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Everything posted by Zorg

  1. I'm not really familiar with how Deadly Reentry works, I don't think any of the other authors use it either. Does it require compatibility patches? If so does DR itself have patches for BDB? Because we dont have our own patches. Only way to find out might be to try it out. As always we welcome community contributions for compatibility patches, the authors are only able to support a few mods ourselves so we depend on our users to submit other patches.
  2. Keep in mind SII for that one tethered EOSS concept was just an unoccupied counterweight for a spun up s4b station.
  3. The SII wet workshop was based off a sketch by von Braun, its not really part of a larger system. I made the part in game loosely based on the design but not as an exact recreation. The original plan called for basically an Apollo spacecraft on top, an empty S4B shaped shell/fairing below that and the SII wet workshop under that. The main equipment module core is stored inside the shell for serviceability during pre-launch and then is slid into the SII hydrogen tank after reaching orbit and the shell is discarded. There wasn't a specific plan for the massive empty space in the SII surrounding the core itself but the idea was that you have all those platforms you would eventually fit out later. Though there is no notion of expanding the station here, the logical way to do so would be to dock smaller modules to it. The extended docking adapter for the power tower might be a good option to build out a modular section in front of the SII wet workshop. Just get creative really . because as far as I know there aren't any real world concept for expanding this. They barely knew how to make use of the existing space much less have the need for more modules.
  4. Skylab is a somewhat different situation, it was modeled from the very start to have that feature and the gold MLI under the shield was the only way it was ever seen in space.
  5. If you install BDB in an RO install, there are a bunch of BDB patches included in the main RO folder that will make a lot of parts work. The BDB RO patches are not made by us but created by volunteers who submit the patches to RO itself. However the last time the RO patches were updated was maybe 2 years ago? So a lot of the more recent parts won't work. Additionally some native RO mods like RO engines and RO capsules use some BDB 3d models with permission. So you might have seen some of that too.
  6. @CobaltWolf can say more but it can be launched together with Apollo on a Saturn IB or indeed used as a module for Skylab or any other station. IRL it was meant to be a primate experiment but in BDB we toned down the dodgy ethical implications of that by making it a goo module. I think there might be a free flying option but Im not sure.
  7. Two identical probes. The upgrades were to be for future missions. There's documents on Nasa's NTRS if you really want to dig into it, you can find these on NTRS by searching for the prefix number There were separate contractor proposals for the orbiter and the capsule/lander. You can find the others on NTRS as well. I modelled the TRW orbiter and an older internal design from JPL called VPE-14 for the lander (its harder to get info on that but its the coolest looking one). I would highly recommend this article by David SF Portree for an overview http://spaceflighthistory.blogspot.com/2019/02/the-first-voyager-1967.html
  8. There are some configs if you use BDB with RO + RSS (not RSS alone). As mentioned above, RO support for BDB is done within the RO installation. Asking about it won't help much though, they are made by volunteers who happen to use BDB and RO together and submit patches to the RO team. There hasnt been a patch update in 2 years I think but a lot the older parts are well supported. No such plans sorry.
  9. Keep in mind that both Atlas V and Delta IV were developed independently by separate companies until Boeing and Lockheed merged their space launch divisions into ULA as part of a lawsuit settlement. Both rockets were developed and the factory sized with the assumption that they would win all the EELV launches and indeed all US gov launches. Some of the details of how things panned out are a bit fuzzy and I dont seem to have the entire history saved somewhere. But roughly speaking Delta IV won the initial round of high energy orbit contracts thus opening the door for the heavy to be put into production. Following the merger in 2006 the Atlas V and Delta IV lineups continued as they were. In theory Atlas HLV was never cancelled, right to the end it was offered as long as a customer had a need and was willing to pay for pad upgrades. Tory Bruno stated something like a 30 month lead time for an HLV order. A big part of the reason why Delta IV is more expensive goes back to that first assumption, they never achieved the economies of scale that were originally envisioned. Atlas V was helped to an extent as they managed to win several commercial contracts in the first decade of operations while Delta IV only ever won a single one.
