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editor99

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Everything posted by editor99

  1. I had the same error for the UHD textures. Unzipping with 7-Zip works, weirdly. Not a site suggestion, but could you include optional KSCSwitcher configs so that we can see the launch sites from the space center view?
  2. I’m having problems reaching orbit with Mercury-Atlas in KSRSS Reborn (2.5x): - LV-3B + Mercury Crew Module (https://github.com/friznit/Unofficial-BDB-Wiki/wiki/Atlas) - PVG (mechjeb): 28.29 inc, 0.5/s pitch rate @ 50m/s. Periapsis is set to 80km. - Booster Skirt Jettison: I have experimented with 3.3, 3.5 and 4g via auto jettison, and tried manually staging roughly @ 4 TWR as per the chart (https://github.com/friznit/Unofficial-BDB-Wiki/wiki/Atlas-Payload-Performance) The closest I have gotten is a sub-orbital trajectory to Congo, and the biggest factor regarding performance seems to be the timing of the staging. Any tips? / Will Atlas update affect performance?
  3. Hey there. I'm having trouble starting KSP suddenly. KSP: 1.12.5 Mods Installed (w/ CKAN, KSRSS has not had updates since initial install): Player.log: https://file.io/bszbAquOQ9xG I have tried multiple times to produce logs but Crash_... folders are completely empty. I found logs from previous crashes, if that might be of use: https://file.io/HUDKSaoLawKe Cheers.
  4. https://drive.google.com/file/d/13SsjK8Eu8ck5CL-Lyb7R98JaKtkeWsQ4/view?usp=sharing (KSP.log) https://drive.google.com/file/d/1nRZO_8yHeMIjX29INzS1xGxZ0LudWTh-/view?usp=sharing (Player.log)
  5. player.log https://drive.google.com/file/d/1OJ4ue8XqTF2r6wTJXNd0ZR7Y3KhIr7by/view?usp=sharing A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/edito/AppData/Local/Temp/Squad/Kerbal Space Program/Crashes (C:\Users\edito\AppData\Local\Temp\Squad\Kerbal Space Program\Crashes\Crash_2022-10-23_094751427) https://drive.google.com/drive/folders/1v8tYvfxTROE_YlR4FnR00xzKkDzd8yOl?usp=sharing I'm currently trying to identify the mod(s) that cause this crash, but I have no idea what it could be.
  6. Quick question, is ksp++ still included in the mod?
  7. Q: How does a orion drive not blow itself up, what about the explosion caused by the bomb? Or shrapnels and/or shockwaves from the explosion? (Shockwaves apply only when launch)
  8. Yeah but before I updated B9PW, It wasn't like that. Should I provide you with a log file?
  9. I have a problem with my textures: https://i.imgur.com/gbswulZ.png It's shiny. it's just a shiny panel... Is it intentional?
  10. A recent issue/bug was discovered when I was testing the config. weird line things were appearing. And a saturated circle was forming around scatterer's water. I removed it at the cost of AmbientOcclusion being removed. Still, it's a temporary fix, I'll try to add the effect back when I can find a solution. Before that, I'll keep it removed. Fix: Removed Module Ambient Occlusion from the main config file. EFFECT { name = AmbientOcclusion Intensity = 2.57861638 ThicknessModifier = 0.0628930852 As of haziness, It does kinda look a bit smoky and foggy... I'll put up a poll, and uhh I'll proceed accordingly
  11. Release Alpha 0.2 7/11/2021 -Fixed *line* issue -better performance Github: https://github.com/Gteditor99/Editor99-sTUFXPROFILE/releases/tag/0.2
  12. Editor99's TUFX Profile (Download at Github) Dependencies: TUFX and It's associated dependencies. (Recommend CKAN) INSTALLATION: 1. Copy Editor99'sTUFXProfile.cfg to /Gamedata/TUFX/Profiles 2. Have fun -MIT License Github: https://github.com/Gteditor99/Editor99-sTUFXPROFILE
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