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Everything posted by MoonstreamInSpace
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Thanks for the suggestion! What version should I go back to?
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I gave up on the base long ago, but the log mostly just said: Error - OSE] OSEModuleWorkshop_OnUpdate Exception: InvalidCastException: Specified Cast is not Valid That's basically it. It was just a Conestoga (the living module that comes in a box) configured to OSE. It was drawing from a fuel line (set to DOCKED) attached to a lander. It printed like usual, but the moment it reached 100%, it just stopped.
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Is anyone here that knows a solution to this problem?
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Also, I've been getting "Specified cast is not valid" errors as well.
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[1.9.x] OSE Workshop Reworked - KIS Addon
MoonstreamInSpace replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm also getting "Specified Cast is not Valid" errors when using this with Pathfinder. Is there currently a solution? I'm currently recreating the problem to get log files. -
So I've been setting up a Pathfinder base, and everything was all great until, after setting up a Ponderosa (On a saddle of course) and attaching a Hacienda or a Doc, Suddenly all the attach nodes on my entire base don't show up, and I can't do anything but radially attach stuff. HELP!
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[1.7.3] GPOSpeedFuelPump continued v1.8.19
MoonstreamInSpace replied to hab136's topic in KSP1 Mod Releases
Could you update this? Whenever I attempt to put this into KSP, it freezes at "Verifying Expansions", which I have checked, and is seems to only happen due to invalid scripting or something like that. I'll see if I can find anything in the log. -
[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
MoonstreamInSpace replied to Climberfx's topic in KSP1 Mod Releases
Thanks a lot. I was so excited when I saw that this finally came out!- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
MoonstreamInSpace replied to Climberfx's topic in KSP1 Mod Releases
The cockpit canopy windows don't open. There just aren't buttons to open and close them. Did I forget a mod that this depends on?- 211 replies
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Maelstrom - Medium SSTO
MoonstreamInSpace replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I loaded this craft file up in KSP 1.9 and all the part clipping had undone itself. I tried re-downloading the file, and that didn't help. I tried to fix it and clip everything back together, but I can't get it to not be back-heavy. The same thing happened with the Vortex. -
So I've been running a modded save for a while now, and nothing had broken. However, after I built a stock space station,I tried to launch a Starship MK3 from Tundra Exploration and, using the docking port camera from HullcameraVDS, attempted to dock. However, the moment I docked and switched out of camera view, I noticed that my screen was blank, but the UI was still there. Anything to leave the current time (e.g. quickloading, quit to menu, revert flight, etc.) on the pause menu would press down like it had been clicked, but pop back up with no effect. Has anyone else has similar problems?
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PLEASE UPDATE BDARMORY SO THAT IT WORKS ON MACS! Any version before this bad change breaks KSP, and any version afterwards has a purple targeting screen.
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So I was flying Jett Quasar's Von Richtofen spaceship and had no problems until I redocked a small probe to the side, and the engine for that probe became weirdly twisted:https://drive.google.com/file/d/1n1wToiTymk6bhNXn5nzbnJYS2lBfYcUp/view?usp=sharing Does anybody know how this can happen and how I can fix/prevent it?
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The title kind of explains itself. I was trying to figure out if my ship had a radiator, but apparently SHIP isn't a variable, despite it saying so in the documentation. Does anyone know what's going on? Here's the image (I don't know how to link it to a URL): https://drive.google.com/file/d/1j0zn45sKTBKlfb_TsP8iaCcM9eYLj_g-/view?usp=sharing Thanks!
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The Clockworks didn't have a prospector converter yet, I just edited the cfg file to give it one.
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So I fixed the OSE workshop problem but now I can't print stuff that requires RareMetals or ExoticMinerals because in the manage Operations menu for the Clockworks 3d printing facility that I just made, it only has one converter (the one that makes Equipment), and the Prospecting converter is missing. I've also noticed that every module in my base has only one converter. I now found out that the equipment printer is the only converter on the Clockworks, through the cfg files, even though the description says otherwise. I have the same mods as before. Also, when I quickload, my base teleports about 5m off the ground and stays there (due to a "ground attached" Saddle.) I am playing in Classic Stock Resources mode. How do I get RareMetals and ExoticMinerals?
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