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About MikeO89

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    Spacecraft Engineer

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  1. MikeO89

    [1.0.5] FASA 5.44

    Well I don't know what's messed up on my end then. I have been updated to the latest FASA mod since it came out and on any ksp version after 1.3.1 the Apollo RCS thrusters have fired backwards with large blue plume. Here is my FASA version { "NAME":"FASA", "URL":"http://raw.githubusercontent.com/KSP-RO/FASA-RO/master/GameData/FASA/FASA.version", "DOWNLOAD":"https://github.com/KSP-RO/FASA-RO/releases", "GITHUB": { "USERNAME":"raidernick", "REPOSITORY":"FASA", "ALLOW_PRE_RELEASE":false, }, "VERSION": { "MAJOR": 7, "MINOR": 2, "PATCH": 3, "BUILD": 0 }, "KSP_VERSION": { "MAJOR": 1, "MINOR": 4, "PATCH": 5, "BUILD": 0 }, "KSP_VERSION_MIN": { "MAJOR": 1, "MINOR": 2, "PATCH": 0, "BUILD": 0 }, "KSP_VERSION_MAX": { "MAJOR": 1, "MINOR": 4, "PATCH": 99, "BUILD": 0 } }
  2. MikeO89

    [1.0.5] FASA 5.44

    Speaking of the "F". Can you fix the plume in the RCS thrusters to finally work in this mod past version 1.3.1? I think you are the only dude who could and would do it. STILL use the FASA mod (still the greatest Apollo mod of all time), but damn, it's a shame those beautiful FASA RCS thrusters are going to waste!
  3. OK, got my Apollo moon rocket working fine now. I had to add a probe core to both the LEM and the 3rd stage even though I shouldn't have had to have done that. The 3rd stage already had the Kane instrument unit on it but for some reason 3rd stage wasn't recognizing it with latest BDB update. I never have had to put a prob core on the LEM before either, all I've ever needed to do with it is add a mechjeb module to it so I could control it without a pilot. I tried to add a probe core that was very small and ended up choosing the Probododyne OKTO2 with a cubic strut to attach it on both the LEM and 3rd stage. Now SAS works on all of them separately.
  4. BDB is a living mod, so there's really no way I can promise that there won't be ongoing craft-breaking changes. We try to avoid them when we can, and hopefully the new stuff moving forward won't need to have any short of some fundamental change we are required to make to maintain compatibility or some such. However, I will chime in to say that, similar to how many people defer updating KSP to prevent their mods from breaking, there is nothing wrong with sticking with an old version of BDB until you are ready to update your crafts. I was curious, because I don't remember making changes to the Saturn parts this update, but I checked the Github history of the part and found the commit in question. I'm still a little out of it so I'm having a bit of trouble understanding what exactly the change was just by looking. Incidentally, we are getting a bit better at using Github and the v1.5.1 release was a nice little test run of how we will manage things moving forward. One side effect is we basically got a set of patch notes for free when I merged the dev branch into the main branch, so it'll be easier to prepare real change logs. They probably won't include every single change, but save breaking changes in particular will be easier to find and thus highlight in the change log. I tried another craft that I built with some BDB parts and it worked ok. This problem I had was with a specific Apollo moon rocket I have built with a whole bunch of different parts including some from BDB. My problem was with the 3rd stage containing pedal adapter and LEM inside. It probably has to do with the way I have the LEM in there. I chose to put the FASA LEM inside the BDB pedal adapter. The way I had mine set up is to put a separator right at the bottom of the pedal adapter, then build the FASA LEM on top of it piece by piece (the way you have to do it with the FASA LEM). There was something the new BDB update didn't like about this whole thing that the previous BDB had no problem with. When opening the pedal adapter which automatically ejects the CM, the 3rd stage and LEM now started rotating because the sas no longer worked to hold it in place. If I clicked on SAS, there was a message saying no SAS module installed and no kerbal pilot. The Kane instrument panel was on so SAS should have been working. Needless to say this stopped the whole mission cause docking with LEM was no longer possible. Bummer for me cause I had built an awful lot of different Apollo moon rockets to finally get the one I wanted but now I can't use it with the new BDB update. I also noticed the RCS thruster plume was changed on the Kane thrusters. It's now quite thinner and much longer. Not sure if I like it or not at this point. So I still have my KSP copy with this new BDW update in it and I will continue to play with it referring to the Apollo craft to see if I can make something work.
