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Everything posted by SnailsAttack
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USEABILITY NEEDS WORK.
SnailsAttack replied to spacetackle's topic in KSP1 Suggestions & Development Discussion
Agreed. Gravity assists are so incredibly difficult sometimes, with the orbit lines just straight-up disappearing and never showing me the possible SOI intercepts. It gets incredibly frustrating and has so much room for improvement. -
"Talking Kerbals"
SnailsAttack replied to Mun Moo's topic in KSP1 Suggestions & Development Discussion
Could be fun if they made noise during certain events, e.g. touchdowns, reentry, and whenever a piece of the ship is destroyed. Maybe a little "bye bye!" type noise when undocking bits of your ship. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
SnailsAttack replied to Galileo's topic in KSP1 Mod Releases
Just wondering, are you avoiding adding custom science definitions for non-Gael stuff because it takes an unnecessary amount of work to write or an unnecessary amount of work to implement? Or both?- 7,349 replies
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- galileos planet pack
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Wolfhound & Cheetah engine thrust off-center
SnailsAttack replied to Tyko's topic in Making History Discussion
Yes, the bugs and problems are mostly minor, but there are a lot of them. Like... a ton. If you even just skim through the suggestion subform you'll see just how many there are. -
Wolfhound & Cheetah engine thrust off-center
SnailsAttack replied to Tyko's topic in Making History Discussion
This whole update feels kinda off to me. I feel like it was really rushed and that many aspects of it weren't thought through. -
Recent Low FPS
SnailsAttack replied to SnailsAttack's topic in KSP1 Technical Support (PC, modded installs)
...this isn't about the xbox version -
Recently in KSP i've been getting some pretty low FPS, especially when I'm near a planet but sometimes even in the complete void of space. I can't seem to figure out what's causing it, and I'm using relatively low-part ships. https://imgur.com/a/PAjU1 An example of a 20-30 fps scenario with my ship in an orbit around dres. My mods include the following : https://imgur.com/a/0EtW1 Not all of them are on the latest version due to some errors with later versions of OPM and Kopernicus or my laziness, although i don't think updating them will help. My graphical options are set fairly low (Fast rendering, half-res textures, low terrain detail) and I've got V-Sync set to every v-blank. My max physics delta-time per frame per frame is 0.03, which i think gives better FPS than 0.12. Anyways, I could have sworn I always used to get good performance, but now the KSC lags a ton and it takes multiple minutes to switch to my some of my ships. If anyone can help me to figure out which mods I should remove or which settings will help me to get better FPS it'd be greatly appreciated. If you need more information just ask.
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I don't know about you, but running out of fuel mid-mission is a colossal pain in the ass. I like having a rough estimate of how much fuel I'll need for my missions, especially the longer and more complicated ones.
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Movie Recreations using the Mission Builder.
SnailsAttack replied to GrandProtectorDark's topic in KSP1 Discussion
The movie. I'd personally love to make or play a recreation of Project Elrond from The Martian. (: -
I want to get to Duna... How?
SnailsAttack replied to Jollyranger's topic in KSP1 Gameplay Questions and Tutorials
@jrolson yes, it's kind of like the universal "how far can I go" number. -
Rescue missions too easy
SnailsAttack replied to Rolan's topic in KSP1 Suggestions & Development Discussion
Can't you fire kerbals? -
KSP Interstellar Extended Support Thread
SnailsAttack replied to FreeThinker's topic in KSP1 Mods Discussions
I'm trying to use the ISRU refrigerator, but I can't figure out how to get air into it. I attached a few intakes to the sides, but it doesn't seem to help. Also all the generators produce only about 5~ electricity p/s, not even enough to run the refrigerator (not producing anything) for more than a few seconds. I can't figure out what I'm missing in that regard, as I've got radiators and sufficient fuel. I can send some pictures if you need them. -
KSP 2 Would Have Microtransactions
SnailsAttack replied to llanthas's topic in KSP1 Suggestions & Development Discussion
no microtransactions are awful in every way shape and form -
Rescue missions too easy
SnailsAttack replied to Rolan's topic in KSP1 Suggestions & Development Discussion
Rescue missions are a good bit of fun if they don't make you go too far from kerbin, so I'd like to see some additional challenges and requirements added to change things up. -
KSP Interstellar Extended Support Thread
SnailsAttack replied to FreeThinker's topic in KSP1 Mods Discussions
I can't seem to find any sort of guide on how the ISRU stuff works for this mod. Can someone link me to a page with info on it or something? -
I believe it's called the Nuclear Ramjet, but yeah it's from Interstellar.
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Oh alright. I was wondering if I missed some part of your mod that fixed that.
- 1,016 replies
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- gameplay
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Personally, I can't handle the emotional pain of having a failed mission... which is unfortunate because I crash and blow up a lot. And I really like having the option to restart a mission if my fairings get messed up and blow my ship apart or if I forget to use only liquid fuel tanks nuclear thruster-only rockets. It's not like nasa or whatever would make mistakes like that.
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I've been reading through this thread and saw this part, and I don't think that courage should have an effect on the likeliness of a panic attack. Kerbal "traits" aren't really designed or supposed to affect gameplay. Same thing with the accident event. I wouldn't really want to have to try and cycle through the Kerbal hiring menu while time warping to try and get Kerbals with better stats. Anyways, this seems like a cool mod. Maybe I'll do a playthrough with it eventually.
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Interstage Engine Truss
SnailsAttack replied to DatBoi's topic in KSP1 Suggestions & Development Discussion
You might be better off asking around in the modding discussion subforms. -
Fix the poles!
SnailsAttack replied to maculator's topic in KSP1 Suggestions & Development Discussion
You don't think it's a game limitation? I've personally never been to the exact pole of any of the planets, but I wouldn't really mind having to avoid a small area near it to avoid losing my ships. -
Interstage Engine Truss
SnailsAttack replied to DatBoi's topic in KSP1 Suggestions & Development Discussion
This can kinda be done already with proper placement of wings or struts and the use of the "linear movement tool" thing, but it could reduce part counts, so i support it. -
What is your most facepalm-worthy moment regarding KSP?
SnailsAttack replied to MaverickSawyer's topic in KSP1 Discussion
forgetting the stupid f ing ore tanks every single time