Nicky21

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About Nicky21

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  1. Nicky21

    [1.6.1] Extraplanetary Launchpads v6.5.0

    Yes, I am using both MaterialKits and Specialized parts.
  2. Nicky21

    [1.6.1] Extraplanetary Launchpads v6.5.0

    https://imgur.com/a/kXcflTi I used this ship to build several stations, even a large one. So the building works. The only time it crapped out on me was when I cancelled the last build after a few seconds into it. Also, the ship is not completely unresponsive, the engines fire but it doesn't move. I can't turn it around. It's like it has gained infinite mass due to the NaN error and can no longer be moved. Later: i just checked the vessel's mass using KER and it's indeed reported as NaN.
  3. Nicky21

    [1.6.1] Extraplanetary Launchpads v6.5.0

    Unrelated bug: https://imgur.com/a/Qedywwu I have a construction frigate. I was low on resopurces (materialKits adn SpecializedParts). I started building a starbase for just a few seconds, just to see how much time it takes then quickly cancelled. The pad showed clear. I come back a few days alter with resources and teh frigate is unresponsive. I can't control its movements. When i click on a part it, its window pops up but I can no longer click on another part. All the costruction respurces show their quantity is NaN , not 0. If you need some debug files, let me know wich ones.
  4. Nicky21

    [1.6.1] Extraplanetary Launchpads v6.5.0

    I can't find some info on hot to propery use the dsposable pads adn teh reference pads. Specifically theri alignments. Can someone posts some screenshots or point me to a tutorial??
  5. Nicky21

    [1.3] - Modular Kolonization System (MKS)

    I have a question: Using extraplanetary launchpads, wich kolonists can I use to construct ships? know engeners can do it, but i'm wondering if i can use technicians or mecahnics instead as they are much cheaper.
  6. How do i determine wich parts becomes the root once i weld my 2 ships together?
  7. How do I confgure tweakscale to scale the production of extraplanetary launchapds componets with scale? Everybody tells me that resizing the component will fit more engeners in it but that is a bad solution, as resizing number of crew slots in a componets always leads to problems. For reference the variable that needs rescaling is: MODULE { name = ELWorkshop ProductivityFactor = 0.05 } Can someone tell me what should i add to my tweakscale config file so this is scaled acordingly ?
  8. Nicky21

    [1.6.1] OPT Reconfig v1.3.1 [Feb 22, 2019]

