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About St4rdust

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  1. Welcome to our official newsletter, KSP Loading…! If you want to learn about all the current developments of the KSP franchise, then this is the place to be! Kerbal Space Program Update on PC Continuing with the previews for the planets' revamp, today we are sharing with you how the Jool upgrade will look like! Celestial Body Visual Improvements We’ve decided to bring you something even more special this time around. Jool will have new high-quality texture & graphic shaders, and now look sharper and more realistic! Here at Squad, your reaction, as our fans, is paramount to us. We comb through feedback and forums to find out what would make our fans happiest, and do our very best to bring those dreams and desires to reality in the game. Therefore, without further ado, we present to you the new Jool Yes, we’ve listened and what we’ve heard is that the game does not have enough different shades of orange. So, this new and improved Jool will have swirls across the rainbow (of orange) possibilities - carrot, coral, salmon, tangerine, peach, saffron, vermilion bittersweet, pumpkin, persimmon, butterscotch, apricot, tea rose, papaya whip, safety orange, international orange, dark orange, and of course, light orange. However, we felt that burnt orange is already well represented by unintentional flight behavior, and therefore was unnecessary to include. Take a look and let us know what you think!
  2. Next Gen Tech is a major feature of KSP 2. In this video, the development team goes in-depth on a number of the new engines that players will be able to utilize in KSP 2 including the nuclear pulse propulsion engine, metallic hydrogen engine, and more. This video is the first in a series of feature videos that will deep dive on the key new features of KSP 2 and the development process behind them.
  3. Private Division has opened a new development studio solely focused on bringing Kerbal Space Program 2 to life and delivering the highest quality gaming experience to our community. The new studio includes key members from the original Kerbal Space Program 2 development team, including studio head Jeremy Ables, creative director Nate Simpson, and lead producer Nate Robinson. This new studio, dedicated solely to the ongoing development of Kerbal Space Program 2, reinforces our promise to take the KSP franchise to new cosmic heights. In this sequel, Kerbonauts will encounter the game’s signature blend of comedy and innovation, and those who dare to explore will experience new levels of adventure and mystery. We look forward to sharing more with you very soon!
  4. Hello Kerbonauts! A new patch for Kerbal Space Program Enhanced Edition is live! This patch contains some bug fixes for both the base game and the Breaking Ground Expansion. If you want to continue helping us out by providing us with feedback and bug reports, you can do so through our Bugtracker or Private Division’s customer support platform. Check out this patch's Changelog for further details: Fixed Bugs * Vessel orbits no longer behave erratically when launching a vessel with robotic parts in flight. * Crafts with robotic parts are now stable when crossing the 100,00 meter threshold both prograde and retrograde. * Stabilized ships no longer rotate without player input when SAS is disabled. * The atmospheric pressure gauge now properly reads 0 when in a vacuum. * Custom axis groups are no longer present when viewing the action group tab in the VAB/SPH. * Lights are now able to be turned on on all variants of the MK1-Command Pod in the VAB/SPH and flight mode * Additional Delta-V app icons are no longer present when leaving Map Mode through the pause menu during flight * The drop zone for subassemblies now displays the text “Subassembly Drop Zone” * The Reset Staging Stack button now has text that reads “RESET” in the VAB/SPH Happy Launchings!
  5. Hi there Kerbonauts, we are looking for a Community Manager in Seattle! If you are passionate about social media, KSP, and our wonderful community, we'd love to have you apply! Apply now here
  6. The 1.9 release will include this small but useful feature. The FTE - 1 Drain valve allows you to release resources during the flight! Either from a tank or the whole vessel.
  7. Continuing with the engines revamp, take a look at the Rockomax Conglomerate RE-M3 "Mainsail" Images in HQ here!
  8. Continuing with the engines revamp, take a look at the Rockomax Conglomerate RE-15 "Skipper" Are you excited about it? Images HQ here.
  9. Hello Kerbonauts it's time for a new KSP Loading 1.8 This time we want to show you a preview for the Service Bays Revamp. Image HQ here
  10. Hey, Kerbonauts! We know you’re excited about the 1.8 update, and we’ve been listening to your feedback, so here's another preview. With 1.8, you can now check assigned action groups, edit them, and even add new ones!
  11. Hey, Kerbonauts prepare your missions to return to Ike & Minmus! Continuing with the previews for the planets' revamp today we are sharing with you how Minmus and Ike will look like in the 1.8 update!
  12. You asked: "how about a few larger SRB's...?" And we listened to you. Kerbonauts keep an eye on the 1.8 update and enjoy large size solid rockets boosters and also some smaller ones. Images HQ
  13. Hey everyone, we wanted to say thanks for your care and support. We understand with the recent announcements that you may have some questions, but as we said in our original statement Squad is not going anywhere. We are currently working on updates and additional support to the original KSP, as well as assisting on KSP 2. Private Division has, and will, continue to support us – and we will continue to be involved in the growth of the Kerbal franchise.