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Entropian

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Everything posted by Entropian

  1. Terrible atmo simulation is the least of my concerns when I deal with FAR's buggyness with certain things like liquid.
  2. It's listed as a dependency but I've run RO without FAR many times without problems.
  3. Since Mk3 Expansion doesn't have overpowered parts (at least as far as I know), I'd expect it to be allowed under the modded category. (though I'm sure you wouldn't cheat with modded parts xD)
  4. Only up until you run into the dark energy expansion of the universe. After that, it is impossible to reach any further gravitationally-interacting object even if you're traveling at the speed of light.
  5. Niiiiiiice! Glad to see this finally becoming a thing!
  6. I'm back with another mission, even further out in the solar system! This mission, we embark on a relatively short journey to Uranus, aided by the incredible efficiency of fusion propulsion. Additionally, I finally learned how to do dual booster landings, so I was really excited to get that into the video. Go check it out, you won't regret it!
  7. I haven't found any gnomes yet, but there's definitely some shenanigans in the config files if you look hard enough xD
  8. Nah, it's janky as all get out and the other people working on it are significantly more skilled at this than I am, so their releases will be significantly higher quality than my version.
  9. Just posting the end section of a log can severely inhibit problem-finding; a very significant part of the time, the problematic part of the log isn't at the end.
  10. Several people have been working on it, and I have a complete config for all the base RSS CBs myself, but I'm not interested in releasing it. If you really want configs, it's trivially easy to learn the mechanics behind the configs but a bit tedious to make configs for all the CBs.
  11. You're in a forum full of spaceflight and science enthusiasts and professionals. I really don't know what to say xD
  12. Note that this video was made 5 years ago. Parts have likely changed significantly since then, which probably explains why KSP can't find those parts. You'd probably be better off making your own version of it with Procedural Parts (as far as I can tell, they make up the majority of the craft).
  13. I'm pretty sure it's a convention that has something to do with LaTeX formatting.
  14. If you're doing it purely for yourself, all bets are off and you can do pretty much whatever you want with it. If you're redistributing it, you need to check the relevant parts of the license.
  15. It's gotta be, even the wheel hubs are exactly the same.
  16. From my very basic knowledge of aerodynamics I expect that the vertical stabilizers would still induce wing vortices(?) which will increase the drag. I'm by no means very knowledgeable about aerodynamics so I could be way off here. @mikegarrison is probably able to answer this question with detail and such.
  17. It's a closed Ritchey-Chretien telescope, so the barrel acts as at least a basic sunshield (it lacks significant cooling capacity). JWST and other infrared telescopes rely on a sunshield because they have to keep the body of the telescope cool. Hubble is a mainly visible light telescope, so it doesn't have as many problems with a warm spacecraft body.
  18. RSS and RSSVE need Kopernicus to run. Check that you installed Kopernicus and RSS properly.
  19. I'm interested in using a mod for this in an upcoming cinematic of mine. I think I remember a mod that does this similarly to VaporVent, with toggleable parts that create the aero FX, but I can't remember its name for some reason. Am I going crazy or does a mod for this exist? Thanks! EDIT: Thought a picture of what I'm looking for would be useful. https://en.wikipedia.org/wiki/Saturn_V#/media/File:Apollo_11_launch.jpg
  20. Finally, I've finished what I consider to be my greatest cinematic: a colonization mission to Proxima Centauri b:
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