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Everything posted by MashAndBangers
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I'm having an issue with the shuttle C: When I try to send up a Habtech2 Solar Truss, the Shuttle C wants to nose up despite Mechjeb pushing pitch down all the way. Payload and it's weight: How the payload is stored: Center of Mass and Thrust The boosters are using the Steady Drop 66% config, and the engines are the RM-53E config, though the Cotopaxi Block III config didn't help either. -------------- Additional Info: So I put a heavier payload in the shuttle C (9.84 tonnes), and it flew perfectly. Confusing but now we're getting somewhere.
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I'm also receiving this error with RMM and no FAR installed. Latest version from Github.
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- stockalike?
- mod
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
MashAndBangers replied to tony48's topic in KSP1 Mod Releases
Welcome to the forum! In the future, reading through the last 2, maybe 3 pages of posts might help out! Anyway, here's the link https://gitlab.com/ksrss/KSRSS Still Work In Production, and @ballisticfox0 is currently working on adding the volumetric clouds from the Patreon Eve demo. For Parallax support: Install Parallax 2.0 - and Parallax Stock Textures, Parallax Stock Scatter Textures Delete "GameData/Parallax_StockTextures/_Configs" Delete "GameData/Parallax_StockTextures/_Scatters/Configs"- 1,975 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
MashAndBangers replied to tony48's topic in KSP1 Mod Releases
KSRSS has Parallax suport. First quote has instructions on how to get it to work.- 1,975 replies
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- totm mar 2022
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Don't mind me, just living the Dream
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Decided to give this a try, very nice modeling! I built a fake C5 from the ColdWarAerospace parts, however the shuttle does not like nosing up when it's jet engines are active. Was a fun experiment though! Can't wait to see further development!
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
MashAndBangers replied to tony48's topic in KSP1 Mod Releases
Go ahead and post some pics of what you're seeing. But some important questions: Did you download KSRSS Reborn from Git Lab? If so, did you make sure it was on the Reborn branch? What version of Scatterer are you on? Since you're a new member, I'd assume the latest which should be correct, but if you have the version number that could help. And of course you should be using a recent version of Kopernicus to even get the planets, so don't think that's an issue. Are you putting everything into the GameData folder in the Kerbal Space Program folder on your computer? Oh, and are you using CKAN to install everything/some things? A CKAN user will have to assist you with that. That should be all the questions for now.- 1,975 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
MashAndBangers replied to tony48's topic in KSP1 Mod Releases
Welcome to the forum! We ask you to try and read through the posts on the last couple of pages of any thread you want to ask a question in. (ctrl + F to bring up the find tool in your browser to search through the page for the terms you're looking for) As BallisticFox has stated, "Please be patient though, like Adiri said I'm going through quite a bit right now and funny space man game is not the number one priority atm. "- 1,975 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
MashAndBangers replied to tony48's topic in KSP1 Mod Releases
The first quote has the instructions.- 1,975 replies
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- totm mar 2022
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False Alarm. Spacedock version is older than Github version
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I'm getting rogue plume effects from BDB solid rocket parts even though they aren't activated.: KSP Log: https://web.tresorit.com/l/NnRh4#ZEfvrx_BFdkMJbQrh0_wBQ