• Content Count

  • Joined

  • Last visited

Community Reputation

31 Excellent

About fragtzack

  • Rank
    Rocketry Enthusiast

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Browse the web here, hope am paying attention back to the game during end of burn.
  2. Think discovered the answer/issue. First, you will get a Sentinel scan for comets contract. After completing this mission, then will get the comet intercept missions. However, If you have an active Sentinel scan contract mission for asteroids you will not get a comet Sentinel scan mission. The simple version of the above: Active Sentinel asteroid scan contract will prevent the comet scan contract from appearing.
  3. Surely, inter-galactic mention was intended ! Intergalactic proof was released to earth on July 2, 1997
  4. With KSP 1.10 release, the code for how Payload Fairings work got changed. This KSP 1.10 change breaks the 5.0 and 7.5 Payload Fairings in these mods. In particular, while in the VAB, no longer able to "Build Fairing" for those 2 parts.
  5. The DLC is good, recommend get. Over 1000+ hours played with KSP+Breaking Ground and why I can't play without Breaking Ground: The robotic pieces. Deployed science kits. - The seismometer thingy is a blast, nothing like getting extra science for crashing your junk satellites/etc into the ground. For the robotic pieces, the hydraulics are my favorite by far. With hydraulics, you can build stronger and more travel landing gear for those really big landers. My standard rover delivery rocket can't live without those hydraulics. There is just so many neat things to do with robotic pieces..
  6. HI, Also observed this same issue with the reaction wheel having the correct functional stats, but physical dimensions of 1.25 Posting acknowledgement here even though you guys already noticed because you guys have not mentioned the Z-2K battery. Yes, battery has same 1.25 dimensions issue. Checked all the other parts, seemed fine...Just battery and reaction wheel.
  7. Hi, Was not able to install the new version of ClickThroughBlocker, because Toolbar Controller is dependency and ToolbarController is only for 1.9 and below according to CKAN. Also, there appears to be 2 dependencies: ToolbarController and MiniAVC Since you said it works with the ClickThroughBlocker on KSP 1.10, I went back to CKAN and allowed install 1.9 mods which re-installed MiniAVC+ToolbarController and this new version of ClickThroughBlocker. Sure enough, works fine now. The bug is gone with that 1 Breaking Ground science part now. Thanks for checking on this. Seems like there is a bug with CKAN not showing some modules as 1.10 when they should be 1.10. If CKAN had allowed me to install this latest version "for 1.10" version, would not have encountered this odd bug.
  8. The way Snacks! mod does life support is best IMO. Light weight, simple, the "milk runs" as mentioned above is not too bad because of the parts put in place to generate Snacks via ISRU and also recycling. I tried the other life support mod, but then discovered Snacks! is way better for "game" play if not as realistic. Think the most important thing about KSP2 life support is the ability to turn off that feature completely in a difficulty settings manner. Life support seems to much to ask of new players at the start when just getting the hang of orbital mechanics.
  9. KSP is a game first and foremost, So yes bring on all the far out physics engines the devs want. ‘It’s fun to imagine. Also fun to “drive” a rocket ship as KSP does. .. not realistic but KSP and KSP2 are first and foremost about fun...not a hard core reality physics simulator Someone posted here once they are concern KSP2 might try to make the game too real, agree with this statement very much. The fun of a GAME makes all these serious discussions about only using a technology that is hypothetical possible in the real world is just hog wash. KSP2 devs, keep KSP a game first and foremost in all design decisions
  10. This is not your Daddy’s Dres
  11. Unable to install the new version because of the dependency, so been running the old on KSP 1.10. Discovered issue that goes away if remove click through blocker and the 2 depends. Probably should test for this issue once getting around to 1.10: The from Breaking Ground is not able to be placed while in the VAB to the SEQ-3 Cargo Storage Unit or the SEQ-9 Container Module. When trying to place the part into either storage container, the part "clicks through" and pastes behind the container. All the other science parts under "Cargo" from Breaking Ground seems to work fine. Thanks for all your mods!
  12. Does getting a comet to appear in Career mode require a new saved game for 1.10 ?
  13. Been fooling around with 1.10 for about 5 hours now. Played my saved game and also the new Moho mission. Surprisingly, have not found a single problem with mods so far. Going to list all my mods since so easy with CKAN to export to list. These mods all seem to work fine(so far) with 1.10: [x] Science! Continued (xScienceContinued 5.26) B9 Part Switch (B9PartSwitch v2.16.0) Background Resources (BackgroundResources 1:V0.15.0.0) BonVoyage (BonVoyage 1: Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker CommNet Antennas Extension (CommNetAntennasExtension 2.1.1) CommNet Antennas Info (CommNetAntennasInfo 2.4.1) Community Resource Pack (CommunityResourcePack Community Tech Tree (CommunityTechTree 1:3.4.1) DeepFreeze Continued... (DeepFreeze V0.28.0.0) Deployable Engines Plugin (DeployableEngines 1.2.1) Distant Object Enhancement Continued (DistantObject v2.0.0.2) Distant Object Enhancement Continued default config (DistantObject-default v2.0.0.2) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.8.6) Dynamic Battery Storage (DynamicBatteryStorage 2: Engine Lighting Relit (EngineLightRelit Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.1.2) IndicatorLights (IndicatorLights 1.7) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Kerbal Engineer Redux (KerbalEngineerRedux Kerbal Hacks: Droptank "Wrapper" (KerbalHacksDroptankWrapper 1.0) MissingHistory (MissingHistory 1.8.1) Module Manager (ModuleManager 4.1.3) Near Future Construction (NearFutureConstruction 1.2.2) Near Future Electrical (NearFutureElectrical 1.1.2) Near Future Electrical Core (NearFutureElectrical-Core 1.1.2) Near Future Exploration (NearFutureExploration 1.0.8) Near Future IVA Props (NearFutureProps 1:0.6.2) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.0.2) Near Future Propulsion (NearFuturePropulsion 1.2.1) Near Future Propulsion - Xenon Hall Effect Thrusters (NearFuturePropulsion-XenonHETs 1.2.1) Near Future Solar (NearFutureSolar 1.2.2) Near Future Solar Core (NearFutureSolar-Core 1.2.2) Near Future Spacecraft (NearFutureSpacecraft 1.3.1) Near Future Spacecraft - LFO Engines (NearFutureSpacecraft-OrbitalLFOEngines 1.3.1) Pood's Milky Way Skybox (PoodsMilkyWaySkybox v.1.3.0) RasterPropMonitor (RasterPropMonitor 1:v0.31.3) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.3) Real Plume (RealPlume 2:v13.3.1) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.1) RemoteTech Redev Antennas (RemoteTechRedevAntennas 0.1.1) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.7.0) SCANsat (SCANsat v20.1) Ship Effects Continued (ShipEffectsContinued 1.0.11) SimpleFuelSwitch (SimpleFuelSwitch 1.4) Smart Parts (SmartParts 1.9.16) SmokeScreen - Extended FX Plugin (SmokeScreen Snacks (Snacks v1.24.5) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.5) TextureReplacer (TextureReplacer v4.1.3) Toolbar (Toolbar 1: VABReorienter (VABReorienter 1.2) Zero MiniAVC (ZeroMiniAVC 1:
  14. Wow, just wow. What a release! New Missions, new parts and massive High Quality revamps.