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Eklykti

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Everything posted by Eklykti

  1. Looks like it reads it's config only once at startup before MM fires
  2. Apparently after I changed dxgi.nvapiHack back to True (as I did experiment with that on a 2.0.0), it works, but runs slower than native and the real memory difference is much less than what top says (not sure how, but there's heavy swapping despite showing SWAP + RSS columns being less in total than free memory before starting KSP). So I guess I'll try to play native and maybe remove a couple of other mods.
  3. So, with 2.0.1, Linux version kind of works, but the whole modded setup is eating too much memory Windows version with Wine + dxvk hangs after trying to launch vessels (switch to flight view) saying:
  4. You can try crossover or set up wine + moltenvk + https://github.com/Gcenx/DXVK-macOS manually, maybe it will work
  5. Apparently a smart part can toggle staging even in timewarp and even with staging locked, took me a while to realize why my Minmus sample return vessel decouples it's descent stage well before the landing.
  6. There was another one called Smart Actuation, which I kinda missed, thanks
  7. 0.5.0 switch to AdjustableCoMShifter. You can now adjust your CoM shift in-flight (in pre-configured range) some preparations to try to autoconfigure unconfigured pods
  8. Experiment module is defined by Kerbalism and those are exact 3 experiments which I want to produce transmittable data instead of collectable samples.
  9. Am I really supposed to write something like: @PART[*]:HAS[@MODULE[Experiment]:HAS[#experiment_id[dmNAlbedoScan]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { %unsamplify = True } } @PART[*]:HAS[@MODULE[Experiment]:HAS[#experiment_id[dmXRayDiffract]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { %unsamplify = True } } @PART[*]:HAS[@MODULE[Experiment]:HAS[#experiment_id[dmlaserblastscan]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { %unsamplify = True } } @PART[*]:HAS[@MODULE[Experiment]:HAS[#unsamplify[True]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { -unsamplify = True -sample_mass = anything -sample_collecting = True -sample_reservoir = 0 } } instead of just: @PART[*]:HAS[@MODULE[Experiment]:HAS[#experiment_id[dmNAlbedoScan|dmXRayDiffract|dmlaserblastscan]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { -sample_mass = anything -sample_collecting = True -sample_reservoir = 0 } } Or am I missing something about why the later doesn't work?
  10. Apparently RPWS doesn't collect data in the background sometimes, it always shows like '18% done' in the device manager despite having science point available, and only starts counting when I switch to the spacecraft.
  11. 0.3.0 Add support for updated mk1pod_v2 Compile using msbuild instead of xbuild Mark it 1.7 compatible
  12. How can DMagic's Laser Surface Scan be a sample? It literally just puffs a laser onto surface and looks at the spectrum, but instead it tries to dig a huge chunk of rock according to it's mass.
  13. Accept contracts for orbital and sub-orbital manned flight Launch an empty capsule for the test flight Occasionally land it just next to the launch pad at the KSC Get an engineer inside to check if it's good enough Both contracts gets magically completed and Bill gets an Exceptional contract ribbon. Is there any way to fix this?
  14. Wwwwwwwww seems to be broken in 1.7.1: EntryPointNotFoundException: keybd_event at (wrapper managed-to-native) Wwwwwwwww.Wwwwwwwww:keybd_event (byte,byte,uint,uint) at Wwwwwwwww.Wwwwwwwww.Update () [0x00000] in <filename unknown>:0
  15. In the savefile it says like 'Survey_Target = 8', but i don't see an easy way to find which number is what to change it manually. (upd.: Mun is now 2 and Minmus is now 3)
  16. Somehow after updating from 0.4 Minmus became Jool and Mun became Ike in my active / completed contracts.
  17. Well, now we have some sort of answer in form of Simple Rockets 2.
  18. There are some reports that steam update is somehow broken, so if you are on steam, you need to verify the game files.
  19. I have 1.4.5 install with B9 Procedural wings, Oh Scrap, KCT and a bunch of other mods. Every time I recover a plane into KCT storage and then edit it to refuel and restore it's normal orientation, it replaces all existing procedural wing parts with new ones (and they already have their fuel tanks full)
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