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  1. So am I right in assuming that the always-on effect on SRBs is due to SRBWE being incompatible with the current version of Waterfall?
  2. I am using Kerbalism, yes. Also hard mode... but I am probably going to tweak the science returns back up a bit. The default hard difficulty science returns are a bit ridiculous. I hadn't thought to try landing on different biomes, rookie mistake. I'm also using JNSQ, not sure if that matters or not. I'll try your suggestions; I wanted a bit of a challenge, and it looks like I've got one lol!
  3. What is the intention of locking decouplers behind two upgrade levels? How do you progress with only solid boosters and no decouplers? (seems I can only have a single stage... with solid boosters.....)
  4. Couple of days ago (perhaps related to the most recent update?) GravityTurn stopped auto-staging even when the option is enabled. I'm currently on KSP 1.11.2 and GravityTurn 1.8.14.
  5. I'm very curious how you managed to get the lighting to look the way you did in the 1.2.2 image on Github.
  6. I notice nobody answered my question from last year. The way the Duna strategies specifically work (I haven't gotten to a point where I care about the others lol), it seems that you can only do one strategy per launch window. This is, in my opinion, not very efficient or ideal, since the transfer windows are years apart. I selected the Probe strategy by accident, without realizing that it would soft-lock me out of sending a crewed mission to Duna. Vs the crewed strategy, which would totally allow me to send probes to Duna. Any way I can reverse this without the fine, or am I screwed?
  7. Running the latest 1.7.3 version of the mod according to CKAN. Erebus and Fuji engines... The Erebus states that it has an ASL thrust of 473kn, vs the Fuji which has 915kn ASL... But the Erebus is physically larger than the Fuji, as well as providing significantly more TWR. I'm guessing somewhere in the configs the models got reversed or something?
  8. Perhaps you misunderstood? Or I wasn't clear? This is the thread for the mod, "UnKerballed Start" is it not? I'm not sure what you mean by "not as a separate mod."
  9. I'm still on 1.7.3. I noticed that the PBC contract pack isn't showing up in Contract Configurator... Or in my mission control.
  10. I'm kinda liking the new "stock" textures. Is there a way to use AVP without the other planet textures?
  11. Is there a way to temporarily disable RemoteTech without uninstalling the mod? I screwed up some probe designs in Kerbol orbit, and rather than spend hours IRL fixing, I'd rather just disable the mod temporarily to make a correction burn.
  12. Regarding the Manned vs Unmanned contracts, do I need to only do unmanned/manned once during each transfer window? Um, that's clear as mud lol. Basically, is it possible to send a flotilla during a transfer window that includes probes and kerbals? Or would that lock me out of the manned strategy since I'll have already sent Kerbals to orbit Duna, for example?
  13. Was recommended to get this mod for my RemoteTech satellite constellations to prevent/reduce drift, but frankly I have no clue how to use it. Instructions on the OP are vague at best? I understand what SMA is, but I don't understand how to use this tool to make my orbits correct.
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