  5. Well the same exact craft works fine using the previous version of BDB. When going back to the older 1.4.2 version of BDB, the same craft then works fine again. Very worrisome for me as this happened on the first craft I tried after installing newest BDB version. I have LOTS more crafts I haven't even got to yet. If this is an indication of more to come when I try to fly other things I've built, I'm in big trouble. One of those things, get some cool new stuff but if it breaks everything else, what are you going to choose.
  6. Was nervous about updating this new version in KSP 1.6.1 because of the stated "might break saves". Figured I would give it a try to see for myself so copied game to a different location and updated BDB. The game loaded up fine with no load errors so I thought I was home free. Turns out I was not. Loaded an Apollo craft (that I had built from various parts including some from BDB) and had been flying since 1.4.3. It always worked fine until the last BDB update. Now same craft at time of pedal opening ejected craft before pedal opened sending it tumbling and then the 3rd stage with LEM attached could not be controlled saying no SAS installed when it clearly was. So now that craft is pretty much not flyable. Figure I'd have to build the craft all over again from scratch to get it to work like it did before. I reverted back to previous BDB version and all is well again with that same craft. Guess I will have to skip this update cause I have too many craft with BDB parts in them to have to build them all over again. At least I gave it a try to see how things would go.
  7. I'm still using wolferado's modified dll in version 1.6.1 (page 89) and it is still working fine for me. Has not failed me since I started using it in 1.5 when original didn't work anymore (and crafts started noodleing). I'm not changing this puppy until something borks. It's rock solid, just like the original.
  8. I posted my issue here cause I didn't know if it was a bug or just something I'm not seeing or not doing right. All questions are not bugs. It would have been helpful if you would have said, "I can't help you fix this as this is a bug in the program and you need to report it to the proper place so it can be fixed." I thought this thread to was post questions/issues, so I posted one.
  9. Thanks for taking the time to look at it. I appreciate it. As far as the BDB ones, I guess I am stuck with those cause the latest BDB update borks saves using any previous BDB parts of which I have a lot of. I am skipping that update because I just have too much time invested in my crafts to take the chance of losing any of them. I play all sandbox and depend on everything being as I had it each time I start the game back up. Pretty much stuck with engine lighting too as that's an old mod and I don't think it's been updated in a long time. Like the effect of the engine lighting though. That's the downside of using mods, if you build anything using parts from them, you are pretty much stuck keeping the mod. One time I took out a mod I didn't think I'd use anymore, started the game and one of my space stations just disappeared. I then realized I had one part on it from that mod which caused it to not load without the mod. Put the mod back in and got my space station back. Made me then realize the trap I was getting myself into.
  10. https://www.dropbox.com/s/rs39kbde9d0w47h/KSP.log?dl=0 https://www.dropbox.com/s/n1qb7ozjfkxh3el/output_log.txt?dl=0
  11. At the start of the game it shows 4 warnings in yellow. I have no idea where to look or know what I'm looking for to figure out why the warnings are there. Game is working (1.6.1) with no crashes so I don't know what's up.
  12. I had module manager installed manually. Ckan shows it as AD. I wanted to get it installed through ckan since I have all my other mods installed this way. Ran into a pretty big problem I don't know how to solve. I manually deleted all module manager files from GameData. Then refreshed ckan. Then clicked the box to install module manager. Woah, got a list showing over 20 mods I have to uninstall to get module manager installed. I sure don't want to do this. How do I get around this issue? Thanks
  13. I was referring to the official 2.8.1 version, not a dev version. Never tried Dev versions. I'll give it a try.
  14. oh ok then. I guess I'll just drift in space until then. My wife says that's what I'm doing all the time anyway.