Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

7 Neutral

About editor99

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

148 profile views
  1. Yeah... cargo starship is kind of useless when delivering cargo to other bodys. You're better off using really anything else. When I constructed my mun base, I off loaded the modules in a really weird way by deorbiting as normal, decoupling while over the surface, and landing the module and starship separately. The module needs it's own propulsion stage, Which adds more weight and dry mass to begin with, which means I need to sacrifice more fuel. Plus you can't do that on a planet with an atmosphere, or tylo. It's kind of a pain in the ass when delivering fuel. The cargo
  2. No, @AlphaMensae won't make one. "One: Yes, I don't make things based on some glossified render from years ago. I need actual hardware on the pad ready to launch. The prototypes don't count. Two: I'm not interested in any more SpaceX stuff for Modular Launch Pads. I made the Falcon 9-style strongback and added the current condition appearance to the shuttle FSS tower since Falcon 9 has been around for quite a while now, and they have uses for other rockets. I'm leaving any Starship/Super Heavy stuff to Tundra Exploration (if Damon wants to) or someone else. Now, if a Starship
  3. Based on previous pages, it looks like they're working on it. Is there any mods for a starship launch pad? I know many people use modular launch pad's saturn v stand, but I want to know if there's an mod/solution for it. Something like these:
  4. KSP: Win10 64bit Problem: When starting the game, "Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\...' - consider changing the image's width and height to enable compression", and textures do not load.(ex: Tundra's Center's runway is present, however, textures are mostly gone) Mods Installed: AnimatedDecouplers B9PartSwitch CustomPreLaunchChecks KerbalEngineer KerbalKonstructs KerbalReusabilityExpansion RetractableLiftingSurface Stock folder: Squad TundraExplor
  5. All dependencies are installed via Ckan, but I'm still getting missing or unlocked part errors. (No I'm not in career mode)
  6. I'm Korean, and have an Korean installation of Windows. Is there something I can do?
  7. Error while installing Tundra exploration . Think it's a metadata problem. error: https://imgur.com/a/QRTGnfe My Ckan and Ksp versions are up to date. Tundra Dev has no idea. Ckan status log. Have any idea?
  8. The screen shots are not mine and are from here: https://github.com/KSP-CKAN/NetKAN/issues/7270 That's why they're old. error: https://imgur.com/a/QRTGnfe My Ckan and Ksp versions are up to date. Ckan status log.
  9. Anyone getting errors while installing this on Ckan? (It also happens with all of the "Tundra"mods.) The installation seems to finishes, just to open this. When I click dismiss, it opens this : Images are from https://github.com/KSP-CKAN/NetKAN/issues/7270 (That's why KSP and Ckan versions are outdated.)
  10. Does any one have wobble issues with the Ares I? It wobbles heavily when I launch it and gain some speed. Any help appreciated!
  • Create New...