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Everything posted by Ahres

  1. Your concerns aren't unreasonable, but I think boats are definitely a safe bet - Nate has mentioned there's a dock/boat launch at the new KSC. And good point, for that reason alone I think custom flags will be happening. I fired up KSP1 for the first time in about a month, which is a long time for me, and thought of a couple more handy little features that could be overlooked. Custom icons in the PartList folder - I make my own for custom sub-assembly categories all the time. Mission flags - can designate a certain flag for a specific vessel instead of changing the agency's flag. Flag Decals Vessel Naming Configuration
  2. I love it! This is awesome! @KSPStar please send my thanks to whoever is putting these together for us. Also, KSP Logo hats on the PD store isn't the worst idea in the world.
  3. [IMAGE REDACTED] Thought I'd go for something KSP-themed.
  4. I've been meaning to start this topic for a long time, and I thought I had seen one recently. But can't seem to find it. The point is, there are features I really like in KSP1 that I just don't see making the cut for KSP2. Do you have any? Mine are specifically: Settings: sometimes it's fun to just read through the Settings config file and see what all can be tweaked. It's very in-depth in KSP1. Custom suits: including the degree to which we can change their look in the configs, helmets on and off, EVA pack or parachute or both or neither, visor up or down. Emphasis on the visor. Something I felt we should have been able to do since the game's 1.0 release we couldn't do until almost the end of development. Custom flags: seems probable that this will be a feature in KSP2, but I could see it getting overlooked. Surface Experiments: specifically from Breaking Ground. Another feature that felt obvious but made it late to the game. What's more fun than recreating Apollo? Kerbal Inventory/Construction: a piggy-back off of Surface Experiments, sure, but Intercept keeps saying "the game, at its core, is about building and flying rockets." EVA construction is very convenient and fun, but also very extra. I'll add more as I think of them. I know I'm missing some of the more "fringe" features that I actually quite like but they aren't touted as major features/improvements.
  5. I like the idea of in-game camera parts if for nothing other than the "Historic Moments" aspect. My first-ever Mun landing will be forever lost because I didn't know I could take a screenshot. If there had been cameras, it'd have been much more on my radar. Plus it's just a cool nod to real world spaceflight, especially Apollo; much like the Breaking Ground surface experiments.
  6. Time to get back to my real life engineering instead of my virtual engineering I suppose. See you in two weeks @Minmus Taster!
  7. The "Who's Online?" section doesn't show any of the Intercept team online, not even KSPStar. As @Pthigrivi is saying... ...they've left us to drool.
  8. This page has the "HOT!" designation because of us freaking out about where our Show & Tell is No worries, if they're not giving us something today it's because obviously the next thing we'll be getting is the Episode 4 Features Video.
  9. That'd be pretty neat, releasing on the 7-year anniversary of KSP 1.0. We'll see if T2 is lax enough to let a release date be dictated by an anniversary. In addition to that, as @TLTay and @Dr. Kerbal have discussed, the release window according to the Take-Two earnings report is FY 2023 and the general release window is Calendar Year 2022 - which means a narrowed release window of April 1st to December 31st.
  10. I almost tagged you in this @Minmus Taster, seemed like a topic that'd be right up your alley. You're the only one I know that's examined these videos as much as/more than I have. I'm very much an optimist, so I have to hope that Intercept will increase release frequency and/or showcase more than one feature per video and still give us a first half of 2022 release. Neither of these are that far-fetched, thankfully. The KSP1 countdown easter egg could be a great indicator in the next video. From Ep. 1 to Ep. 2 it's almost a seamless continuation. But from Ep. 2 to Ep.3 there was a significant gap between so that they could show the rocket staging. My default assumption has been to assume once the craft reaches LKO or some other arbitrary destination, that'll be the end of the countdown. But where they skipped ahead to show the staging, I wonder if the countdown is more so about getting through the craft's stages. Now I feel like going back and trying to figure out how many stages it has - maybe that's how many feature videos there will be! A follow up question for you though, MT, is do we know for sure that they'll do Feature Videos for colonies, celestial bodies, and possibly multiplayer? It seems like almost a certainty even if it hasn't been stated anywhere, but I was curious.
  11. I've overanalyzed these feature videos so much that I can tell you without double-checking: they most certainly have not been coming out every three months. Now, actually doing the deep dive that I've been wanting to do, we get this timeline... Kerbal Space Program 2: Episode 1 - Next Gen Tech | Released 20th of February, 2020 Four Months Later... Kerbal Space Program 2: Episode 1.5 - Work From Home Developer Update | Released 24th of June, 2020 (If you even count this one) Five Months Later... Kerbal Space Program 2: Episode 2 - The Kerbals | Released 21st of December, 2020 Five Months Later... Kerbal Space Program 2: Episode 3 - Next Gen Astronauts | Released 14th of May, 2021 With Show and Tell's every two weeks and a bigger showcase (Dev Insights or Feature Videos) almost once a month, but not quite. (See this handy overview: Dev Diaries – Kerbal Space Program) But we do know that Intercept is filming a new Feature Video. I say "filming a new" because we don't actually know if they're "filming the next" one. For all we know they've already got the next one ready to go and just haven't released it yet. To put a bow on all this, we have no idea when the next one is coming. But if you draw from the past release dates, it appears we still have a couple months. I hope you're right that it's within the next month but it's hard to tell how many of these videos are left. If the release date is 2022 and they're only dropping these videos once every five months, one could argue that the next video is the last one we'll get. This doesn't seem likely however, due to the fact that the KSP1 footage at the end of each of them suggests a countdown to release and we're still quite early in the countdown. So, either the release date is early 2022 and Intercept will start cranking these videos out more frequently (doesn't seem likely, they're decently long videos that probably take awhile to put together from start to finish) or the release date is later 2022 () and they'll stay with the five month Feature Video release schedule.
