-
Posts
119 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Eklykti
-
The new, longer jet engine models
Eklykti replied to Red Iron Crown's topic in KSP1 Suggestions & Development Discussion
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Eklykti replied to Gameslinx's topic in KSP1 Mod Releases
Looks like it reads it's config only once at startup before MM fires- 3,137 replies
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Eklykti replied to Gameslinx's topic in KSP1 Mod Releases
Apparently after I changed dxgi.nvapiHack back to True (as I did experiment with that on a 2.0.0), it works, but runs slower than native and the real memory difference is much less than what top says (not sure how, but there's heavy swapping despite showing SWAP + RSS columns being less in total than free memory before starting KSP). So I guess I'll try to play native and maybe remove a couple of other mods.- 3,137 replies
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Eklykti replied to Gameslinx's topic in KSP1 Mod Releases
NVIDIA GeForce GTX 1650 x 4GB 16GB system RAM- 3,137 replies
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Eklykti replied to Gameslinx's topic in KSP1 Mod Releases
So, with 2.0.1, Linux version kind of works, but the whole modded setup is eating too much memory Windows version with Wine + dxvk hangs after trying to launch vessels (switch to flight view) saying:- 3,137 replies
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Eklykti replied to Gameslinx's topic in KSP1 Mod Releases
You can try crossover or set up wine + moltenvk + https://github.com/Gcenx/DXVK-macOS manually, maybe it will work- 3,137 replies
-
- 1
-
Apparently a smart part can toggle staging even in timewarp and even with staging locked, took me a while to realize why my Minmus sample return vessel decouples it's descent stage well before the landing.
-
0.5.0 switch to AdjustableCoMShifter. You can now adjust your CoM shift in-flight (in pre-configured range) some preparations to try to autoconfigure unconfigured pods
-
Am I really supposed to write something like: @PART[*]:HAS[@MODULE[Experiment]:HAS[#experiment_id[dmNAlbedoScan]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { %unsamplify = True } } @PART[*]:HAS[@MODULE[Experiment]:HAS[#experiment_id[dmXRayDiffract]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { %unsamplify = True } } @PART[*]:HAS[@MODULE[Experiment]:HAS[#experiment_id[dmlaserblastscan]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { %unsamplify = True } } @PART[*]:HAS[@MODULE[Experiment]:HAS[#unsamplify[True]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { -unsamplify = True -sample_mass = anything -sample_collecting = True -sample_reservoir = 0 } } instead of just: @PART[*]:HAS[@MODULE[Experiment]:HAS[#experiment_id[dmNAlbedoScan|dmXRayDiffract|dmlaserblastscan]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { -sample_mass = anything -sample_collecting = True -sample_reservoir = 0 } } Or am I missing something about why the later doesn't work?
-
Apparently RPWS doesn't collect data in the background sometimes, it always shows like '18% done' in the device manager despite having science point available, and only starts counting when I switch to the spacecraft.
- 2,505 replies
-
- life support
- overhaul
-
(and 1 more)
Tagged with:
-
Do you have the latest Kronometer 1.7.1x?
-
0.3.0 Add support for updated mk1pod_v2 Compile using msbuild instead of xbuild Mark it 1.7 compatible
-
How can DMagic's Laser Surface Scan be a sample? It literally just puffs a laser onto surface and looks at the spectrum, but instead it tries to dig a huge chunk of rock according to it's mass.
- 2,505 replies
-
- 1
-
- life support
- overhaul
-
(and 1 more)
Tagged with:
-
[1.2.2 / 1.3] Career Evolution Contract Pack
Eklykti replied to pap1723's topic in KSP1 Mod Releases
Accept contracts for orbital and sub-orbital manned flight Launch an empty capsule for the test flight Occasionally land it just next to the launch pad at the KSC Get an engineer inside to check if it's good enough Both contracts gets magically completed and Bill gets an Exceptional contract ribbon. Is there any way to fix this? -
In the savefile it says like 'Survey_Target = 8', but i don't see an easy way to find which number is what to change it manually. (upd.: Mun is now 2 and Minmus is now 3)
-
Somehow after updating from 0.4 Minmus became Jool and Mun became Ike in my active / completed contracts.
-
Just use Sigma Dimensions
- 41 replies
-
- axial tilt
- stepping stone to rss
- (and 2 more)
-
Well, now we have some sort of answer in form of Simple Rockets 2.
-
Yay for 1.6! When is the inevitable 1.6.1 coming?
Eklykti replied to Murdabenne's topic in KSP1 Discussion
There are some reports that steam update is somehow broken, so if you are on steam, you need to verify the game files. -
So, let's wait for GOG to catch it and release installers.
- 300 replies
-
- release notes
- discussion
- (and 3 more)
-
I have 1.4.5 install with B9 Procedural wings, Oh Scrap, KCT and a bunch of other mods. Every time I recover a plane into KCT storage and then edit it to refuel and restore it's normal orientation, it replaces all existing procedural wing parts with new ones (and they already have their fuel tanks full)