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Axelord FTW

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  1. A whole section about the Kraken, to even suggest defeating it... All bull. The game was not ready, period.
  2. "We killed the Kraken." That alone. No. Goodwill gone.
  3. I'm sorry, but light lag brings complexity and raise the skill bar. 100% fun zone. From a balance perspective, I hope light lag plays counter to life support. I'm thinking LS will be part of vanilla KSP2 to some extent, considering its scope, but if light lag isn't a thing I'm definitely waiting for a mod to bring it in.
  4. Cannot be functionally recreated in KSP2, as things would need to happen WAY outside of render-distance. You could approximate the result with a sort of quick 'put X payload into orbit now' function, if certain conditions were met, but that sort of system would be the same, bar details, for any exotic ground-to-orbit delivery.
  5. Hitting the gameplay wall again. I will take a break, and either bite my nails or maybe try RO/RP1 or whatnot next. Took sum purdy pitcher at the end, though.
  6. Completed a Moho surface scan contract (again went for reusability lifter, again fudged he landing), and proceeded to eject the Kerbol Express out of Kerbin's SOI, toward Sarnus.
  7. I don't normally care about reusability all that much but while building a xenon-powered craft to shuttle a few extra kerbals to the newly finished Kerbol Express, I thought ehhhhh, why not. It uses a two boosters to help it reach orbit, but the main body is easily recoverable. Kinda fumbled the landing but I only lost a few peripheral parts.
  8. The support thread (99% sure that's a thing) would be the best place to ask.
  9. Taking some time off the rover stuff to do some Minmus surface-to-orbit shuttlin' to fuel up the next interplanetary super-ship. Built a crane ship with modular payload and while it was fine, I thought I could do better. Didn't want to just supersize the system and instead did something different. New craft technically takes off and land vertically, but scoots around on its belly.
  10. The operating word here being relatively. Sure, for the exploration. Boldly go, etc. etc. But Eve is a deathworld, and not the HFY kind.
  11. Had a few missions working concurrently. As a matter of bad/good timing, really. The "Jool Relay Moneyshot" mission, which was just a big relay with 8 extra mini relays. Vall, Laythe and Tylo got two mini relays each, and Pol and Bop both got one, while the biggerest relay went in a very high, very eccentric orbit. At the same time, the first Jool Explorer arrived and had to be put in a parking orbit. An atmo probe was dropped into Jool when I had a bit of a lull with the relay stuff. While all of this was happening, I was also fulfilling some scansat contracts for Eve, Duna, Ike, and Dres. Not a lot of screenshots were taken, really. Next up will be finishing putting the relay in the correct parking orbits around each bodies, and then set out to do science with the JEx (there's also a laythe atmo probe to drop).
  12. Still surveying Kerbin with hovercrafts. Upgraded to the Mk.III now.
  13. Some relaxing progress with the hovercrafts. Since it really doesn't like going uphill (and some anomalies are hidden in the mountains), I decided to upgrade it with two RK-7 Kodiak engine clusters for those rare moments I just need to send it. Haven't taken many pictures of the locations I found, though.
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