk. This version ignores bootstrapping, so YMMV. Unofficial fix @Kobymaru, I've sent you a PR, but I really hope you have a better solution in mind.
  11. I'd appreciate if some more clarity on *other* platform support could be given. Like do they consider making Linux/Mac builds when they have a free time or are they going to get back to it after initial release. The answer "we are always looking at ways to bring KSP to as many player as we can" sound to me like "if we suddenly find ourselves having nothing more to do".