Jump to content


  • Posts

  • Joined

  • Last visited


449 Excellent


Profile Information

  • About me
    Aint got time for stupid!! Former KSP moderator
  • Location

Recent Profile Visitors

6,386 profile views
  1. Once we pass on and our consciousness is no longer bound to this universe's physics then we can leave the black hole our known universe is in then all answers will come .
  2. we all know these people at work that pretend to be your friend but are secretly talking to the boss behind your back! Thing is...... boss tells me everything lol. Dont be this guy smh! This song went through my head as the co-worker is talking to me
  3. when you just wanna mow the lawn and pop open a cold adult beverage and decide to carve a figure 8 in the middle of the yard with the mower...
  4. @Just Jimhey thats a good post! I like how you and the team is keeping the feel and spirit of the original ksp alive. Playing ksp 2 should feel like a continuation of a more advanced version of ksp and not a whole new game (which it is) but it will give it a more familiar feel. What you ate doing is very important to that “feel” thanks man i know trying to do that just for 600+ parts cant be easy trying to keep everything from becoming redundant and boring. Trying to keep it fresh and original. You got your work cut of for ya thats for sure. Thanks for all you do. You guys should do a thing here on forums and get some audience participation on the more known parts from ksp 1. Just a thought. Throw out a list and pick the best quirky and funny user made ones. But dont tell which were picked they will know when the game comes out
  5. I like this thread. And turning my KSP2 into a type of realistic flight sim has always appealed to me. Failures are indeed a part of that. It could be a structural failure, electrical, life support, or just making bad decisions . Either way i think all play a part in the real world so why not in KSP? I vote yes on all the above with the option of course to have the freedom to turn them off as well. Space is hard and i want that aspect or feel in my game as well. I would also like the ability to mod the 3d Kerbals model with modern day astronaut 3d models which we could not do in KSP1 (sorry kerbal lovers but thats just me. No hate please!)
  6. im going to test out the multiplayer and goto the mun, get a feel for the game, fire up blender, and then MOD THE HELL OUT OF IT!
  7. damn the rainbowing effect of the metal after heating is very realistic nice work
  8. @Vl3dsorry i wasn't trying to ignore you. I was just trying to stay on topic. Im trying not to derail the thread but at the same time it is the multiplayer "MEGATHREAD". i originally started a new topic or thread called " my thoughts on multiplayer" but the mods saw fit to just merge it in here so it could get lost with all the other crap. But i will answer your question.... The kind of multiplayer i want is ANY that i can share with a group of people. I would love most of all to be able share the same craft with a person or persons. A launch,the trip to orbit, on orbit coop because if we are going interstellar its going to take a group of people to construct something in orbit to achieve this. Some of these interstellar engine bells are 16m in Diameter. Just the engine alone. I prefer a coop of players working towards same goal to build that bad boy. Someone else asked me the same question you did a couple of weeks back. A more detailed overall answer to your question can be found here. There are sooooooo many things I want to do. I want to share the cockpit with someone. (Extra can be done with mods if need be just give us the API to write the mods for it. I want to traverse inside the ship. A enhanced IVA if you will. Sleep,eat,research, do experiments inside the ship...etc etc) My main thing is to share the experience of space flight with a friend or group from launch to landing and everything in between. 2 astronauts walked the moon didnt they with a third in orbit? Only thing that was ever singleplayer or solo in real life was orbiting the earth everything else in real life has been 2 or more people doing it. Am I right? So why wouldnt this game be the same? Who the hell goes into space alone (unless you are testing like alan shepard) much less a planet alone. Never heard of such nonsense. Why would we want to do it in the game? :shrug: Ive said it a thousand times i dont understand the debate over multiplayer vs single player...... If you want single player then play in offline mode. WHY IS THIS SO HARD TO COMPREHEND PEOPLE? (not directed at you personally VL3D) put a check in the GUI box and be happy........ I just dont get it. Why are we STILL debating this? EDIT: this guy even seems to get it
  9. Yes i get that but the problem is they are not saying or communicating anything. What makes people more angry? Being ignored or simply saying its in the works and posting a screenshot. I mean say something. Wheres the transparency?
  10. Ummm.... well it wasn't in the factory if it was already at the jobsite and working. But lets use your analogy. Lets say its at the factory still. The engineers (devs) know why its not working. Somebody knows and the problem is they are not telling. why?
