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Xd the great

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Everything posted by Xd the great

  1. No, but using KSP to play war thunder can be hard. Build some good fighters, have one of the fighters controlled by full AI (P and G pressed in vessel switcher), you open the menu on the other fighter, switch it to a different team, and do the dogfight. Oh and use vessel mover for making spawning craft easier
  2. Example craft is in the BDArmory/craft folder. Warning: those craft are test craft only, they suck in combat Prevent hostile targets rom attacking: open the menu and switch off guard mode of hostile target I don't think a "no conflict zone" is possible, but you can reduce the max visual range so they don't see you.
  3. Who needs wear and tear when you have kerbals? There are mods for wear and tear, but yeah an option in KSP 2 would be nice.
  4. Can you try clicking on the BDArmory tab on the leftmost? Should be under all the utilities and science tab. Don't use the janitor's closet. Also, double check that your install is KSP/Gamedata/BDArmory/(part, models, there are a bunch of folders and files), not KSP/Gamedata/BDArmory/Gamedata/BDArmory/(insert files here).
  5. Everything should be in KSP/Gamedata. Unless something went wrong with your install, which means I would need a screenshot of your gamedata folder. Or upload a ksp.log here.
  6. You don't have to revert mod to 1.8.1, you just have to go to github/spacedock for the 1.8.1 version. Double check that you have module manager and PRE, and have them installed in the correct place.
  7. I need a screenshot of the craft and one where you try to fire it.
  8. Yes, eventually. Problem is getting starship to launch humans directly without LES require an insane number of testing.
  9. Is this meant to work with KSP v 1.11? Also will it work with runway bdac?
  10. 1. You have a wrong version installed (could be module manager, could be BDAc, could be physics range extender) 2. You installed a wrong thing/at the wrong place. I may be able to point that out if you can upload a link to a screenshot of your KSP/Gamedata folder 3. You forgot to put a weapons manager on your craft/forgot to open the in flight menu and enable the trigger/something is blocking your guns. A screenshot of your craft in flight with the GUI opened would be helpful.
  11. Kerbals are a feature of this game. Some use them for science, some for fun, some for simulating the need for life support (with mods)... And some strafe, bomb, crush, smack and burn kerbals. Or feed them to the kraken. I get it that not everyone use them, but they are an integral part of the game and allow us to abuse them showcase the spirit of "fail until you succeed" as well as some extra fun.
  12. Not sure if current BDAc have a KSPedia, but I think it can be found in-game (the boook icon). This wiki also has some basic information: https://bdarmory.fandom.com/wiki/BDArmory_Wikia
  13. Runway version does. Is the bombrack placed correctly and the missiles attached correctly? The weapons manager will prevent you fron firing a missile if it will hit your plane. It could be an airframe problem (too much roll authority on control surfaces) Also increase your G limiter and AoA limiter.
  14. Well, you may be able to use KOS and robotics to build a turret, not sure if you want that since BDAc already has a number of turrets. Better to ask that in the KOS forum thread.
  15. Problem with your installation. Your install should be KSP/Gamedata/BDArmory/Parts/20mmvulcanTurret/... not KSP/Gamedata/BDArmory.1.3.4_04092020/Gamedata/BDArmory/Parts/20mmvlcanTurret/...
  16. Check there is not KSP/Gamedata/Gamedata/BDArmory. It should be KSP/Gamedata/BDArmory
  17. You can try other versions of BDAc, such as the runway version. The log does little, but debug labels help a lot.
  18. 1. Lock with radar 2. Fire missile. (I don't know, but possibly the missile may be broken.) Season 2 is running on discord
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