    I've changed the USI config file myself to adjust for USI latest' changes. It's not tested enough but from the few minutes I tested it it works satisfactory. For anyone who wants to use this, do so at your own peril, this is not an official release. The file in question is: OPT_USImodule.cfg Replace its contents with this: // Avatar and Stail cockpits @PART[a_cockpit]:AFTER[USILifeSupport] { MODULE { name = USI_ModuleResourceWarehouse } MODULE { name = USI_SwapController } MODULE { name = USI_SwappableBay bayName = Bay 1 moduleIndex = 0 } MODULE { name = USI_Converter UseSpecialistBonus = false } MODULE { name = USILS_LifeSupportRecyclerSwapOption ConverterName = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support CrewCapacity = 2 RecyclePercent = 0.65 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 4.1 } } } // J cockpits, no intake @PART[b_cockpit|b_cockpit_qs|j_cockpit,j_cockpitv2,j_cockpit_qs_no_intake]:AFTER[USILifeSupport] { MODULE { name = USI_ModuleResourceWarehouse } MODULE { name = USI_SwapController } MODULE { name = USI_SwappableBay bayName = Bay 1 moduleIndex = 0 } MODULE { name = USI_Converter UseSpecialistBonus = false } MODULE { name = USILS_LifeSupportRecyclerSwapOption ConverterName = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support CrewCapacity = 5 RecyclePercent = 0.65 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 10.5 } } } // J cockpits with intake @PART[j_cockpit_qs,j_6m_cockpit]:AFTER[USILifeSupport] { MODULE { name = USI_ModuleResourceWarehouse } MODULE { name = USI_SwapController } MODULE { name = USI_SwappableBay bayName = Bay 1 moduleIndex = 0 } MODULE { name = USI_Converter UseSpecialistBonus = false } MODULE { name = USILS_LifeSupportRecyclerSwapOption ConverterName = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support CrewCapacity = 3 RecyclePercent = 0.65 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 7 } } } // K cockpits @PART[k_10m_cockpit,k_10m_cockpit_legacy,k_10m_cockpit_custom]:AFTER[USILifeSupport] { MODULE { name = USI_ModuleResourceWarehouse } MODULE { name = USI_SwapController } MODULE { name = USI_SwappableBay bayName = Bay 1 moduleIndex = 0 } MODULE { name = USI_Converter UseSpecialistBonus = false } MODULE { name = USILS_LifeSupportRecyclerSwapOption ConverterName = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support CrewCapacity = 8 RecyclePercent = 0.65 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 16.4 } } } @PART[k_10m_cockpit]:AFTER[USILifeSupport] { MODULE { name = USILS_HabitationSwapOption ConverterName = Habitat StartActionName = Start Habitat StopActionName = Stop Habitat BaseKerbalMonths = 36 CrewCapacity = 10 BaseHabMultiplier = 0.5 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1.55 } } } @PART[k_10m_cockpit_legacy]:AFTER[USILifeSupport] { MODULE { name = USILS_HabitationSwapOption ConverterName = Habitat StartActionName = Start Habitat StopActionName = Stop Habitat BaseKerbalMonths = 36 CrewCapacity = 10 BaseHabMultiplier = 0.5 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1.55 } } } @PART[k_10m_cockpit_custom]:AFTER[USILifeSupport] { MODULE { name = USILS_HabitationSwapOption ConverterName = Habitat StartActionName = Start Habitat StopActionName = Stop Habitat BaseKerbalMonths = 36 CrewCapacity = 10 BaseHabMultiplier = 0.5 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1.55 } } } // Humpback cockpit @PART[l_8m_cockpit]:AFTER[USILifeSupport] { MODULE { name = USI_ModuleResourceWarehouse } MODULE { name = USI_SwapController } MODULE { name = USI_SwappableBay bayName = Bay 1 moduleIndex = 0 } MODULE { name = USI_Converter UseSpecialistBonus = false } MODULE { name = USILS_LifeSupportRecyclerSwapOption ConverterName = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support CrewCapacity = 10 RecyclePercent = 0.65 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 20.5 } } MODULE { name = USILS_HabitationSwapOption ConverterName = Habitat StartActionName = Start Habitat StopActionName = Stop Habitat BaseKerbalMonths = 36 CrewCapacity = 10 BaseHabMultiplier = 0.5 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1.55 } } } // H cabins @PART[h_3m_crew_mm,h_3m_crew_fm]:AFTER[USILifeSupport] { MODULE { name = USI_SwapController } MODULE { name = USI_SwappableBay bayName = Bay 1 moduleIndex = 0 } MODULE { name = USI_Converter UseSpecialistBonus = false } MODULE { name = USILS_HabitationSwapOption ConverterName = Habitat StartActionName = Start Habitat StopActionName = Stop Habitat BaseKerbalMonths = 1 CrewCapacity = 4 BaseHabMultiplier = 0.7 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.1 } } } // J cabin @PART[j_4m_crew]:AFTER[USILifeSupport] { MODULE { name = USI_ModuleResourceWarehouse } MODULE { name = USI_SwapController } MODULE { name = USI_SwappableBay bayName = Bay 1 moduleIndex = 0 } MODULE { name = USI_Converter UseSpecialistBonus = false } MODULE { name = USILS_LifeSupportRecyclerSwapOption ConverterName = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support CrewCapacity = 8 RecyclePercent = 0.7 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 24.5 } } MODULE { name = USILS_HabitationSwapOption ConverterName = Habitat StartActionName = Start Habitat StopActionName = Stop Habitat BaseKerbalMonths = 72 CrewCapacity = 8 BaseHabMultiplier = 0.7 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.8 } } } // Humpback cabin @PART[l_6m_crew]:AFTER[USILifeSupport] { MODULE { name = USI_ModuleResourceWarehouse } MODULE { name = USI_SwapController } MODULE { name = USI_SwappableBay bayName = Bay 1 moduleIndex = 0 } MODULE { name = USI_Converter UseSpecialistBonus = false } MODULE { name = USILS_LifeSupportRecyclerSwapOption ConverterName = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support CrewCapacity = 12 RecyclePercent = 0.8 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 60 } } MODULE { name = USILS_HabitationSwapOption ConverterName = Habitat StartActionName = Start Habitat StopActionName = Stop Habitat BaseKerbalMonths = 140 CrewCapacity = 8 BaseHabMultiplier = 0.7 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1.4 } } } // Labs @PART[j_4m_lab,b_4m_lab]:AFTER[USILifeSupport] { MODULE { name = USI_SwapController } MODULE { name = USI_SwappableBay bayName = Bay 1 moduleIndex = 0 } MODULE { name = USI_Converter UseSpecialistBonus = false } MODULE { name = USILS_LifeSupportRecyclerSwapOption ConverterName = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support CrewCapacity = 4 RecyclePercent = 0.5 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } } } // J bays @PART[j_4m_cargo,j_4m_service]:AFTER[USILifeSupport] { MODULE { name = USI_ModuleResourceWarehouse } } // K, KH and Humpback cargo and hollows (6m only, no 3m) @PART[k_6m_cargo,k_6m_fuselage,kh_6m_cargo,kh_6m_fuselage,l_6m_cargo,l_6m_fuselage]:AFTER[USILifeSupport] { MODULE { name = USI_ModuleResourceWarehouse } } // Avatar cargo and hollow @PART[c_6m_cargo,c_6m_tanks]:AFTER[USILifeSupport] { MODULE { name = USI_ModuleResourceWarehouse } } // H long noses @PART[h_4m_nose_mm,h_4m_nose_fm]:AFTER[USILifeSupport] { !MODULE[ModuleB9PartSwitch] {} MODULE { name = USI_SwapController } MODULE { name = USI_SwappableBay bayName = Bay 1 moduleIndex = 0 } MODULE { name = USI_Converter UseSpecialistBonus = false } MODULE { name = USILS_LifeSupportRecyclerSwapOption ConverterName = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support CrewCapacity = 4 RecyclePercent = 0.6 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 2 } } }
  9. 1) USI updated their config files, your rovers no longer have usi habitation/recycling stats in them. 2) I've always found the lynx habitation stats to be way overpowered. Personally I changed BaseKerbalMonths = 20 to 10 to feel like i'm not cheating.
  10. Nicky21

