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MashAndBangers

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Everything posted by MashAndBangers

  1. Okay! 1. I think this may have been reported before, but the Hokulani MDA Multiple Docking Adapter does not have a 0.9375 option for the end cap. And if you use the Hokulani MSA 1.875 Structural Adapter for it's 0.9375 Option, the docking port is shoved into the truss: 2. And sticking with the Hokulani MDA, how about a blank spot on the second docking port area and a .9375 Radial Attachment Point so we can stick the bigger docking ports there? 3. And I remember this was reported some pages ago: We don't have a proper 1.5m to .9375 adapter for the Aardvarks. "Noot Noot"
  2. Neither am I, wheels are turning normally. Anyway, got around to actually testing the LRV out: No problems that I can see in steering and handling. When constructing, I unfolded the LRV, then detached it, and it went rolling away cause there's no power to engage the breaks. Luckily it wasn't going fast so a Kerbal caught it and brought it back. I guess I was constructing it wrong, need to add power before detaching from the MLEM. Other than the KSP Community Fix Robotic Drift fix incompatibility, things seem fine so far!
  3. LRV bug report time. Question: Are you guys using KSP Community Fixes? I have that installed and the robotics drift fix active. Bug: Everytime I lock an LRV robotic part. Things explode, or just spin around. And then explode. KSP Log: https://web.tresorit.com/l/uMs2i#DJVWWXgpTKHdizPo4rEeqw Further testing: Turned off the Robotic drift fix, and no more explodium is present when locking hinges.
  4. I created an album of going through the atmosphere : https://imgur.com/a/xJbobfS using that atmo.cfg and latest version of everything, Kerbin starts with this nice blue halo around it as you ascend. But then right around 55 km, the blue halo just disappears in an instant! And descending back down on the same flight, the blue halo never returns. Also everyone survived the flight!
  5. Question about the Nuclear engines: is the reason development on them stopped in real life because whatever performance gain you got was offset by the weight of the engines? I ask because in game, I'm not seeing a deltaV gain by using them on the SIVB of an Apollo 11 stack. And yes, I'm switching the fuel tank to pure LH2. I am getting the DeltaV calculation through Mechjeb, so I hope that's working properly. The only engine that has a Dv gain is the Lumber Gust II in LH2/LOX mode.
  6. Might this be affecting other celestial bodies? I landed on the Mun and this is what I'm seeing: Is it possible the Mun dust is getting ready to take off and invade Kerbin?! It's a neat affect though, just want to know if this is intentional behavior or Mun Dust Conspiracy!
  7. That fixed it. And some screenshots to verify I'm seeing what you'd expect. Tufx set to Default-Flight:
  8. Good to see you! So I did that, and this is the result: I checked, and the sun is directly over head. It looks like the setting for the day/night terminator is messed up?
  9. The Green Grass of Doom is solved, but now I have this:
  10. Me: RTB, I found bug- RTB: *Voilently Drools* More~ @o@ Me: o_o;
  11. This one's confusing. I've installed the latest of everything; JNSQ, Kopernicus, EVE, Scatterer, so on and so forth, and yet I get this: My Gamedata folder:
  12. I think I also suggested that... unless I never posted it! So I'll say +1 vote for this suggestion! To be clear, do you mean stretched variant of the VFB Lab like the S IV B Currently has?
  13. I've got part drifting in VAB issue when you save and load And when you go to the pad, it's still like that. Here is my KSP.log: https://web.tresorit.com/l/Vxsq1#p3rnQBnPvhOeYpo8FAqkVg
  14. They got confused cause I said, "I wasn't completely satisfied with the docking port for Mercury Lab, so I lego'd a new design. " I edited the post for clarity.
  15. I wasn't completely satisfied with my previous choice for the docking port for Mercury Lab, so I lego'd a new design. Apollo female docking port with a resized cap from BDB
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