Ahres

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Everything posted by Ahres

  1. Don’t get me wrong, I’m very grateful for the continued development for KSP, but I’d really like to see a 1.875m variant for Making History.
  2. Wow look at that! It looks just unbelievable... that you stranded a Kerbal just to show off how good Minmus looks!
  3. My first ride on the KSP Hype Train! I’m so proud of Squad for what they’ve started. KSP is a game I’m so invested in that a sequel feels like something we all played a part in helping come to fruition!
  4. This is of course the great day for Kerbalkind when we leave our KSP1 and set foot upon KSP2.
  5. I’m blown away by these screenshots. What visuals mods am I looking at here?
  6. Thanks @Poodmund for continuing the support of OPM! Very exciting! We look forward to its future!
  7. Holy cow... This is so cool! Why do we still have to wait eight more days?!
  8. [snip] I’m continually blown away by what designers have come up with without any robotics parts, so I can’t even begin to imagine what we’ll be seeing here in the coming weeks! I’m so excited!
  9. Now that is art. Personally, I can't stop thinking about folding satellites up into fairings!
  10. They don't? It sure looks to me like they do. At some point folks have to wonder if people are dissatisfied just for the sake of being dissatisfied.
  11. Thanks @KSK, that's a good example. And I can show more from southern ID if need be. I just wanted to address the steep sides and contrast to existing terrain as they seemed to be the bigger complaints.
  12. Thanks to @RealKerbal3x on this. I'm a genu-wine forums dude now. Here's a quick look at what I'm talking about, assuming I did this right. https://imgur.com/a/TkOf4AC
  13. Ah man... the time has finally come for me to post my first picture on the KSP forums and I don't know how to haha. What's the trick on that @Tyko?
  14. I'm already too late to the scene on this thread so this won't get noticed near as much as I wish it would. As long as someone with @SQUAD sees it though. I've got to say that something like a fissure eruption is supposed to stand out against its terrain and all the comments saying otherwise should be, frankly, ignored. I'm in southern Idaho which has multiple flows and they stick out like a sore thumb with contrasting color and steep sides at the edges. Geologically, what we are being shown in the KSP Loading video is spot on. People saying otherwise have apparently never seen a real lava flow before.
  15. Someone upthread pointed that out! I hope you’re right. It’d be really fun setting up something that good-looking on the surface of the Mun!
  16. Looking at that picture you’re talking about, it looks like the parachute is in the same place as something else that we haven’t seen before. The green that’s visible is not part of the parachute, it’s part of something else. Interest has been piqued.
  17. The parachutes are brown aren’t they? This is white.
  18. What’s up with Val’s backpack in the Eve photo? It looks like it’s got a white attachment on it. Or do they always look like that? I don’t have a computer near me to check. If it’s something... called it here first!
  19. Thanks @nestor for the info! Still stoked for Breaking Ground regardless!
  20. Do the veterans not get their own unique EVA suit? I know it’s a minor gripe, but I was under the impression the vets would finally would look different compared to non-vets on EVA.
  21. Hey fellow configurators of contracts, I'm missing something simple it seems, but I can't find what it is. I've got an expression REQUIREMENT node that checks that a space station has no crew onboard but the REQUIREMENT or accompanying DATA node has an error in it somewhere. I used a DATA node to reference the station. Looking through the in-game log details, I see this: "Cannot find method 'CrewCount' for class 'Double'." My DATA node specifies that it's of type 'Vessel', but is it being treated as a Double? Anyone else have this problem and has found the probable one line of code that is missing when this error comes up? REQUIREMENT { name = StationHasNoCrew type = Expression title = No Crew On Board expression = targetVesselKSSCore.CrewCount() == 0 hideChildren = true } DATA { hidden = false type = Vessel title = Target KSS Core targetVesselKSSCore = AllVessels().Where(tvKSSCore => tvKSSCore.IsOrbiting() == true && tvKSSCore.VesselType() == Station && tvKSSCore.FreeDockingPorts() > 0 && tvKSSCore.ResourceCapacity(ElectricCharge) >= 1000 && tvKSSCore.ResourceCapacity(MonoPropellant) >= 10 && tvKSSCore.ResourceCapacity(Supplies) >= 100).SelectUnique() requiredValue = true }
  22. On the contrary to the contrary, in the same breath those praising the Spider and Ant are complaining that the others should look like them.
  23. Weird I missed it too! A Munar launchsite?! Also, I said it for 1.6 and I’ll say it again for 1.7: I think all of these previewed part revamps are excellent. The shiny metallic look of some makes perfect sense to me because their old counterparts were metallic too. Complainers will comment and celebrators won’t, so here’s a celebrator breaking the mold. Keep it up @SQUAD!