    [1.6.1] OPT Reconfig v1.3.1 [Feb 22, 2019]

    USI just updated. They changed the way life support is configured in the files, none of the opt parts have usi support now.
  11. Nicky21

    [1.3.1] Persistent Dynamic Pod Names release

    Thank you straycat for this setting. It solves all my issues !!!
  12. Nicky21

    [1.6] Modular Fuel Tanks v5.12.1

    I've tried changing the volume of MonoPropellant from 5 to 4 then to 2 in the ResourcesGeneric.cfg file, however it has no effect on the ammount of mono loaded in any tanks. They always load the same amount, just like LF and O. Is there some other file I shoudl be looking at?
  13. Is there a mod that enables fuel chosing in all the tanks ? I instlled this mod but i can't change fuels in any of teh tanks.... Am i missing something? 1.6.1
  14. First catch: (not sure if this is an scatterr issue or not) https://imgur.com/a/tdxoSgg I set my launch site to Rook's Glory. The launch went fine, everythng was in place. I did stuff in orbit then deorbited. I recovered the vessel adn this is how my space center looks like now. Note that this is a common occurence. The space center always has a bug or another unless it's set to the default launch site. The gael default launch site is almost always fine. Using GPP, 1.61, 1.4.5.56
  15. The latest release (.56) seemd to have fixed the issues with gpp. I will report if any other bugs pop up.