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MoonstreamInSpace

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Everything posted by MoonstreamInSpace

  1. I gave up on the base long ago, but the log mostly just said: Error - OSE] OSEModuleWorkshop_OnUpdate Exception: InvalidCastException: Specified Cast is not Valid That's basically it. It was just a Conestoga (the living module that comes in a box) configured to OSE. It was drawing from a fuel line (set to DOCKED) attached to a lander. It printed like usual, but the moment it reached 100%, it just stopped.
  2. Also, I've been getting "Specified cast is not valid" errors as well.
  3. I'm also getting "Specified Cast is not Valid" errors when using this with Pathfinder. Is there currently a solution? I'm currently recreating the problem to get log files.
  4. So I've been setting up a Pathfinder base, and everything was all great until, after setting up a Ponderosa (On a saddle of course) and attaching a Hacienda or a Doc, Suddenly all the attach nodes on my entire base don't show up, and I can't do anything but radially attach stuff. HELP!
  5. So I've been setting up a Pathfinder base, and everything was all great until, after setting up a Ponderosa (On a saddle of course) and attaching a Hacienda or a Doc, Suddenly all the attach nodes on my entire base don't show up, and I can't do anything but radially attach stuff. HELP!
  6. Could you update this? Whenever I attempt to put this into KSP, it freezes at "Verifying Expansions", which I have checked, and is seems to only happen due to invalid scripting or something like that. I'll see if I can find anything in the log.
  7. Thanks a lot. I was so excited when I saw that this finally came out!
  8. The cockpit canopy windows don't open. There just aren't buttons to open and close them. Did I forget a mod that this depends on?
  9. I loaded this craft file up in KSP 1.9 and all the part clipping had undone itself. I tried re-downloading the file, and that didn't help. I tried to fix it and clip everything back together, but I can't get it to not be back-heavy. The same thing happened with the Vortex.
  10. So I've been running a modded save for a while now, and nothing had broken. However, after I built a stock space station,I tried to launch a Starship MK3 from Tundra Exploration and, using the docking port camera from HullcameraVDS, attempted to dock. However, the moment I docked and switched out of camera view, I noticed that my screen was blank, but the UI was still there. Anything to leave the current time (e.g. quickloading, quit to menu, revert flight, etc.) on the pause menu would press down like it had been clicked, but pop back up with no effect. Has anyone else has similar problems?
  11. PLEASE UPDATE BDARMORY SO THAT IT WORKS ON MACS! Any version before this bad change breaks KSP, and any version afterwards has a purple targeting screen.
  12. Ah. It turns out that I didn't have SpaceTux Library installed. Thanks!
  13. Unfortunately, it's not. There is no menu (where you can move the set center of mass), and when you right click it in flight, the only options are the advanced tweakables (stock ones, like autostrut).
  14. Are you going to update to 1.9? I have multiple sstos that rely on your mod to be stable (especially during re-entry).
  15. So I was flying Jett Quasar's Von Richtofen spaceship and had no problems until I redocked a small probe to the side, and the engine for that probe became weirdly twisted:https://drive.google.com/file/d/1n1wToiTymk6bhNXn5nzbnJYS2lBfYcUp/view?usp=sharing Does anybody know how this can happen and how I can fix/prevent it?
  16. That works, but what if I have a ship with a bunch of fuel tanks clipped together. It would take a lot of time to lock and then unlock the tanks.
  17. Hey, I've been using this mod to keep a cargo SSTO balanced, but when I use it, it drains fuel from the payload, even though the docking ports holding the payload to the plane have crossfeed disabled. Is there a way to fix this?
  18. I think I figured out the problem. It seems to be coming from PWB Fuel Balancer, because the kerbals don't show up through parts when I toggle on and off the CoM indicators, the kerbals disappear from showing up through parts. Also, when I uninstalled it, the problem was fixed.
  19. I thought that putting "Kerbal Operating System" in the title did that. But thanks for the tip!
  20. The title kind of explains itself. I was trying to figure out if my ship had a radiator, but apparently SHIP isn't a variable, despite it saying so in the documentation. Does anyone know what's going on? Here's the image (I don't know how to link it to a URL): https://drive.google.com/file/d/1j0zn45sKTBKlfb_TsP8iaCcM9eYLj_g-/view?usp=sharing Thanks!
  21. The Clockworks didn't have a prospector converter yet, I just edited the cfg file to give it one.
  22. So I fixed the OSE workshop problem but now I can't print stuff that requires RareMetals or ExoticMinerals because in the manage Operations menu for the Clockworks 3d printing facility that I just made, it only has one converter (the one that makes Equipment), and the Prospecting converter is missing. I've also noticed that every module in my base has only one converter. I now found out that the equipment printer is the only converter on the Clockworks, through the cfg files, even though the description says otherwise. I have the same mods as before. Also, when I quickload, my base teleports about 5m off the ground and stays there (due to a "ground attached" Saddle.) I am playing in Classic Stock Resources mode. How do I get RareMetals and ExoticMinerals?
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