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About Ahres

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  1. I know this will get lost in here on the fourth page of this thread but I’ll post it anyway because it needs to be said. I think all the revamps are great, I’m very excited for every single one of them including the Poodle, the Terrier, and the nose cones. And I get the feeling that most of the KSP community feels the same way I do. But @SQUAD is only seeing the negative comments because it’s a law of nature for unhappy people to speak up and happy ones to not say anything. Just look at American policitics. So here I am, deep in the thread where I likely won’t get noticed, but hoping that our beloved developers are aware that many (probably most) of us are very excited for all the revamp that’s been done. Thanks Squad.
  2. Ahres

    [1.3] USI Life Support [0.5.0]

    That’s interesting to know for those that might come looking through this that have the same problem, but I’ve never touched CKAN. I do manual installs for everything. I could never find a difference between all the failed attempted installs and the one that finally was successful, but this time around on 1.5.1 they’re all failing. You’re the first one I’ve seen that’s mentioned having this problem too, so I’m glad it’s not just me. But if there’s been some new activity showing on github then I better just quiet down and wait for an official 1.5.1 version.
  3. Ahres

    [1.3] USI Life Support [0.5.0]

    That’s what I thought until I thought about how it’s happened for me for all previous versions I’ve used. Plus I read in earlier posts that it’s working in 1.5.1 anyway.
  4. Ahres

    [1.3] USI Life Support [0.5.0]

    I try as hard as I can to not bug modders with my troubles but I’ve tried long and hard enough that it’s time I post on here. I’ve used USI-LS since 1.3 and have added it to every version I’ve played since (1.3, 1.3.1, 1.4.1, 1.4.3, and now 1.5.1) and every time without fail the first attempt at its installation in each version would only partially show the mod in the game. By this I mean the parts show up, the MKS customization in the career settings menu shows up, but the USI-LS app doesn’t show up in the toolbar to configure the mod to my liking or to view the status of vessels with life support. Eventually I’d get the mod to install properly but with no apparent rhyme or reason. I’d just delete the folders from GameData and run the game and then reinstall and run the game again and it’d work. I’ve attempted this three times now on 1.5.1 to no avail. I even went so far as pulling my USI-LS folders from my 1.4.3 save where it’s working properly so that I know I’m adding the correct files to GameData, still no success. Searches reveal that this is not a common problem which surprises me since I’ve had it happen every time on every version of KSP that I’ve attempted the initial install. I like to think I know how to install mods since I’ve got a fair number of others and they work just fine. What on Kerbin am I doing wrong here? It’s driving me nuts. I’ll keep uninstalling and installing. But I know it shouldn’t have to be this way.
  5. Ahres

    1.5.1 Hotfix

    Thanks Squad for the quick fix. I think I speak for the vast majority of the KSP community when I say that we're excited for the continued updates and support, and how far along you've brought this game. You'll always have a crowd that support you and are thankful for what you've done - made our dreams of flight just a little more real to us.
  6. Huh, that’s a good point. Not that it particularly bothers me, I’m just excited it got revamped at all. But based off of the first picture I’d expect the second one to show it reflecting the blue sky. But thinking about what it’d look like IRL, I’d say the second picture is more realistic. Otherwise it’s more like looking at a mirror than at a spherical piece of metal.
  7. That makes perfect sense. Good explanation. Thanks for all you do @Poodmund.
  8. I hate to be the one that keeps coming back with bugs but it's only because I think this mod is fantastic and I want it to be everything it's supposed to be. As others have mentioned, I'm also having trouble with getting the BaseMoonCore contract to be offered, even with Mission Control telling me I've fulfilled all the requirements.
  9. I'm sorry guys, I've been trying to do some studying before I ask but I'm still not understanding. Say I wanted to do a relay-lander combo mission. If I just had a dinky little Communotron 16 on the lander and left the relay in orbit around Duna using a DSN 3, how could I enter this in the spreadsheet to find what I'd need on the relay to ensure a connection? Or is that not how this sheet works?
  10. @Gidreess, if you read the page before this it says OPM works in 1.4.3.
  11. Figured it out. I finished the six months in space contract by bringing the kerbonauts back home, but doing this left the station empty. The one year in space contract didn't become available until another crew was returned to the station. So this fantastic mod is still working, it just doesn't specify anywhere that a crew needs to be on the station for the next contract to become acceptable.
  12. This is happening to me too, but with the Year In Space contract. This contract pack is fantastic, just wish it worked better. I'm not brave enough to mess with configs to get the contract accepted.
  13. Ahres

    [1.4.1 PlanetShine, Mar 28, 2018

    Apologies for not following up sooner. It's the weekend before finals week here. I didn't ever get to look at the logs or check for the celestialbodies config because I just deleted kopernicus, OPM, DOE, and Planetshine, started and quit the game, then put DOE and planetshine back in and now it's working perfectly. So it was kopernicus or OPM that messed it up. But we'll learn more when I try it all again on my new copy of 1.4.3 later this week. Thanks for the help @Valerian! By the way, a couple other things: 1) Cool to see @Valerian helping out in the planetshine thread once again! 2) @Papa_Joe, the planned feature of having sunrise/sunset light is a very exciting one. If I knew anything about modding I'd be all over that. Just watching the live feed of the ISS and seeing the whole structure baked in red-orange light is pretty cool. Just throwing this out there in case you're trying to figure out which feature to get into next.
  14. Ahres

    [1.4.1 PlanetShine, Mar 28, 2018

    I'm running 1.4.1 and had the old planetshine running on it perfectly. I updated to the new one just because. But then I got greedy and added kopernicus, OPM, chatterer, and distant object enhancement all at the same time. Now planetshine is screwed up. The bodies being orbited still emit light, but there's no color to it. Minmus and Kerbin were both reflecting white light. So I deleted kopernicus, OPM, and DOE because I'd rather have planetshine than any of those. But now the problem still persists. I started thinking about it, and I had this problem back in 1.3 as well. It's gotta be kopernicus screwing it up right? I'm too bummed to keep messing with it tonight. I'll test it on a fresh install tomorrow. A couple quick google searches makes it seem this isn't a common problem.
  15. Not sure how much changed under the hood, but Planetshine finally got updated after all this time! Has anyone found if OPM is working with this new version?