Jump to content

strider3

Members
  • Posts

    500
  • Joined

  • Last visited

Posts posted by strider3

  1. 4 hours ago, jbarry39 said:

    I 'kinda' solved the problem....i guess i had too many apps loaded into my toolbar....so the app wasn't activating/showing up.

    So I thinned the herd and now the app i present and working fine.

    @jbarry39 Are you saying you uninstalled the apps completely...to make room? or is there a way to keep the apps/mods but just remove them from the toolbar? I am having the same issue, in a way, with SpaceY mods...nothing SpaceY is showing up in the VAB. SpaceY mods don't require space on the toolbar, AFAIK...so still not sure what is going on with PM or SpaceY.

  2. I was under the impression that this mod (MechJeb For All 1.3.0.7) would make all MechJeb2 functions available from the start of a career. I installed with Ckan and I am still required to upgrade the tech tree for many functions. Note: that the MechJeb module is installed on all KSP command modules, so that "cheat" is working as advertised. It's just the techtree requirements that are still in place.

    Also of note, I have regressed to KSP 1.11 because nothing worked to cheat MJ in 1.12...not mods or .CFG modifications. Sometimes you have to back it up (LOL).

    Anybody have ideas?

  3. 6 hours ago, jimmymcgoochie said:

    If you have RCS on the shuttle, use that to move the shuttle away from the satellite; alternatively use the satellite’s propulsion system (you do have one, right?) to give a brief impulse away from the shuttle.

    Alternatively, mount the satellite on a decoupler that’s angled so that when it decouples the satellite gets thrown out of the shuttle payload bay with the decoupling force.

    I can't seem to get the satellite to mount to a decoupler? There seems to be some problem for me in the VAB with 2 "pods"?

  4. I wish to create a craft for multiple contracts in Kerbin orbit. I have a repair contract, a part recovery contract and a satellite launch (Kerbin orbit) contract. I want to make the satellite a payload item (a la Shuttle) and once at the required orbit, release the satellite. I am unsure how to do this. I have put an OKTO with a small battery, antenna (required) and small solar panels (required) in a 2.5m Service Bay. My question is...how do I get the darn thing out, once I'm in orbit?

  5. 16 hours ago, RoverDude said:

    Gee, thanks for your constructive feedback on something I made for free. 

     @RoverDude No sir...It was not my intent to insult you or your work. It was simply a statement of disappointment.  I use the construction ports for assembling stations in orbit and would love larger ones. Konstruction is one of my must have mods.

    Please understand that I appreciate your work and that no offense was ever intended.

  6. 2 hours ago, modus said:

    Hmm yeah  I'm pretty sure it works on 1.11.

    Paging @DoktorKrogg or doctor @RoverDudeto be sure.

    Easy enough to try. I'll give it a shot. The reason for this thread is I want to build a bigger refueling station in Kerbin orbit and I want to use some larger weldable ports. I am hoping the SpaceY 5m port can be made weldable (wish they had a 7.5 and 10 port).

    Thanks everyone!

  7. Thanks. The one...feature...of TWP that I like is the ability to pick a transfer window with a higher D/V requirement, if desired. I've never used KAC, I did not realize it could plan a transfer. I'll check that one out, as well.

    Another thought I just had is using MechJeb. I've never used it for that type of planning and not sure it will do that?

    Thanks for the ideas. :cool:

  8. 7 hours ago, Snark said:

    Doesn't the tracking station list all your ships in chronological order of launch date?

    It does...but only those still in flight. Finding one that was used in the past, but no longer in "flight" is a bit harder.

    I think the real answer here is to remember to rename a craft that tells me exactly what it was built for (Kerbin system repair, Duna system rescue, etc.).

×
×
  • Create New...