Jump to content

Acid_Burn9

Members
  • Posts

    100
  • Joined

  • Last visited

Everything posted by Acid_Burn9

  1. Better to delay the game than cyberpunk it. Good call.
  2. Well you should be able to do it with an engineer. Spawn a craft with new missiles, use engineer to move them and attach to the turret.
  3. Since we're on the topic of the soundtrack... @Nate Simpson, any chance you guys can get Hans Zimmer to write it for the game? I genuinely can't think of anyone more appropriate for this job. The guy is a genius!
  4. Does it have a forum thread? I can only find the SpaceDock page.
  5. Huh? Never knew BDAc had a successor... What is this Runway Project?
  6. You can fly through the clouds, walk through the grass, but you still cannot phase through the rocks. Not a fair comparison.
  7. Well those <10cm objects can be a reason to design something that will be able to drive over them without jumping all over the place, to use better wheels, to plan your route. If they turn out to be too much of a pain in the ass - their density can be adjusted, but IMO they should have collisions either way. If something is not collideable, it probably shouldn't even exist.
  8. I'd rather have my rover rattle over any rock even nut sized tbh. Anything that deepens the gameplay while you're on the surface of some body you've flown to. I hope you don't set the threshold too low, so that you can't disregard any of the rocks you see. It would've been amazing if all of the terrain features you've shown in this video would've been collideable. Or at least if there was a way to disable the ones that don't have collision. Nothing ruins the immersion more, than just phasing through something you wanted to drive/walk over.
  9. I've noticed that too. I think we're getting some mechanics related to cargo, not just parts. Pretty exciting stuff!
  10. My guess - it's a tease for spectating your friend's launch. Multiplayer YEAY!
  11. That "medkit pointing towards the vessel" looks simply just like an icon for cargo-related parts to me.
  12. Interesting tease for sure. Looking forward to visiting it in game
  13. Honestly a big relief. I'm so glad they're adding this to the stock game.
  14. When you need to extract something from the atmosphere of a gas giant for a long time. You can't land because there is no surface. Just dipping in there and going back to orbit is very complicated and expensive maneuver and you would have to repeat it a lot because you can't stay there for long, before you run out of dV to get back up. Floating colony is the only way.
  15. Not sure why would you need to have a separate building for a rover, i think SPH will do just fine, but separate launchpad with a test track nearby would truly be nice to have.
  16. Definitely a hard YES. Game really needs a good progression system. Discovering celestial bodies individually is even better, than whole system at once.
  17. The thing you just described is literally magic. "Oh hey i just collected this rock in the middle of nowhere and now my every engine pulled 30 more ISP out of its ass for no god damn reason." Seriously dude?
  18. I'll refer you to what KSP 2 devs had to say on that matter, their "PC Gamer interview: https://www.pcgamer.com/kerbal-space-program-2-interview/ "We made a document very early in the project that was like, here's the things we don't do in Kerbal Space Program. We don't do warp gates, we don't do warp drive, we don't do magic technology. And we've really been in close contact with a number of subject matter experts in propulsion, and in astronomy, to make sure that the things we're adding to this game are rooted in real science." Stop trying to use the quote, you don't even understand, to justify adding some nonsense to the game, that in its core is built around real science.
  19. There is no place for magic in KSP2. End of discussion.
  20. Not possible. Interstellar ship won't fit in the VAB. We already knew, that constructing an interstellar ship would require some sort of complex orbital structure, that needs to be fed resources into, in order to construct crafts. Constructing and launching an interstellar ship in that "orbital VAB" already counts as 1 launch, which leaves us with 0 launches for constructing and supplying the structure itself, consequently making the challenge impossible, unless you start the game with the structure already complete and full of resources. Preparing a challenge for the game, without knowing how it actually works, is always a bad idea.
  21. Honestly it's fine as long you keep us informed about your progress. We would really like to see more frequent updates from you guys.
  22. This was one of the reasons i was so hyper up about KSP2 when trailer just came out. Those wheels are amazing!
×
×
  • Create New...