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Status Updates posted by VoidCosmos
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Venture Cosmos™ presents a collaborative station
Whoever wants to be a part construction process of the station please write in the comments below. You could choose what module you want to launch
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How to
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I have a book on this!
A. Get a 3D modeling tool. The book says Blender.
B. Model something. Anything.
C. Map the part out by selecting seams (I dunno. Click on the outer lines and see what it does. Better yet google it).
D. Get an image editor.
E. Make a texture. Map it to the seams you marked. This is UV mapping.
F - pay respects
G. Export the part as a .blend file. Now this is where Unity comes in
H. Get either version of Unity.
I. Make a new project and import the .blend.
J. Then find the little “generate colliders” button. I forgot the rest, I’ll get back to u
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Do you like Alan Walker songs?
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Who am I?
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Are you able to play KSP on a Laptop?
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@HansonKermanwhich version of Windows? I'm a bit of a nerd around this stuff
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I am now on twitter!
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Two milestones completed today:
1000 posts!
600 rep!
I am so thankful to the KSP community for everything. Thanks to Squad team for making this wonderful game. Had a lot of fun since the beginning. I am really willing to see KSP 2 release and maybe, the community will grow larger and larger. Once again, a special thanks to the Moderator team who really helped us throughout and kept the forum in tip top shape and you guys, who always like to keep this forum as one of the best forums in my opinion.
Spoilerp.s I am not leaving. Don't feel worried. I am just too emotionally happy
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I feel I should start a new save called: Going VoidCosmic
And, I want to launch a Dragon 2 from @Kartoffelkuchen's SpaceX pack, another Dragon 2 from @damonvv's Tundra Exploration and @VoidCosmos's (adopted) CST-100 Starliner mod. Now, should I use HabTech2 and Tantares or just use my Venture Space Station to dock the spacecrafts to? What do you think will be interesting?
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Have you every made a Pikachu in Kerbal?