Mecripp

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About Mecripp

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    Flight Director

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  1. looking at cfg it has bulkheadProfiles = size1, srf ( LV-T91 "Cheetah )and same on the ( LV-TX87 "Bobcat" )
  2. Having trouble finding info thought we just had to flip the png but that don't come out right do we also have to rotate it ? All the good programs that did all that don't work anymore
  3. To late fixed it on my end anyway and did change the CS10 to dds but I must have boo boo somewhere
  4. Just a quick look at the cfg's the cs10 names are wrong will run a test has soon has I get them all renamed and let you know
  5. you might try something like +PART[liquidEngine3] { @name = liquidEngine3r %scale = 1 %rescaleFactor = 5 @TechRequired = advFlightControl @category = Control @cost = 1280 @title = Place-Anywhere 35 "Chihuahua" Liquid Fuel Engine @manufacturer = Reaction Systems Ltd @description = The 909-R model was created after an engineer misread the plans for a place anywhere thruster port and scaled it up by a factor of five. It was decided to convert the engines to run on Liquid Fuel and Oxidezer using the insides of a "borrowed" Terrier engine and see what happened. %attachRules = 0,1,0,1,1 @MODULE[ModuleJettison] {} @MODULE[ModuleEngines] {} MODULE { name = ModuleRCSFX stagingEnabled = False thrusterTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 heatProduction = 80 fxOffset = 0, 0, 0.21 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.34 thrusterPower = 60 resourceName = LiquidFuel resourceFlowMode = STAGE_PRIORITY_FLOW runningEffectName = running PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True resourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = Oxidizer ratio = 1.1 resourceFlowMode = STAGE_PRIORITY_FLOW } atmosphereCurve { key = 0 345 key = 1 85 key = 3 0.001 } } } EDIT- Looks like you are using Place-Anywhere 7 Linear RCS Port which name would be +PART[linearRcs] or the MK7 EDIT-2 If its the linear rcs try +PART[linearRcs] { @name = liquidEngine3r %scale = 1 %rescaleFactor = 5 @TechRequired = advFlightControl @category = Control @cost = 1280 @title = Place-Anywhere 35 "Chihuahua" Liquid Fuel Engine @manufacturer = Reaction Systems Ltd @description = The 909-R model was created after an engineer misread the plans for a place anywhere thruster port and scaled it up by a factor of five. It was decided to convert the engines to run on Liquid Fuel and Oxidezer using the insides of a "borrowed" Terrier engine and see what happened. %attachRules = 0,1,0,1,1 @MODULE[ModuleJettison] {} @MODULE[ModuleEngines] {} @EFFECTS {} EFFECTS { running { AUDIO { channel = Ship clip = sound_rocket_mini volume = 0.0 0.0 volume = 0.02 0.2 volume = 0.5 0.2 volume = 1.0 0.2 pitch = 0.0 0.75 pitch = 1.0 1.5 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/shockExhaust_red_small transformName = RCSthruster emission = 0.0 0.0 emission = 0.1 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 localRotation = -90, 0, 0 } } } MODULE { name = ModuleRCSFX stagingEnabled = False thrusterTransformName = RCSthruster exhaustDamage = True ignitionThreshold = 0.1 heatProduction = 80 fxOffset = 0, 0, 0.21 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.34 thrusterPower = 60 resourceName = LiquidFuel resourceFlowMode = STAGE_PRIORITY_FLOW runningEffectName = running PROPELLA?NT { name = LiquidFuel ratio = 0.9 DrawGauge = True resourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = Oxidizer ratio = 1.1 resourceFlowMode = STAGE_PRIORITY_FLOW } atmosphereCurve { key = 0 345 key = 1 85 key = 3 0.001 } } }
  6. You are making the part bigger by your cfg if you want to make it smaller try something like this ? PART { name = WPT_Panel module = Part author = Leo Wang MODEL { model = Tanabata/Parts/Electrical/WPT_Panel/WPT_Panel scale = 1.0,1.0,1.0 // changed <------- texture = WPT_Panel_texture, Tanabata/Parts/Electrical/WPT_Panel/WPT_Panel_texture } scale = 1.0 // added <------ may need scale = 1, 1, 1 rescaleFactor = 0.5 // changed <-------------- node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0 TechRequired = largeElectrics entryCost = 14500 cost = 3000 category = Electrical subcategory = 0 title = WPT Panel manufacturer = SEDS Japan description = Deployable panels for the Tanabata satellites. Include WPT antennas on one side and solar cells on the other. attachRules = 0,1,0,0,1 mass = 0.3 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 1200 // = 3200 bulkheadProfiles = srf thermalMassModifier = 2.0 emissiveConstant = 0.95 heatConductivity = 0.04 // 1/3 the default tags = #autoLOC_500381 //#autoLOC_500381 = charge deploy e/c elect energ extend fold generat (light panel photo power retract sun track unfold volt watt MODULE { name = ModuleDeployableSolarPanel isTracking = False secondaryTransformName = suncatcher pivotName = suncatcher resourceName = ElectricCharge chargeRate = 24.4 animationName = Deploy panels extendActionName = Deploy <<1>> retractActionName = Retract <<1>> extendpanelsActionName = Toggle <<1>> } } In your cfg you are telling it the model scale is 0.01 then you are rescale = 1 that is making the part bigger EDIT- I take that back you might check to see what your part is scaled at in ksp with out you rescaling it first
  7. Mecripp

    [1.2.x] Kerbonov Kn-2 Cockpit Module

    These are my cfg's for them No it can block the lights from working I seen when testing -
  8. Mecripp

    [1.2.x] Kerbonov Kn-2 Cockpit Module

    That's funny I have tested it and it works but I did edit my cfg's , Do you have TextureReplacer installed ?
  9. Thats close to what I said but that might not get all the want to move as the thrust transform is set to the bell so gimbal moves it if they want more to move they need to name it something else which one would have to see the model and what the want to move
  10. Mecripp

    [1.2.x] Kerbonov Kn-2 Cockpit Module

    Looking at the cfg I would say no don't have time to test now but one could try and edit or change the cfg to see if it work Here is the old MODULE { name = ModuleAnimateGeneric animationName = KN7Lights actionGUIName = Toggle Lights startEventGUIName = Lights On endEventGUIName = Lights Off } and here is what KSP uses now MODULE { name = ModuleColorChanger shaderProperty = _EmissiveColor animRate = 0.8 animState = false useRate = true toggleInEditor = true toggleInFlight = true toggleInFlight = true unfocusedRange = 5 toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off toggleAction = True defaultActionGroup = Light redCurve { key = 0 0 0 3 key = 1 1 0 0 } greenCurve { key = 0 0 0 1 key = 1 1 1 0 } blueCurve { key = 0 0 0 0 key = 1 0.7 1.5 0 } alphaCurve { key = 0 1 } } EDIT- Here is a patch you can make
  11. Its like a engine you just set a transformer on the part that's the solar panel and name it and looking at stock parts are set you just tell it what the secondaryTransformName = ****** is hope it helps
  12. Mecripp

    Wheel tracks

    I think the closes your going to get is this mod
  13. Maybe not you can make parts of a engine move with gimbal but to set it for just 2 directions might have to do some digging around what engine are you talking about would help.