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Everything posted by BadModder54
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
BadModder54 replied to tony48's topic in KSP1 Mod Releases
Here's the logs from my latest session. Thanks for looking into this! KSP.log: https://www.dropbox.com/s/7kghylxc4c43cim/KSP.log?dl=0 Output Log: https://www.dropbox.com/s/4edqfucu5b9ax3b/output_log.txt?dl=0- 1,881 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
BadModder54 replied to tony48's topic in KSP1 Mod Releases
I apologize if this is a known issue, but is anybody else getting Nullrefs when trying to quicksave, switch vessels, go to the space center, tracking station, or trying to quit? Its pretty gamebreaking, and I'd rather not lose my second manned Mars mission currently on the surface to a bug. I can provide logs, if needed.- 1,881 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
BadModder54 replied to tony48's topic in KSP1 Mod Releases
No worries! Take your time on development, and trust me: this mod is FAR from ugly compared to even normal RSS. Keep up the amazing work, I'll just avoid the comets for now, lander-wise- 1,881 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
BadModder54 replied to tony48's topic in KSP1 Mod Releases
Was the comet landing bug fixed in 0.5? I may be wrong, but I'll test 0.5 specifically in case I installed the wrong version. And the Venus atmosphere makes sense, now that I think about it. And, it's awesome to know that this'll be continually updated and improved!- 1,881 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
BadModder54 replied to tony48's topic in KSP1 Mod Releases
Thanks for the reply! I love the mod, spent last night putting together a modpack for a new save I'll do with this. Just one small issue that I found: When landing on Halley or 67-P, the ground tends to glitch out horribly and go invisible as you get closer, I think it might have something to do with the irregular shape of the body which KSP's engine might not like. Ryugu is perfectly functional, however. In addition, is Venus's atmosphere thick/hot enough? I apologize if it was, it just did'nt appear as such. You have created arguably, the cleanest and most thoughtful planet pack I have ever seen. The terrain alone brought tears to my eyes, and made normal RSS look crusty in comparison. One last thing: Maybe add Miranda to the Uranian system? Thanks for your time! This is... Beautiful. You are talented, that Dragonfly is spot-on.- 1,881 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
BadModder54 replied to tony48's topic in KSP1 Mod Releases
Hey, beautiful looking mod here, keep up the great work! I'm mainly an RSS/RO player, and this looks like a great idea to reduce the amount of mods. So, how would the delta-v requirements look like? Is it relatively the same as the stock system, or is there a specialized map?- 1,881 replies
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J e f f W h o ?
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Pretty straightforward, its causing unholy lag even on small-part count ships, and its kind of annoying in general but I cannot pin down what mod is causing it. The message is "Couldn't find celestial body with name 'Kerbin." Any ideas? Logs are below. Output: https://www.dropbox.com/s/4edqfucu5b9ax3b/output_log.txt?dl=0 KSP Log: https://www.dropbox.com/s/7kghylxc4c43cim/KSP.log?dl=0
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Is there a KSP-OPM planet orbit simulator?
BadModder54 replied to LtChambers's topic in KSP1 Mods Discussions
Would this work for RSS/Principia? -
No clouds with RSS+RSSVE (1.6.1)
BadModder54 replied to BadModder54's topic in KSP1 Technical Support (PC, modded installs)
Thank you so much, I just got back home and it worked. Now I can finally get back into the frustrating yet awesome world of RSS/RO. Many thanks! -
I only ask for my own peace of mind, as trying to do a Mercury orbiter/lander mission with a "real" ion engine was basically impossible, at least without actual NASA software. I love Realism Overhaul, except for that little piece of it. Any pointers would be very much appreciated. Thanks for your time!
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Simple problem, no clear fix. The only thing I've noticed is that the problem is with EVE not recognizing the RSSVE configs, as technically Scatterer is working perfectly. EVE only says "Invalid Name" when I try to input the directory for Earth's clouds or something else. I personally do not believe that logs are too relevant, but here anyway: Output log: https://www.dropbox.com/s/4edqfucu5b9ax3b/output_log.txt?dl=0 KSP log: https://www.dropbox.com/s/7kghylxc4c43cim/KSP.log?dl=0 Tracking Station image: https://www.dropbox.com/s/q1k1d5w6fui4nm1/screenshot604.png?dl=0
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So far after updating the drivers, etc. it seems to be working. However, the map view is now unbearably laggy, it freezes while in the tracking station, and there's a ton of log spam with the line: FileNotFoundException: Could not load file or assembly 'BackgroundResources, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. If this was solved, I would finally have a stable install. Thank you again, you did solve the original problem, after all
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Pretty straightforward, whenever I go to land my Falcon 9 knockoff first stage via FMRS, it loads and then kicks me to my desktop with the line: KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:bfbd5650. I am lost at this point, and this issue is making stage recoveries almost pointless. Help would be very much appreciated! Output log: https://www.dropbox.com/s/swr0luyx165bsnp/error.log?dl=0 KSP log: https://www.dropbox.com/s/7kghylxc4c43cim/KSP.log?dl=0
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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
BadModder54 replied to maja's topic in KSP1 Mod Releases
I just wanted to say thank you for this amazing mod, it has single-handedly made MSL-style rovers feasible. Also, I had a question. Would Bon Voyage recognize Kerbal Foundries tank treads or any other type of "wheel" as such? I'd rather not launch a rover to Tetko just to find out on arrival that BV cannot autopilot it. Thanks! -
This is awesome! I will be personally keeping up with this project, and add a couple of packs to my ongoing RSS/RO career. (Kinda looking forward to attempting an Oumuamua probe )
- 82 replies
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- ro
- realism overhaul
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
BadModder54 replied to Pak's topic in KSP1 Mod Releases
Quick question, I already have the "main" shuttle hardware working in RO, but is there any RO configs for the "Block 2" shuttle by any chance? The CERV cockpit would be very useful if landing or launch got a little hairy. Thanks for your time!- 2,344 replies
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- stock-alike
- parts
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[1.9.x] Kessler Syndrome 1.4 (19/02/2020)
BadModder54 replied to severedsolo's topic in KSP1 Mod Releases
Ah yes, time to make my life even harder in my hardcore RSS/RO career (and to reenact Gravity) -
Been making good progress on my RSS/RO hardcore save, wrapped up my Moon program, and now I'm looking at a base/station there. After, I proceeded to literally almost kill 6 Kerbals, including all 4 vets and a tourist in an insane shuttle reentry. Let's just say all that was left was the cockpit itself, and all of the crew passed out from G's when the thing hit the ground. Yeah... not flying that shuttle ever again...
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
BadModder54 replied to Pak's topic in KSP1 Mod Releases
Note, I personally love this mod, and without it my KSP experience would be very dull. But, I only play on RSS/RO, and the patch provided seems to be outdated, as the parts are still mostly listed as "non-RO" and use stock fuels. I would immensely appreciate if this was fixed.- 2,344 replies
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- stock-alike
- parts
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