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Nicky21

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About Nicky21

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    Sr. Spacecraft Engineer

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  1. I don't know if you fixed this in the latest release but the OPT ACS part crashes the game like crazy. I am talking about the single port, not the one with 4 variants. It even crashed my game once when i clicked on it in the vab. I think it's sound related ??? I'm sorry, I can't provide a log. ksp 1.10.
  2. @martianrock Post the CFG file here for the faulty wheel, in code brakets. We maybe able to find some similarities. Here is the cfg for : SPL Heavy-Duty Landing Leg PART { name = M2X_RadialLeg module = Part author = SuicidalInsanity MODEL { model = Mk2Expansion/Parts/Utility/LandingLeg/Model texture = Wings, Squad/Parts/Aero/wings/Wings texture = landingLeg, Squad/Parts/Utility/landingLegLT-2/landingLeg texture = model000, Squad/Parts/Wheel/roverWheelS2/model000 } scale = 1 rescaleFactor = 1.25 node_attach = 0.0, 0.0, 0.0, 0.0, 1, 0 TechRequired = advLanding
  3. I believe i've found a incompatibility with the TCA mod with a part from this mod (the SPL heavy duty landing leg). Whenever I place this on a craft, the TCA can no longer be triggered. If i remove this part, TCA becomes operational again. I've made a full report on the TCA forum, but maybe can you also look at it? Thanks !
  4. I think i have a clue to this bug. Every time i use this part on my ship (SPL Heavy-Duty Landing Leg - Mk2 expansion mod) tca refuses to work any more. I've tested this like 10 times now. As you can see from the picture, the same ship, without said landing legs has tca working perfectly. With those legs attached tca cannot be enabled in any way. I have also tested this using a simple ship. (comand pod, fuel tank, engine). Same effect. I've tried looking at the config file of those legs, but nothing draws my attention. log: https://easyupload.io/wxxqak pics: h
  5. Somethign similar just happened to me as well. TCA worked fine for th elast 2 months, and now when i launch my ship the Y key does noting. Neither can i activate it by ricght clicking on a acommand component.
  6. I'll stay on the version 5 for a while, I have no plans to mine asteroids in the near future. In GPP , Gael is the fourth planet in the system. Niven is the third. Maybe asteroids are spawning near Niven? Dunno.... I get a lot of log spam saying "[kopernikus] no new objects this time. probability is x%". I'm goona guess that objects are spawning somwhere and the list is full, they just not spawning near enough so that I can detect them. Should I go bug the guys (guy, actually) maintaining GPP to update their config files ?
  7. Ever since I installed the latest (1.9.1-5) the asteroids have slowly disapeared from around. Right now, about a in game year has passed and i don't see any (I normally have around 5 floating around Gael). Also, the sentinel relays are bugged. I have 3 and they detect nothing, but that's not new. They have have detected nothing since I launched then, and that was 3 in game years ago and 3 kopernikus versions ago. Playing GPP, Ksp 1.9.1. log: https://easyupload.io/sytdna
  8. The performance is definitely better in this version (-3). I took some test pics compared to the -2 version if you're interested: https://imgur.com/a/wmN8AjF
  9. I get an error i've never seen before while trying to download teh latest Kopernikus mod: https://imgur.com/a/uRGAEAM
  10. You've lost a lot of performance with the latest ( 1.10.1-2 ) update. I'd say around 20%. I can give you screens or logs if you think i'd help, but i cant imagine how.
  11. Alright. So the game starts and works properly, but i have to say i'm not impressed with the visuals. I notice no clouds over ksp when i timelapsed a bit. So i'm gonna guess that the atmo effects aren't properly set up. Here are some pictures: https://imgur.com/a/Un6McNg
  12. I'll try it right now, but honestly i don't know what signs to look at to see if everything is as it shoudl be. At least i'll let you know if the game starts.
  13. 1.9, yes. My crash rebooted my computer twice => no crash report. Every other time ksp crashed i got a nice log out of it.
  14. I've been flirting with the idea of tryign the Spectra mod. Currently i'm playing Galileo's plaet pack , ksp 1.9 with EVE. I want to know if the two mods play well together. (gpp and spectra)
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