MisfitMarius

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About MisfitMarius

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  1. Thanks for the help, and you are welcome o7
  2. Thanks @Galileo for this and your other mods. You're work is very much appreciated. That said, I subscribe to the theory that Kerbals are a subterranean species. So, how would I go about removing city lights? Everything else about SVE is great, I just want to make this one little tweak, if possible. Would it be as simple as removing the following files: StockVisualEnhancements\SVE_Configs\SVE_CityLights.cfg StockVisualEnhancements\Textures\detaildark.dds StockVisualEnhancements\Textures\detaillight.dds StockVisualEnhancements\Textures\main.dds Or would I have to remove CityLights.dll from EVE, in addition? Or just one or the other? Like I said, SVE is awesome, I just want to remove city lights. As long as doing so doesn't break anything else. TIA o7
  3. MisfitMarius

    [1.3] - Modular Kolonization System (MKS)

    Is there a forum thread for Constellation? My search-fu is failing me
  4. MisfitMarius

    Scatterer + WindowShine = mod conflict

    @Avera9eJoe himself addresses the issue here:- https://forum.kerbalspaceprogram.com/index.php?/topic/110080-13-windowshine-v15-toroidal-tank-update-2-october-17/&do=findComment&comment=3230202 The fix he suggests is the only one I have seen, for now, so I'll try it the next time I load up KSP
  5. My apologies if a solution for my problem is already available. I have tried forum and thread and Google searches, but could find nothing similar to what I'm experiencing. In certain circumstances, when I'm using Scatterer and WindowShine together, I get a visual glitch, which is a rapid and irregular flickering arc, or segment( I forget the correct maths term to use), of a circle. This arc is sky blue in colour. Examples in pictures - I had to spam F1 for a screenshot which captured the glitch:- Picture one, in which the glitch is showing itself on the left hand side Picture two, which was taken in the same session as the button-mashing which captured the first picture. This is how the scene should look Picture three, similar to one, but this time closer to the Mun. Note also the dark brown arc (shadow, maybe) on the surface texture of the Mun And finally picture four, again showing how the previous scene should look My troubleshooting has narrowed the issue down to (as the thread title says) a conflict of some sort between WindowShine and Scatterer. The mods required to reproduce the glitch are: (1) ModuleManager - a dependency for WindowShine (2) Texture Replacer Replaced - a dependency for WindowShine (3) WindowShine itself and finally (4) Scatterer. With just these four mods I can reliably reproduce the glitch. Windows 10 64-bit KSP-64-bit KSP 1.3 Steam nVidia Reproduction steps:- - take a clean install of 1.3 and place the four listed mods in Gamedata, as per usual - start 64-bit KSP - Start Game -> Training -> To The Mun, Part One - follow the instructions, just like you would if trying to complete the tutorial. Note, though, that in all my attempts during troubleshooting, I executed all burns and all timewarps in map view, only looking at external view to get my bearings - when you have timewarped through the transfer burn, and the game automatically returns to 1x speed, exit from map view into external view, and the glitch should now be flickering like crazy - perform the injection and circularization burns in map view, timewarping as necessary - when in orbit, having completed the tutorial, exit once more to external view and see that the crazy blue circle is still flickering Picture of my GameData folder, as per the instructions above:- And my log:- https://drive.google.com/file/d/0Bxlonfxg6YObRC1MREJmdTRISDg/view?usp=sharing Thanks for reading, any solution would be awesome I'm cross-posting my question in the other sub-forum here. I figure this is the location where I'm more likely to find an answer to my question :-) TIA
  6. My apologies if a solution for my problem is already available. I have tried forum and thread and Google searches, but could find nothing similar to what I'm experiencing. In certain circumstances, when I'm using Scatterer and WindowShine together, I get a visual glitch, which is a rapid and irregular flickering arc, or segment( I forget the correct maths term to use), of a circle. This arc is sky blue in colour. Examples in pictures - I had to spam F1 for a screenshot which captured the glitch:- Picture one, in which the glitch is showing itself on the left hand side Picture two, which was taken in the same session as the button-mashing which captured the first picture. This is how the scene should look Picture three, similar to one, but this time closer to the Mun. Note also the dark brown arc (shadow, maybe) on the surface texture of the Mun And finally picture four, again showing how the previous scene should look My troubleshooting has narrowed the issue down to (as the thread title says) a conflict of some sort between WindowShine and Scatterer. The mods required to reproduce the glitch are: (1) ModuleManager - a dependency for WindowShine (2) Texture Replacer Replaced - a dependency for WindowShine (3) WindowShine itself and finally (4) Scatterer. With just these four mods I can reliably reproduce the glitch. Windows 10 64-bit KSP-64-bit KSP 1.3 Steam nVidia Reproduction steps:- - take a clean install of 1.3 and place the four listed mods in Gamedata, as per usual - start 64-bit KSP - Start Game -> Training -> To The Mun, Part One - follow the instructions, just like you would if trying to complete the tutorial. Note, though, that in all my attempts during troubleshooting, I executed all burns and all timewarps in map view, only looking at external view to get my bearings - when you have timewarped through the transfer burn, and the game automatically returns to 1x speed, exit from map view into external view, and the glitch should now be flickering like crazy - perform the injection and circularization burns in map view, timewarping as necessary - when in orbit, having completed the tutorial, exit once more to external view and see that the crazy blue circle is still flickering Picture of my GameData folder, as per the instructions above:- And my log:- https://drive.google.com/file/d/0Bxlonfxg6YObRC1MREJmdTRISDg/view?usp=sharing Thanks for reading, any solution would be awesome
  7. @danielboro thanks for the help, much appreciated
  8. @danielboro and whoever else may have an opinion, I have (dumb) questions regarding the quoted points. First, can you mine resources given in the CRP and sell them for cash, therefore duplicating and/or replacing the function of The Gold Standard? Second, does Nertea's work provide an interstellar drive similar to that from KSPI-E? I know both works can be used together, like danielboro said, but I'd like to keep my total mod count down if I can, I have loads already. TIA, and my apologies if I am asking the obvious
  9. QFT, though I'm slightly different 'cos I use TrackIR's own software. Even so, I experience all the other issues as described in the quote. output_log.txt:- https://drive.google.com/open?id=0B5chvqo7Rfl7U3BBUGlRaW5Qc28