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Everything posted by N9 Gaming
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Getting back to the Mun! A Nova-C Lunar Lander Challenge Contest
N9 Gaming replied to StarSlay3r's topic in 2022
Now that the contest has closed, and we've all performed a "soft" landing with Nova-C, I would like to present a *hard* landing as well https://www.twitch.tv/n9_gaming/v/1422005778?sr=a&t=2s- 123 replies
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Getting back to the Mun! A Nova-C Lunar Lander Challenge Contest
N9 Gaming replied to StarSlay3r's topic in 2022
If it's anything to go by, others who know they are ineligible have posted videos of their own just for the fun of it!- 123 replies
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Getting back to the Mun! A Nova-C Lunar Lander Challenge Contest
N9 Gaming replied to StarSlay3r's topic in 2022
Me either, I expected E/C problems during the mission but was delightfully surprised!- 123 replies
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Getting back to the Mun! A Nova-C Lunar Lander Challenge Contest
N9 Gaming replied to StarSlay3r's topic in 2022
The answer is the flag parts! I believe the editor thinks they are always their largest size, no matter the size you set them to - so for the right dimensions read out in the bottom right, try removing the flag to check?- 123 replies
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Duuude that's awesome! haha
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Getting back to the Mun! A Nova-C Lunar Lander Challenge Contest
N9 Gaming replied to StarSlay3r's topic in 2022
Yeah! Don't worry though there's no points given for making music, I just happen to do that as well. Good luck- 123 replies
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Getting back to the Mun! A Nova-C Lunar Lander Challenge Contest
N9 Gaming replied to StarSlay3r's topic in 2022
This was fun! My official entry via twitter, but thought I'd post here as well (:- 123 replies
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The Name Change Thread (WARNING! ONE TIME ONLY!)
N9 Gaming replied to Souper's topic in Kerbal Network
Hello! I'd like my name to be changed to N9 Gaming, N9vaivie was an old name I used to use -
Getting back to the Mun! A Nova-C Lunar Lander Challenge Contest
N9 Gaming replied to StarSlay3r's topic in 2022
Started working on this challenge today, having a lot of fun with it so far- 123 replies
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Thanks!! It's simply connected to a hidden docking port (:
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I've completed the challenge! It was quite fun (: Edit: fixed the embed link!
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I might see just for kicks! I won't be using it for the challenge regardless though
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I can't help but wonder... are the asteroids stable if n-body physics are introduced? (aka the mod Principia)
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
N9 Gaming replied to Nertea's topic in KSP1 Mod Releases
Hello! Love the mod a ton, I've an issue where the FL-A5 and FL-A10 adapters turn invisible upon placement in the VAB though - a workaround is to place the adapter on a non-root part, delete said part, and ctrl+z to make the adapter reappear. Anyone else experience this? -
Hello! This is not a bug per se, rather something I've noticed recently with Flight Planning. When a maneuver is planned, IF your history length is very low, the time to ignition will continuously reset causing the actual maneuver node to move. So distant maneuvers cannot be planned unless the history length is long enough to reach the exact moment the maneuver was created. It'd be cool if long histories were not needed for this! Cheers
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This can be deleted if need be! But with the mod Principia installed, helicopters will not leave the ground. Working on figuring out why presently!
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This looks phenomenal! Could anyone fill me in on how to install/setup this for just the Stock parts? " Requires special texture and shader setup " Since having the mod installed and using '-force-glcore' in the command line haven't done anything, I grabbed the config files linked in Electrocutor's Thread but to no avail, and not entirely certain why! Any help installing this would be greatly appreciated, the screenshots look awesome.
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