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GrandProtectorDark

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Everything posted by GrandProtectorDark

  1. I'm not dodging the point. The thing is, Why should they. Surley, they have the ability too. But why should it matter in any way. I really don't say why they have any actual reason to do that. And you shouldn't be fear mongering simply because they have the ability too. Google has probably even more information about everyone and anyone who every touched the internet. But I'm not gonna sit here all day, worrying about what they could do. Again, why should they. Steam and most other online services probably have all the same right, but I can't repeat it enough time. Why should they, what are the reason for them to actually take advantage of those information.
  2. In the hypotetical scenario, If you actually gave Take Two an actual reason to to personally send someone to your address, then you should look at yourself, not at Take Two.
  3. You note that I just wrote why it does have a business with those information.
  4. Life is full of risks and potential dangers. There will always be some guy with bad intentions or Hackers stealing personal information. And I also don't have an Idea what that has to do with your original point.
  5. Banking information, is obviously for things like online transactions, Geolocation is usefull for things like knowing into which servers they should send you and others. ZipCode something something physical mail, First and Last name, don't right now know what exactly what where it is used again but in know it has practical use for the customer. One simply shouldn't start fear mongering because they could do something.
  6. About 10-12 minutes. But Primary because I'm running all of Gameslinx planet packs at once (personally customized). And then there also a decent amount of parts packs.
  7. Not really. Those parts are probably aren't balanced for an actual real scale earth, but rather are the usual kerbalised real world parts.
  8. What is written in the EULA is just plane copy-paste universal T2 Terms to cover their butts, IF something bad from the side of the community where to happend(aka those very few bad people actually doing illegal stuff with the games assets). For all other occasions, the EULA practically doesn't exist beyond a "The company has to trust the community to be nice and in return, the community must trust the company to be nice".
  9. Pretty much one of the reasons why I rather avoid calling it a DLC and personally insist in calling it an Expansion. Historical Spacecraft Parts + Historical Missions. That's exactly what an Official Expansion for a Rocketbuilding game should be.
  10. Teeeeeechnically, Reentry-particle effects are actually stock effects which aren't used in the stock game. Additionally, the effects of Reentry-particleeffects are still separate from what we are looking at in those screenshots. Reentry-particle adds in the plasma trail, but this here is plasma shock-wave from the crafts front.
  11. The Making history Expansion has 1.85m parts. There may could have been a bit of confusion about it being stock or not
  12. As most of us should be aware, the Official Squad Expansion, includes a tool called mission builder. An ability to create detailed, more or less challenging stories/missions. Something many probably though of as well, Using the Mission Builder to create detailed movie recreations. So, when the Expansion gets released to the public, how long should it be estimated to last, till one creates an almost 1/1 copy/recreating of Interstellar/The Martian or other spacethemed Movies (With or without mods).
  13. NearFuture Electric has an additional(optional) little patch for rtg decay
  14. This definitly looks fancy absolutly fancy.
  15. 1.4 is out today, and your mod loads just fine in the newer version. (But just to be safe, I deleted the Deployable aerosurface dll). For a test drive, I used one of the prefab Dragon 2/Falcon9 launchers and flew a mun mission with successful landing of both crafts. Works fine enough for me.
  16. Does it matter that I play on 1.3 (not 1.3.1) Because this definitely doesn't look normal.
  17. I randomly stumbled across this mod again, And I do have to say, I'm speechless. Since I last saw this in Kottaboes review, this mod has come quite a way and really stepped up its quality. It really feels like a strong competitor to Tundra exploration. Keep on the good work.
  18. Most likely gonna get it. Through I do gonna wait a bit to see Scott Manleys(or any other Youtubers) Review. I personally don't care about the whole "The evil Take Two is gonna make everything bad" discussion. I judge it after it comes out. Not based on speculations.
  19. So, I've played around with this mod for a bit and can tell, those parts are pretty versatile for what they are. Little Fuel delivery truck Pimp my Ride, KSP edition. Personally, I do think that some small essentials are still missing. Things like large fuel containers, servicebay/cargobay(one that is modular extendable), and maybe an optional patch to apply KIS storage to the container.
  20. About the Wheel Issue. Some Kerbal Foundries Tracks/wheels have little "this way up" arrows which are only visible in the editor. Maybe you could take a look at how it is done there.
  21. Using the claw mechanism as trailer hitch. Different kind of approach than how Felinerovers does it, but it's a pretty darn clever usage of stock stuff. I'd wish more people would have thought about doing it like this.
  22. Bare dependencies are Simple Construction (which is the simplified version of EL) and either interstellar fuelswitch or Firespitter (both have mesh/fuel switch functionality)
  23. This looks simpler and less cluttered than the maritime pack. I'm gonna give it a try.
  24. The ones included in KSP Interstellar aren't exactly from the mod itself(as most of the mods contend are). The Nuclear Ramjet originates from Lacks Stock Extension And the Nuclear Turbojet Originates from Porkjets Atomic age (This one includes Atomic Age for 1.3+) and Also Include Atomic jet engines. Personally, I'd defavor KSPI, if you are seeking for simple "plug and play" type of engines.
  25. I like to often remodel entire bases and ship with KIS/KAS, causing a huge mess and often 5+ hours before I'm happy. I unfortunately have the tendency to not quicksave often enough. Now, reconnection parts with KIS sometimes causes a wierd bug/glitch/anomalie, where the game has no idea to which part the moved part is connected, causing the whole craft to violently combust. And in that second of lag where the game is trying to figure out what is happening, I realise how much time/progress I've lost due to having to revert to quicksave, made 10 to 30 (or more) mins ago. "I've made a huge mistake"
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