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Vexillar

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About Vexillar

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    Light Blue Touch Paper and RR-UU-NN

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    Somewhere in England

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  1. I've submitted my application for Dear Moon too! But I think they sent me the wrong certificate .
  2. Hey, but those of us on UTC get to see it 24 hours ahead! Right?
  3. Nothing at all to worry about! It's a perfectly normal real-world physics phenomenon caused by a signed integer overflow of the simulation.
  4. Wow!! I am so happy for this update. THANKS Squad! KIS and KAS have always been essentials for me - so a great big shout out and thanks to @IgorZ for creating and maintaining them. Nevertheless it is great to have this kind of capability now in stock. The same goes for the the new lights - another favourite mod of mine is Aviation Lights: shout outs and thanks to @Bignose and @MOARdV - I think Christmas is (likely) coming early! BTW - love the laser welder and visor .
  5. [Sorry for the late (note quite necro!) post... I missed this somehow and only saw it from yesterday's 1.11 news...] This really made me laugh... it's just like the stages I go through on a coding job as the deadline gets closer. It's great to see our little green friends getting more animated Keep up the good work!
  6. 1.11 - full of Kerbally goodness! There are a lot of things on my ticklist there Can't wait to try it out.
  7. After a few days away from the computer... what a lovely surprise to come back to!
  8. That's a much better reflection of reality, but I guess that the hiring cost model we have in KSP1 is designed to discourage us from treating our little green friends as expendable. I like that though...
  9. It's really been 9 years? I must be stuck in timewarp!! Happy anniversary Kerbalkind!!
  10. So long as Kerbals can reverse the polarity of the Neutron flow, I'll be happy.
  11. @cineboxandrew Hey - this is great! Looks like it solves pretty well all of the limitations from the existing decal part mods. It's particularly nice how it works with the bump maps. Like @Beetlecat and others, I was/am expecting the new stock decals in 1.10 to be similar to the ones we already have; but eagerly awaiting the release to find out. When I get the time, I hope to update IDFLAGS to use the stock parts, and would love to add an integration for Conformal Decals too. From the quick tests I've done today, Conformal Decals works fine with my flag images - the sin
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