HyperDraco

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About HyperDraco

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    Random guy found lying by the side of the road

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  • Location Probably in/on a piece of debris somewhere In the Universe
  • Interests Absolutely Nothing

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  1. HyperDraco

    What did you do in KSP today?

    I built an F-15 ripoff That's it. It's pretty good, spent 4 hours on it
  2. Draconic Triumph II The Luxury Long Range Supersonic Transport The Triumph II is the final word in Luxurious Supersonic Transport. With a passenger capacity of 48 it can transport customers across the largest of oceans under 2 hours, all of this, without refueling. The Power Plants are 4 J-404 Panthers that accelerate the craft to Mach 2 in under 15 minutes. (with afterburner.) The price may be a large but this SST packs the slightly smaller, significantly quieter, and more efficient variant of the well known Military engine J-404 Panther. The craft has been equipped with a Special Stability Inducing Speed Control Mechanism, which slows down the craft automatically when the Afterburners are turned off. The Jet can make 3 trips and back by the time the average 118 Seater MK3 Commercial Aircraft (Assumed cruising speed of 190 to 225 m/s) makes 1 return trip, of about 150 KM, one way (900 KM for the same time as 300 KM) That amounts to around 24 more passengers in the same time and when operated daily can provide about 100 or more passengers. There is a long range high capacity craft, Triumph 2S in the prototype stage. The Aircraft has no shortage of Electricity either, it is produced by a Next-Gen Alternator found in all 4 engines, which runs in all weather conditions. The SST has been designed with revolutionary precision and thus, is Exceptionally stable in all weather conditions. Each SST must be fitted with Action groups for toggling Afterburners (Draconic leaves it to the preference of the Operator) (Draconic does not assume any responsibility if action groups are not fitted.) The Draconic Triumph II, The Luxury SST IMPORTANT: At High speeds (Mach 1.5+) the Triumph II has been noticed to lower it's nose slightly automatically, it has been named 'Elevated Droop' if the fore-mentioned happens pull out slowly, disengage afterburners and apply spoilers to reduce speed and then pull up gently. Suggestion: (Refrain from Physics Warping during 'Elevated Droop') Type: Medium To Long Range Luxury SST (Medium or High Demand) Cruising Speed: Mach 2 (With Afterburner) Cost - 51,067,480 Cruising Altitude: 20 KM Roll Speed: 75 - 85 m/s Range - Exact Unknown (Can fly around Kerbin slightly more than once a on Full tank) 48 Passengers 81 Parts Mods: TweakScale Craft File : https://kerbalx.com/HyperDraco/Draconic-Triumph-II Enjoy.
  3. Sorry If this is late. Draconic Triumph II The Luxury Long Range Supersonic Transport The Triumph II is the final word in Luxurious Supersonic Transport. With a passenger capacity of 48 it can transport customers across the largest of oceans under 2 hours, all of this, without refueling. The Power Plants are 4 J-404 Panthers that accelerate the craft to Mach 2 in under 15 minutes. (with afterburner.) The price may be a large but this SST packs the slightly smaller, significantly quieter, and more efficient variant of the well known Military engine J-404 Panther. The craft has been equipped with a Special Stability Inducing Speed Control Mechanism, which slows down the craft automatically when the Afterburners are turned off. The Jet can make 3 trips and back by the time the average 118 Seater MK3 Commercial Aircraft (Assumed cruising speed of 190 to 225 m/s) makes 1 return trip, of about 150 KM, one way (450 KM for the same time as 300 KM) That amounts to around 24 more passengers in the same time and when operated daily can provide about 100 or more passengers. There is a long range high capacity craft, Triumph 2S in the prototype stage. The Aircraft has no shortage of Electricity either, it is produced by a Next-Gen Alternator found in all 4 engines, which runs in all weather conditions. The SST has been designed with revolutionary precision and thus, is Exceptionally stable in all weather conditions. Each SST must be fitted with Action groups for toggling Afterburners (Draconic leaves it to the preference of the Operator) (Draconic does not assume any responsibility if action groups are not fitted.) The Draconic Triumph II, The Luxury SST IMPORTANT: At High speeds (Mach 1.5+) the Triumph II has been noticed to lower it's nose slightly automatically, it has been named 'Elevated Droop' if the fore-mentioned happens pull out slowly, disengage afterburners and apply spoilers to reduce speed and then pull up gently. Suggestion: (Refrain from Physics Warping during 'Elevated Droop') Type: Medium To Long Range Luxury SST (Medium or High Demand) Cruising Speed: Mach 2 (With Afterburner) Cost - 51,067,480 Cruising Altitude: 20 KM Roll Speed: 75 - 85 m/s Range - Exact Unknown (Can fly around Kerbin slightly more than once a on Full tank) 48 Passengers 81 Parts Mods: TweakScale Craft File : https://kerbalx.com/HyperDraco/Draconic-Triumph-II Enjoy.
  4. Thanks everyone for your help! I am building the Orion spacecraft currently on the Delta IV Heavy LV currently Duna: Set As Target
  5. See, I find the problem at what time you place a maneuver node and where in your orbit corresponding to the celestial body.
  6. Can you please post a link for those mods? I shall take a look at them soon! Well, I have you beat, Some of mine made it into INTERSTELLAR ORBIT (Escape Trajectory from the Sun!) Do not ask me how, please. Oh and a tip, press the Barrage Button to set the guns into Salvo mode, that is when my problem occurred. I highly recommend against that good sir, As I have learned it is more sensible that before you launch the KNS Bose, you go to the Tracking Station and Terminate or Recover all the debris. And if you wish to test a torpedo or bomb, load the bomber FIRST and then the Battleship.(If you use Physics Range Extender, since that is what is visible from the screenshot you have uploaded on your previous post...)
  7. Ok thanks! I am not really used to posting on the forums so sorry if I make a mistake! Do not worry about Step 12c, I (Kind of) value my Kerbals... (It might hit it around c2 but, I do not C that as a problem!) (Sorry, i will leave now...)
  8. Have you tried using Modular Flight Integrator? Copy that, thanks
  9. As my full list, I have: OPT V 2.0 SpacePlane Parts and it's dependencies (JSI, Raster Prop monitor, etc...) Persistent Rotation ASET TweakScale Modular Flight Integrator Module Manager 3.1.0 BDAc North Kerbin Dynamics and Firespitter Hope this helps... I currently have AutoStruts enabled (I think...) If not then where can I enable it? Thanks
  10. Hello to all, I have failed miserably as you can see by the title... I left the solar system and crashed an ISSBM into the sun but, cannot fly to Duna without smashing my poor F5 and F9 keys... Can someone give me a step by step guide on how to move to other planets? (Interplanetary transfers and their angles and times. I am an idiot, you see...) Please Help me and, Thanks (I HAVE NO FRIENDS)
  11. Oh and also, when I fire only the front 6 or rear 6 cannons in a straight or maybe a 35-40 degree angle the ship doesn't explode, it just does, nothing... I wonder if the recoil from the cannons firing simultaneously could stress out the opposite side and cause it explode...
  12. Hello Geonovast, The ship seems to load correctly for me and it also moves... I have a photo of the ship after destroyed my Corvette ship...
  13. But, it works just fine for me, I have not seen any issues as of now Oh and also, how does one downdate their version of Kerbal Space Program? or do you just download an older version of the game?
  14. Everyone, Here is the Craft file: https://mega.nz/#!qH53XaJb!8JQ96AKstqCw4iXtwuQQaHC41gSVcHbpR6Y5i56uPAo Thanks (Feel free to use it but, please give me credit... I am desperate for my ship to be acknowledged by someone as mine!)