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About Nicky21

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  1. Nicky21

    [1.4.X] Mk2 Expansion v1.8.2 [update 7/11/2018]

    There is a bug with the mk2 tricoupler. the big engine mount of the tricoupler frequently loses its connection node after a save. I try to take out the big engine in the middle and replace it with another engine, but the node is gone after removing the original engine. The two smaller nodes pose no issue. However, adding a new tricoupler works as intended, there are all the nodes you would expect.
  2. How do i figure out wich one of hte oe hundred mods are causing my game to lag when switching to map mode? FPS are fine when i look at th eship but when i move to map mode it slows down a bit. The console shows no (red) errors. Are there debugging tools that tell me which mod takes the most cpu ?
  3. Nicky21

    [1.3] Procedural Wings

    What variable do i need to change in order to put a bit more fuel in teh procedural wing?
  4. Disregard. Apparently the scienceMultiplier variable needs to be an natural number, not a float. Aparently changing it form 1.5 to 1 HAS teh result i needed.
  5. Yeah, i guess ts the OPT mod that's outdated.
  6. I tried to make the science lab less op by nerfing teh science you get. I changed "scienceMultiplier" variable form 5 to 1.5 , however whenever i send some crew report to the lab i still get 5 data worth of science. Is there a trick to this ? Am i not modifying the correct variable ?
  7. I hae the exact problem as well. I have a lot of mods installed and some of them are causing slowdowns when in map mode. The weird thing is the when i look at the ship the fps are fine, just the map is slown down. I would really like to know if there's a way to figure out which mod is taking so much cpu.
  8. Eventualy i figures it's the way the wings are configured in a certain mod, so teh problem it's not this mod.
  9. I found some kind of bug. When using this mod the FPS in map mode drop significantly. Like 30% significantly. It took me a while to identify which mod was doing that but after I uninstalled this mod the fps came back to normal. It does not matter if the vessel has a docking port on it or not, it happens to simple probes as well. Note FPS drop s only when displaying the map, not when looking at the vessel itself. Let me know if you need files/screenshots or something.
  10. Nicky21

    [1.4.5] OPT Reconfig v1.2.3 [Aug 10, 2018]

    Can you take a look at the wings in OPT legacy? I noticed that using tweakscale on them does not alter the COL at all, while using the Delta Deluxe winglet does alter the COL. Then i opened the cfg files and I saw that squad made some changes to how they define wings, but i can't figure out what is what.
  11. I'm not exactly sure what this mod does. I noticed that if i use tweakscale to scale down some wings the COL stays in the same place as before, even though is should definitely be moved. I thought this mod solves that issue. Does it not ?
  12. Nicky21

    [1.4.5] OPT Reconfig v1.2.3 [Aug 10, 2018]

    The Spacedock site and CKan still reports OPT reconfig 1.2.3 as beeing built for 1.4.4 , not 1.4.5
  13. Nicky21

    [1.4.4] Extraplanetary Launchpads v6.1.0

    Slower. I want to take a few years to build a space station in orbit, not a few days. And that runs into some problems, as if you set the productivity below 0.5 or something (can't recall that now) it essentially becomes 0.
  14. Nicky21

    [1.3] - Modular Kolonization System (MKS)

    If qickload/quicksave doesn't fix the issue then check if you have snap activated on both ports and if you did make sure the angle is the same on both ports or they will repel each other.
  15. Nicky21

    [1.4.4] Extraplanetary Launchpads v6.1.0

    Can you please include in the next update a variable that can tweak the global construction speed of your mod ? Pretty please ?