  10. UPDATE - BLUEDOG DESIGN BUREAU v1.12.0 “Песок” BDB v1.12.0 Release Album GITHUB DOWNLOAD | SPACEDOCK DOWNLOAD should also be available via CKAN soon. Changelog New Content and Features - Voyager Mars probe part set. Prestigious end game probe, which is dual launched on Saturn V, each probe consisting of a full fledged orbiter and lander. - Includes new C-1 auxiliary engine, Saturn S4B dual payload adapter, star 24 deorbit motor, and 40 components making up the orbiter and lander including several new science instruments. - Little Joe II. - Orbital assembly components for Saturn S4B sized stages including in line docking interstage adapter, 4 way APS. - Side docking guide rail which allows for up to 3 docking ports to easily line up for multi docking. Allows users to easily lash together S4B or SII sized stages side by side on orbit. - SNAP 29 RTG with conformal radiator (sized for S4B diameter) - Dedicated radiators for cryocooling Saturn stages - Mitsubishi MB-60 engine in fixed and deployable variants, a concept engine once proposed as a Delta IV upgrade (and for H2A and possibly SLS) Updates and Enhancements - Soilscoop experiment definition from Coatl (MM patch will unify the def if Coatl is also installed) - Add Centaur interface mesh to Atlas V 4xx interstage adapter - Updated moduleBDBdepthMask to handle translucent shaders (Thanks to CineboxAndrew) - New SRM upper stage plume (Thanks to Al2Me6 and Kochi for providing FX used in this plume), applied to all vac/upper stage SRB motors. - Tweaked upper stage LH2 plume. - Remove particle shader from F1 and E1 waterfall due to performance and look problems when clustered. - Re-balance the science labs Bug fixes - Fix conflict between Extraplanetary launch pads compatibility patch and Simple Construction - Fix Deadly Reentry compatibility with engine thermals patch - Fix Filter extensions config when used without BDB Realnames Extras patch - Fix Keyhole dual adapter decoupler direction - Lunar shelter telescope can be used on atmospheric bodies now - Fix for Deadly Reentry conflict - Fix in flight texture switch in BDB Extras for 5 crew Apollo capsule - Fix procedural fairings patch. - Fix missing power tower dual solar array truss Cool Voyager Mars cinematic Two pics above are also credited to Steven
  11. There are no versioned downloads of the development branch. https://github.com/CobaltWolf/Bluedog-Design-Bureau Go to the github page, in the top left where it says master, click and switch to 1.11 development (its actually 1.12 but we're didnt open a fresh branch this time). Once that's done click the green button top right that says Code and click download zip to download the most up to date version of the dev branch. You can click the link that says Commits to see what has changed recently and when.
  12. Its Voyager Mars but its on the github development branch for testing, not officially released yet. Will be out hopefully very soon.
  13. It looks good generally when used as a single engine. But in a Saturn V when clustered together it doesnt work when it starts expanding. We still use the particle shader for the startup fireball though.
  14. Its not a realplume. I added a waterfall effect that uses particles within the waterfall mesh on the F1 and E1 engines. However eventually realised it only looks good under certain conditions and looks bad in others (and also has a big performance impact for some people). In the next update this effect will be removed. This has already been done in the github development branch but if you don't use that it will be fixed in the next official update.
  15. Are you using any infinite fuel cheats? There is a patch in BDB that rebalances the thermals of engines but it doesnt like infinite fuel. It could also be some other mod interfering. Please post a mod list (maybe a screenshot of your gamedata will do) and your modulemanager.configcache file. Please also let me know an example of an engine that is exploding so I can look up that engine specifically in your configcache. You can also try to delete Gamedata\Bluedog_DB\Patches\Thermal\engines.cfg
  16. Looks like a sign of an incorrect install. They should be roughly similar and mass fractions should be similar too (except balloon tanks which are much lighter for an equivalent size). But our tanks are not strictly balanced based on matching the volume of stock tanks rather its based on 20% of real world fuel mass so the fuel density can vary. Fuel density is not consistent in stock either though.
  17. Tantares Moroz (X-20 dynasoar specifically made for BDB titan) Commonwealth Rockets/CRE (I really liked kitbashing stuff from this together with early BDB rockets) Artemis Construction Kit Shuttle Orbiter Construction Kit Habtech Near Future Launch Vehicles Near Future Exploration Kerbal Atomics McDoubles H2/H2A mod Asbury Western Star Industries (Kistler mod) Rocket Motor Menagerie ORANGES (Shuttle Derived stuff in development but public beta is out now, also BDB author Invaderchaos is one of the co-authors) Universal Storage II I probably missed a few. PS there are still some sizes that might be unique to BDB but you can get creative with adapters.
  18. Yes that's correct. It's possible Invader intended for some payload to be made for that, not entirely sure, but nothing specific was made so far. In any case its just for players to attach any aft payload that will fit there.
  19. I presume you mean RS-56 OSA as OBA is the booster engine. I think when we last checked either the OSA had the exact same stats as the final LR105 branded engine or possibly so close we didnt bother (1 or 2 seconds maybe). I'll have to double check. I suppose there is no harm adding the subtype if its the later case, back then (around the Titan update), we were more reluctant to add minor subtypes as we were just getting our heads around B9 module switching.
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