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GrandProtectorDark

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Everything posted by GrandProtectorDark

  1. Most likely gonna get it. Through I do gonna wait a bit to see Scott Manleys(or any other Youtubers) Review. I personally don't care about the whole "The evil Take Two is gonna make everything bad" discussion. I judge it after it comes out. Not based on speculations.
  2. So, I've played around with this mod for a bit and can tell, those parts are pretty versatile for what they are. Little Fuel delivery truck Pimp my Ride, KSP edition. Personally, I do think that some small essentials are still missing. Things like large fuel containers, servicebay/cargobay(one that is modular extendable), and maybe an optional patch to apply KIS storage to the container.
  3. About the Wheel Issue. Some Kerbal Foundries Tracks/wheels have little "this way up" arrows which are only visible in the editor. Maybe you could take a look at how it is done there.
  4. Using the claw mechanism as trailer hitch. Different kind of approach than how Felinerovers does it, but it's a pretty darn clever usage of stock stuff. I'd wish more people would have thought about doing it like this.
  5. Bare dependencies are Simple Construction (which is the simplified version of EL) and either interstellar fuelswitch or Firespitter (both have mesh/fuel switch functionality)
  6. This looks simpler and less cluttered than the maritime pack. I'm gonna give it a try.
  7. The ones included in KSP Interstellar aren't exactly from the mod itself(as most of the mods contend are). The Nuclear Ramjet originates from Lacks Stock Extension And the Nuclear Turbojet Originates from Porkjets Atomic age (This one includes Atomic Age for 1.3+) and Also Include Atomic jet engines. Personally, I'd defavor KSPI, if you are seeking for simple "plug and play" type of engines.
  8. I like to often remodel entire bases and ship with KIS/KAS, causing a huge mess and often 5+ hours before I'm happy. I unfortunately have the tendency to not quicksave often enough. Now, reconnection parts with KIS sometimes causes a wierd bug/glitch/anomalie, where the game has no idea to which part the moved part is connected, causing the whole craft to violently combust. And in that second of lag where the game is trying to figure out what is happening, I realise how much time/progress I've lost due to having to revert to quicksave, made 10 to 30 (or more) mins ago. "I've made a huge mistake"
  9. Some simple things I know. While docking, use the advanced tweakable "aim camera" option to center you view around the dockingport, additionally set the camera mode to locked. It do comes quite in handy, whenever I get confused about the rootparts rotation, relative to the camera. Another advanced tweakable I make great use of, Is FuelFlow priority. Gives a lot of power, being able to control which tanks are emptied in what order(without having to use tons of fuel lines).
  10. While digging through the Mod folder, I've found, hidden away, a retractable staircase part, which had been set to not be visible in the editor. After Taking a look at it ingame(after making it visible), I do think that those stairs work quite nice as cosmetic/decorative parts. So here's my question. Nertea, are you planning to make those stairs be usable in later version or will they be removed some day? Oh wrong thread, sorry
  11. Yesterday, While I was casually browsing Imgur, I saw a random comment on a pic(which was not related to KSP in any way), Made 6 hours ago. My brain immediately said for no reason "this comment is more or less a day old." Then I remembered that an Earth day has 24 hours.
  12. Honestly, this all looks so amazing. I wanted to have less modparts in my play through, but I really can't say no to this gorgeous mod. Spinning habits with moving IVA, Hell yea. PS: Spinning habitats are lithobrake approved
  13. I would like to suggest an option to toggle off Richpresence while ingame, without having to deinstall the mod before launch(maybe through the difficulty settings menu). I'm don't always have Discord and KSP running a the same time, but this mod will(after my understanding) continuously send info to discord, even if discord isn't active. My main complain is that this unnecessarily spams into the log file without actually serving its intended purpose.
  14. I guess the shortage of fitting props do would make this quite time consuming, If you were to try to make them yourself. And oh my, 200 props. That sounds like an impressive amount of attention for details. And yea, I guess it wouldn't work other than having it as 3 separate modules. Still some really good work and I hope to see more stuff with awesome animations coming from your side .
  15. Btw, Bcink. If it isn't asked to much, then I would like to suggest different interior usage versions. I've taken a look at the real world concept which you took inspiration from, and some of them had interior concepts with hydroponics or laboratory specilisation. In other news, Kottaboes made a review about this mod.
  16. YUS! "This will make a fine addition to my Collection" -General Grievous Jokes aside, this is some real awesome texturing and modeling. Definitely gonna install this into my main Install.
  17. I really can't wait too add this to my ever growing mod collection.
  18. This mod looks to me like what I always wanted from MKS or Pathfinder. Fancy Surface Base parts without all the Mikromanagement or flood of parts. Instant download.
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