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SwissSpace93

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Everything posted by SwissSpace93

  1. MinmusBase is finished now I need more Greenhouses now it's very slowly generate more Food than needed
  2. Yes i play on 1.3.0 and Steam has removed this Version from the Beta option, i need to make a shortcut direct to the KSP.exe @DuskFall i have a lot Backups of my 1.3.0 Version, if you want i can give the needed files for the 1.3.0 (is this allowed?)
  3. All Modules are ready for docking to the Base-Hub, that's now in Geostationary Minmus-Orbit Airbags-Lander for Base Parts:
  4. I built the MinmusBase now it's ready to get in a Rocket and fly to Minmus I made a Excelfile that calculate The Ressources needed for PlanetaryBases with TACLifeSupport (if someone want to have it then i upload it)
  5. I was checking the Explorer-1 after putting a ComSat in Geostationary MInmus Orbit With 0.5 Thrust it was to powerful for setup the Orbit easy, but i's now in something like Geostationary. But sometimes it is below and the other time it's above the Geostationary Orbit(+1000m and -1000m) MinmusBase Album: Album a/GDrF5 will appear when post is submitted In my Testsave the VengaRocket is flying arround:
  6. @IgorZ Thanks for the help, this lights are looking nice for a base. I download Kerbal Inventory System too, to add things to Spaceships in Space.
  7. Hello i need your help with this mod. I want to connect my Fuel refinery to my planned Minmus Base, to produce all Life support stuff from the ore. The fuel should be transfered to the Rescue Rocket thats everytime ready for a return to Kerbin, i want to connect all these things. so i can transfer Fuel and Ore from the Renfinery to the base, and to the rocket i have seen a Video where a kerbal can build pipes connecting two Vessels. I downloaded the KAS Mod but i can‘t connect something together, is here another mod needed to make this possible?
  8. Today i did the first preperations for a self sustaining Minmus Base (uses TAClifesupport) I send two ScanSat's to find water and Ore on Minmus, to find a place where i can build the Baseand get these ressources to grow Food, Water and Air
  9. Explorer-1 Flyed by Jool and took some Images, at only 23 years it arrive at Sarnus
  10. I launched my Explorer-1 now, it travels to Plock/Karen on it's way it visits many other Planets and take some Images this is my first Probe to the outer Planets. Imgur Album:
  11. I tested the new Parachutes and landed on the VAB, it looks interesting but i need to wait for my many mods to Update. There is something like a realPlume Smoke when flying a rocket (Without any mod), i like it
  12. I just MapSat‘ed Dres, the solarpanels from NearFutureSolar have 50ec/sec. Dut in Dres Orbit there was only 7ec/sec produced, i need to change to fuelcells or Nuclear Batterys to have enough power when i go to laythe and make the first images of Sarnus in orbit arround Sarnus. Now i know why there are so big Solarpanels in this Solarpanel Mod
  13. I used the Big Heatshield for my Eve Rover, but i had it below the rover. I decoupled it at arround 20km and then it dont fall of because there was a force from the Aerobraking, it slowed me down later the Parachutes deploys and then the heatshield is go away and the rover descent with slow 8m/s. Just use the heatshield until the Parachute gets deployed, specially when you have a atenna on a rover. (My first Rover for Eve lost the antenna).
  14. Today i bring MapSat's in Orbit arround Dres My Imgur Dres Album
  15. When i use a joystick, to control yaw pitch and roll, but without signal delay. here is the Link to my Github Issue: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/742
  16. Can someone help me with this? Can i use a mod that makes the cockpit more realistic (Aset props, Rasterpropmonitor) i want to use this only to rendevous with the station and return to Kerbin with the Aset cockpit. I flied all my KSS-Missions with this mod and i dont want to dock anymore without it. I hope someone can help me, and i can start my Mission soon.
  17. I landed my Rover on Eve, this time it is not broken. I forgot to enable the brakes, then the Rover is driving down the hills for 15minutes. After it the Radioconnection to Kerbin was avialable so i enabled the Brakes. Images
  18. I want to write a kOS-Script for my Eve Rover. It must check the state of the Parachutes (info Menu "deploy safety"), because i want to know when it is safe to deploy the Parachutes. I can actually deploy Parachutes in a Dangerous deploy safety, when the Vessel is on The Reentry-Fire. The RealChutes are Deploying at the altitude i setup, even if the Vessel in Reentry. And heated up then the parachutes get destroyed! (KSP 1.3.0) There is no Safetycheck to prevent this, but deploying in Space dont works and give a Message. I can deploy The Parachutes everytime in the Atmosphere and it get destroyed from the Heat.
  19. That means it has no state for kOS? But can i use a original Parachute as indicator for the state, and read this out?
  20. Hello Has RealChutes a variable for a kOS-Script that is the state of the parachute (dangerous,risky,ok). I want to bring a rover to Eve, and check the state before deploy the Parachutes. Eve destroyed my last rover because i have set the parachute deploy too high, and the Reentry-fire destroyed it. And with the signaldelay from RemoteTech it's hard to deploy it at the right point.
  21. Hello I want to send a rover to Eve my first one is crashed on Eve after the antenna broke from the reentry-forces, the parachutes are armed and get destroyed. I only want to have a script for the landing, for the aerobrake it is very simple. Something like this: if altitude <95000 then retract antennas /solarpanels else deploy antennas / solarpanels I setup the aerobrake and run the antenna script but for the landing i need to know, is it possible to check the parachute state (danger, ok ...) i want to test if the Vessel is in Eves atmosphere AND if the Parachute deployment is safe. RealChutes can be deployed and destroyed when the heat is too high or to much Force is applied.
  22. When Timewarping at the highest speed, the electricity in the active vessel runs out. This stops the Timewarp (the Spaceship is in the Sunlight everytime when warping), but when i go to the second fast Timewarp it works. It looks like that the solar panels dont make electricity on the fastest Timewarp, is there any mod that make Solarpanels working when Timewarping? The same thing happens to Hyperwarp from the Better Time Warp Mod.
  23. @Kerbal101 Happy new year 2018 I have setup the Playlist, and tested a little when i have enough time i play KSP with the Space-Playlist and try it out. thanks for your idea.
  24. @Kerbal101 I get the music working on 1.3.0 but it plays nonstop is it possible to add a random delay betweentwo soundtracks? without this mod KSP plays 2-5 Soundtracks then it plays no soundtrack for a little time, after this time it plays a few soundtracks again. How i can make that this mod does the same? Example when the music mod is not used: KSP plays Space Theme 2 and space Theme 4 8mins quietness KSP plays another 3 random selected Soundtracks Example when the music mod is used: Mod plays Soundtracks from the playlist when a Soundtrack ends the next one starts and this all the Time i hope you understad what i mean
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