Does that include mining etc.? Will Rational Resources be supported?
My 2 cents about the science discussion:
I understand the point that realistically you would want long term measurements for temperature etc. But then again, that would be a series of measurements, not one long measurement. I think the stock approach makes sense for this kind of experiments: reading a sensor value doesn't take any time at all, and gives you a good amount of science, as it gives you a general idea of the circumstances on that planet/biome. Subsequent measurements give you further details on how much variation there is, giving you additional science. So maybe split the experiment in a short and a long term part?
As for science labs: I think the Kerbalism approach is correct in the way that a lab can't produce science out of nothing. But in realitiy, the samples on the ISS don't com from the moon, but from Earth. So there should be some samples we could bring to a space station in order to examine their behavior in 0g - which is basically what DMagic Orbital Science does. Is that compatible with Kerbalism?
The bigger problem with science in KSP is this: gathering science in a realistic way is only half of the story. Applying it is the other one. In real life, your knowledge on temperatures or seismic activity on Mars doesn't affect your ability to build a bigger rocket, but it will affect your ability to build a base there. I think the general approach of science points is flawed. Instead, tech nodes should depend on specific experiments. E.g. heat shields should depend on completed pressure measurements in different altitudes, advanced heat shields should depend on reentry data.
Building bigger rockets, robotics or electronics is merely a question of time, money and testing (i.e. engineering), not of science done on other planets. Instead of the stupid stock testing missions, I would like this approach:
Invest money in a new technology
Wait for some time to complete development
Parts are not unlocked yet - you need to test them in useful and realistic conditions (no, I will not test a "Flea" solid rocket booster on an escape trajectory out of Kerbin)
After testing a relevant number of parts, the tech node is unlocked
Plus, as mentioned before, certain technology nodes should only be researchable after the completion of a secific set of experiments.
Not sure if this can be done within the limits of KSP, but that is how I would design it