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Kazvan

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Everything posted by Kazvan

  1. Talking about KF-250 KonFabricator... is there any way you can construct a part that has a larger volume than 1200 L? I tried attaching a Storage Kontainer (16000 L), but I am unable to indicate / set as favorite inventory.
  2. Thank you for the quick reply. As a stop gap solution, I decomposed the containers and updated. Everything OK now.
  3. I haven't played for a few month and I am afraid I don't know what to do. Do you mean KIS is no longer a current mod? Thanks!
  4. I updated the following (via CKAN) to v112.0.1: USI Core USI Kolonization Systems (MKS/OKS) USI Life Support USI Tools When I load the save file, I get a warning about the C3.Kontainer.KIS.M missing part. These are the only mods I am updating. Anyone else has the same issue?
  5. Hi, I've been away for a week and updated mods using CKAN (currently running 1.11.) After updating USI Tools to the latest version, I lost access to Kolonization, Construction, Logistics and Manufacturing icons in VAB. CKAN is not working currently for me so I had to restore the previous version from a backup. After restoring, icons are back. Am I doing something wrong?
  6. Thank you, this is the fix for the problem! Thank you for your help. Here it is the CKAN mod pack if you really want to replicate the issue.
  7. Yes, they have an assigned value. If you fill a tank, it does add to the cost of the craft (and a LOT). Regarding the last 2 questions, I noticed that I don't get a full refund even for stock parts (e.g. I launch a Mk1-3 Command Pod and I lose funds after the recovery).
  8. Hi, After a great deal of effort, I set up a Kolony on Minmus. There are 3 objectives: learning the ropes about kolonies in order to deploy one on Duna obtaining fuel getting additional funds from mining Last night I finally returned a probe full of Exotic Materials gently landing in water at 30 Km from KSC. Although the Mission Summary screen acknowledged the return of parts and resources, I didn't get the funds for the Exotic Minerals. Is this normal? https://imgur.com/a/iRHY5tL Technical info: KSP version 11.2 (can't upgrade to version 12 because Space Station are wobbling again as if Kerbal Joint Reinforcement - Next wouldn't work correctly). List of mods:
  9. Hi, I have an issue where queued maneuvers disappear after returning to Tracking station and then returning to the vessel. Is anybody facing similar issues? Thank you.
  10. I had a similar issue, only this time caused by the ToolbarController dependency. CKAN does not mention ToolbarController as a dependency. It would be great if this could be updated as it would save some hair pulling...
  11. I have the very same issue... whenever I activate the "Show trajectory" button, FPS take a heavy hit. Nevertheless, I still use it although only to briefly check where the vessel will land (basically I only activate it for a few seconds to adjust landing point). Worked flawlessly on 1.7 Still, very grateful for this mod!
  12. I can confirm that this issue has been fixed! It is a big deal because performance sank as modules were duplicated. Thank you!
  13. Thank you so much! It worked like a charm. I only removed MiniAVC.dll and MiniAVC.xml. How did you realize it was the MiniAVC the source of the problem?
  14. I updated the mod using CKAN. After the update, the game crashes to desktop. Went back to 0.1.9.4 version and everything is back to normal.
  15. It works, but you might stumble across some issues: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/805 In CKAN it says Max KSP version is 1.8.0
  16. This is a screenshot of the vessel. I try to recycle the batteries on the science lab (I am not sure whether the above ship can be considered a complex vessel). While getting to them on the parts tree, I experience the performance hiccup. Then pressing the recycle button won't do anything. Nevertheless, this isn't a big issue. As the Recycler window is persistent, I got the job done with a kerbonaut on EVA (using KAS mod to detach parts). This window persistence is really great and makes re-modelling operations way less tedious.
  17. As blocker "features" I would mention two: Poor performance. I almost stopped playing because of the constant stuttering. A big thank you for the MemGraph mod. Unreliable physics: Having a hole space station wobbling until destruction because you undock a tiny probe... A big thank you for the Kerbal Joint Reinforcement. Because of these 2 mods I can still KSP. I do have high hopes we can create large structures as seen in the trailer.
  18. Just wanted to say THANK YOU for this mod! It really solved the problem of wobbling. Previously it looked like the parte were made of rubber - now there is a steel stiffness
  19. Thank you, this is so welcome! It was almost impossible to navigate complex vessels with large part number. As a quick note, on the 5th level in a recycler part tree, there is a performance hiccup (for several seconds KSP is blocked). After that, everything seems to return to normal.
  20. If you're going to take a look, can you please check these 2 possible cases for visual oddness? MKS Tundra 2.5m Hub. Construction docking ports. MKH part with shading issues. Also, the center part of the Space Station is a Tundra hub that renders in black (not highlighted). Construction docking ports with shading issues? Although they might look odd, functionality is at 100% (no gameplay issue whatsoever).
  21. I just gave it a try and it is not working in 1.8.1. Note that I use GC as per distributed with MKS (Global Construction Core in CKAN). In VAB, when you try to place a DIY kit, it only displays a connection point, not the geometry itself. Additional information: https://forum.kerbalspaceprogram.com/index.php?/topic/154587-18x-modular-kolonization-system-mks/&do=findComment&comment=3697097 P.D. A big thank you to the author: amazing mod!
  22. I have the same issue both in 1.7 and 1.8 Also searched the forum for this behavior, but couldn't find any match. Additionally, on ships launched from the Launch Pad and fitted with the Hydraulic Cylinder, the target extension is not working. I change the value and nothing happens. BUT, if I switch to a different vessel and then come back, the Cylinder is extended to the target value. Also, in 1.8 binding the cylinder to an action once in orbit, allows the cylinder to fully extend. Resetting the value also works.
  23. Hi, my first post here. I hope this is the correct place to post. I cannot transfer fuel using the CC-R2 between a saddle tank and a kontainter tank (see image). Any idea what's wrong? I don't know what else to do. KSP is up to date (Steam on PC) and I use several mods all updated using CKAN. List of mods: Is there any other information I have to provide? Thank you!
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