  11. So i see posts all the time regarding multiplayer and I wonder why they wont talk about multiplayer or even comment on it. Well as a field mechanic for a rental company I will get a call to goto a jobsite, lets say a welding machine for an example. Ill pull up at the jobsite. Put on the ol' hard hat open the door get out and walk up to the equipment and begin to look it over. Ill check the basics. oil, engine coolant, belts, fuel level, and just give it a overall look over looking for anything obvious such as fluids on the ground, melted wires, etc....anything that will indicate a equipment failure. Now keep in mind I've only been at this machine maybe 2 mins and here comes the customer walking up...." So what did you find wrong with it?" "I got a crew on the clock that needs this machine how long is it going to take to fix it?" At this point im thinking to myself "Is this guy for real? I literally just pulled up to the machine haven't even diagnosed it to know what's wrong with it and this guy expects me to predict the future!" So I proceed to explain to the customer I cant answer his question because I just got here and haven't had a chance to diagnose the problem. I don't know if any parts will need to be ordered or if its something simple I can repair quickly...again I don't know what's wrong with it yet! The customer depending on his mood may make a comment like "Well, I thought you were a mechanic? If you cant fix it perhaps we just need to get another machine out here!" Keep in mind we are at about the 5-10 min mark since I pulled up most of that time was spent answering stupid questions that could of been spent actually trying to diagnose the equipment in order to get answers to those previous questions. So with all that being said lets apply this same scenario to KSP2 and multiplayer where the devs are the mechanic and we are the customer. So we ask the devs questions about multiplayer such as will it do x,y,z? Or will it have x,y,z? We get no answers on anything and I think I know why. For one they are still working on it and trying to diagnose issues. Until those issues are worked out or diagnosed with a solution the question is not answerable. In short THEY dont even know. And hell if i was a betting man i'm sure the thought is or was in the past considered if multiplayer is even doable at all. But I think we have some other issues as well. The devs (mechanic) is not communicating that with us (customer) leaving us guessing. Why? Just be honest and state the facts and situation. Its not that hard or complicated unless YOU made it that way at which point you better double-down and put that fire out or the problems are going to start stacking up. So did the devs bite off more than they can chew by announcing the multiplayer feature before the netcode was even devised? Thats like the mechanic telling the customer " ill have it fixed in a jiffy!" before he even knows whats wrong with it. He would in essence be BS'ing the customer correct? So now 3 hours have gone by (3 years for KSP2) and the customer, who is now angry realizing the mechanic BS'd him, wants to know what's the holdup. You told me it would be fixed in a "jiffy".........well? Then the mechanic just ignores him. How do you think that scenario ends? So this is where we are at now with KSP2 and multiplayer. No communication. Customer left guessing. Time delays. And we are still no closer to getting that machine running and dependable. Would a simple screenshot have gone a long way to appease the customer? "This is what I found wrong. This is what I need to do to get you up and running. And this is the approx time it will take to make that happen" Why is this concept so hard? A screenshot takes a whole....what? 30 secs to take it and shoot email off to the community manager or just post it yourself? For a mechanic to tell the customer " It will be ready when its ready!" Is the same as the devs telling us "KSP2 will have multiplayer" 3+ years prior and now with yet another delay. The word "transparency " its a term or mantra we seem to use alot these days. So.....where is it? Or do we just use it when it's convenient?
  12. Sorry but i can not do that! The absence of information regarding multiplayer in ksp2 is non existent other than “multiplayer is planned “ but then again they said same thing with ksp1 and it didnt happen AFTER i had already bought it
  13. I told ya it wasnt going to be released in 2022 didnt i? @Nate Simpsonhow about some news on multiplayer. Can you talk any about this? A screenshot a couple of words on it? Please give us a little reassurance that take two wont do what squad did and promise multiplayer then not deliver. Multiplayer will be a part of base game correct?
  14. agreed! luna and dark both did a hell of a job with what they had to work with (mainly the positioning system) With the new positioning system in KSP 2 I hope they are able to exceed what theGimp,GoDarkLight,Dagger were trying to achieve
  15. simple! To be able to share the experience of a rocket launch to space with another person, a landing on a planet, building a space station, and just generally being able to share in discoveries and exploration of our universe even if its fictional with near future BELIEVEABLE tech and with all the trials and tribulations of successes and failures that make us human. EDIT: Also as far as the accuracy of multiplayer everybody talking about how multiplayer would work. Man there is no way you can simulate in a game all the special relativity and time dilation and all that complicated stuff...i get that! It dont have to be perfect in those regards for one it cant be. And for those who cant get past that then choose "offline mode" but for those of us that CAN deal with it then we shall be allowed to do so. Why does everybody think in terms of no multiplayer versus multiplayer? Why cant there be both a "online" mode and a "offline mode"? Then everybody is happy! I dont get why all the debate over this. To me the solution is simple....do what the hell you want
  • Create New...