  12. Kerbal Aviation Program Kerbal Submarine Program Kerbal Structures Program Kerbal City Planner Kerbal Farmer Kerbal Miner Kerbal Kart
  13. I don't think you need to worry MT. I just don't see that being the case. I'm leaning toward a spinoff.
  14. We can give you one of those answers. Sale price is $60 USD.
  15. Three months since last comment. But Intercept has tweeted about this again today: still referencing an "unannounced mission".
  16. It definitely feels like a brief dev diary, but if you think about it Intercept is calling these Show & Tells. They've all been completely "show" in the past, and this was by far the most "tell" we've ever gotten - and still got some "show"! I personally really liked this and hope we get more. Not to mention, I'm one of the apparent few here that doesn't want to see much of the game and wants to be blown away by it on day 1 but can't resist the temptation to see every Show & Tell. I did manage to look away from the terrain of Gilly, Pol, and the Mun a couple weeks back though. Progress.
  17. I think it was this one. Got your back MT.
  18. It seems like you ignored what I said even though you quoted me in the same comment. Scientists and engineers can still fly, engineers and pilots can still run experiments, pilots and scientists can still move inventory and place ground anchors. They're very much doing something outside of their job description. Squad just made it so the next degree of difficulty of a task is left to whomever specializes in that particular field, which doesn't seem nonsensical to me. And if it's the specific scenario you mention: that it's annoying that Jeb can't use a screwdriver but Bob can; as pointed out by others ( @enewmen, @KerikBalm), pilots are certainly the most replaceable of the three professions anyway. The likely reason you'd bring a pilot along is because you simply wanted to, unless you're dealing with the scenarios that I mentioned upthread. Although... Jeb is Jeb. And who wouldn't want to bring him along? If I take a step back for a moment, I can definitely see what you're getting at. It'd probably make just as much sense if they'd have made it so every Kerbal could perform every task. But it just doesn't sound as fun. There'd never be a reason to make a crewed mission with multiple Kerbonauts. Unless you're doing some really high risk EVA's haha. Plus, let's be honest, we're talking about Kerbals. Next year they'll be "stumbling" into becoming an interstellar civilization - as Nate likes to put it. Not exactly the species that sounds like they're capable of producing an individual that can fly, research, and engineer, and do it all while out in the void of space. Good discussion here though, I'm digging it.
  19. Those are all excellent points that I agree with shdwlrd, there's no doubt that real astronauts are some of the most self-sufficient people in history and have prowess in more than one field. But even with that being said, there were crew assignments in the history of the U.S. space program that were made solely because of someone's skillset/career path. Neil Armstrong being CDR for Apollo 11, and Harrison Schmitt being LMP on Apollo 17 are a couple examples I can think of off the top of my head. For me it makes sense how there are roles in KSP 1. Everyone in the real world has their strengths, and they are chosen (hired) based off of those strengths. I'd suggest that KSP1 does exactly what you're stating, just not to the degree you wish. A scientist Kerbonaut can pilot a vessel just fine, they just can't hold attitude. A pilot Kerbonaut can run experiments just fine, they just can't restore them. But to simplify it further for you, I just like the added complexity. Therefore, I hope it stays.
  20. I respectfully disagree with this, shdwlrd. I feel that the professions create a fun additional element to mission planning where I need to ask myself questions like: Will the vessel go into frequent radio blackout but it needs control at all times? Better bring a pilot. Will I be taking an uncrewed craft along on a crewed mission? That uncrewed craft can be remotely piloted when radio link to KSC is lost. Better bring a pilot. Will I be conducting multiple experiments from the same science part or using a science lab? Better bring a scientist. Will I be rearranging and/or repairing parts on a vessel? Better bring an engineer. Am I wanting a mining rig that doesn't have to take so long to refuel other craft? Better bring an engineer.
  21. Especially the blurred screen. But just news about filming taking place for another video. There's so much to speculate. Why the blurred screen?! Given that the feature videos idea was in place before a delay was ever announced, is the next video actually already done and this one that's being filmed is an extra? Will the 1-2-2-1 sticky notes easter egg continue? Will the countdown rocket easter egg at the end continue? If they're filming now, how long does it take to get it ready and out the door? Can we piece together such information based off of past feature videos? Which features will this video be about where the VFX artist from Episode 1 will be in it again?
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