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RJVB09

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Everything posted by RJVB09

  1. should still work except for scatterer, i'll check on it soon
  2. That's on purpose, the lightcurve tries to account for exposure adaptation. A value of 0.01 would just be almost black in ksp compared to how a camera or an eye would normally adapt to the environment around Saturn. This doesn't impact solar panel output as lightcurves are purely visual.
  3. Neat stuff, i can see how it still needs a little polishing but otherwise i like it
  4. you can upload screenies to imgur, also you might want to send your mod list and logs, and double check if the problem really comes from B2L.
  5. Yeah, I'm familiar with the problem and i know a fix but I'm not too bothered to fix it as I'm already working on a revamp of these mods. If you so desire to fix it yourself just go in the kopernicus planet config of every flickery planet and scroll down to the node PQS>Mods>Landcontrol and set createColors to True, this fixes it but might give the terrain funky colors, to fix that just go down to every value in LandClasses located in LandControl and change every color = value to 0,0,0,0 or #000000. Hope you can understand it
  6. Yeah, i've tried that no change at all, also tried using shadow tuner which made it nicer for my eyes but still terrible.
  7. Update: It seems to be working correctly in space with PQS unloaded, however the shadows starts to flicker and act blurry once a PQS surface is loaded. (I did de install scatterer and EVE this time but i doubt they have something to do with this)
  8. As straightforward as the title of this post, my shadows are at a low resolution whilst my settings are maxed out. It first seemed to happen when i changed my graphics card (from a GTX 1050 to an RTX 2060) so i think it might have to do something with that. I hope someone knows what's happening Here's an image of the situation: My settings (tried upping shadow cascades in the settings.cfg): Technical info KSP: 1.11.2 GPU: Nvidia RTX 2060 CPU: Intel Core i5-7400 RAM: 16GB
  9. can you send your Player, Kopernicus and ModuleManager logs? Without them i can barely help as i've never had the issue myself
  10. It won't, sadly. It was a planned feature, but it seems kopernicus has lost that functionality.
  11. 330km which is real life scale because 33km was way to small in my opinion :p
  12. Update v1.2 Small fix update, i'll find something for the citylights in the future. -Removed MiniAVC.ddl and .xml -Removed citylights as they didn't work
  13. Thats a problem with the cusom planets you have installed, not scatterer. Report this issue to the devs of the planet mods
  14. It does its best but dres has a high eccentricity, requiring an irregular rotational period which is imposible to replicate in ksp. All i can do is remove the eccentricity.
  15. All the coloring definitely needs some work. I like the overall vibe tho
  16. Update v1.1 -Fixed Module manager patching errors and warnings. --got rid of unnecessary :HAS tags. -Updated Parallax configs for Parallax 1.2.0. -Fixed the ciyclights by making the planet a main menu body. (yes, what the actual f) -Made all other planets main menu bodies too -Fixed Parallax terrain texture normals. -Filled up the trench with EVE clouds to cover up scatterer artifacts. -1.11 support. (Kopernicus Continued BE) -Added kerbercrystals. --Blue and Green crystals are the most common. --Yellow and Magenta are less common.
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