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VTOL Frog

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Everything posted by VTOL Frog

  1. Yeah your reasoning for the omitted parts makes sense to me, it is SIMPLEfuelswitch so a more minimalist design/reduced clutter is the idea. There are other mods for those that want all the options. If you wanted to make an optional config for all LF tanks that might be kind of nice, as it would extend to mod LF tanks as well. I skimmed some older pages before posting and realized this had been addressed. Did the community config extensions/library idea ever come to fruition? I may try my hand at making a config for monopropellant and some mod fuels that I could contribute. I also wanted to say (as someone with no coding experience and who has recently started tinkering with MM patches) I greatly appreciate your extensive comments and examples. They have helped me wrap my head around module manager a little better! o7
  2. just double checked and you're right, everything but the big-s delta wing is missing the fuel switch
  3. Hey @Nils277, awesome mod! Great work on all the modeling/textures/animations, I've really enjoyed using these parts so far in my career. I noticed a little mixup with the inventory tank parts tho(stock inventory system), the models are swapped. For anyone interested here is a MM patch to swap the models for these two parts. Careful adding this to existing saves, it will mess up any existing craft using these parts. @PART[KKAOSS_INV_FuelTank]:NEEDS[PlanetarySurfaceStructures]:Final { @node_stack_top = 0, 0.78125, 0, 0, 1, 0, 1 @node_stack_bottom = 0, -0.78125, 0, 0, -1, 0, 1 @MODEL { @model = PlanetaryBaseInc/BaseSystem/Parts/Cargo/storage_Inv_small } } @PART[KKAOSS_INV_FuelTank_small]:NEEDS[PlanetarySurfaceStructures]:Final { @node_stack_top = 0, 1.5580, 0, 0, 1, 0, 1 @node_stack_bottom = 0, -1.5580, 0, 0, -1, 0, 1 @MODEL { @model = PlanetaryBaseInc/BaseSystem/Parts/Cargo/storage_Inv } }
  4. The big-s wing strake has LF but was missed by this mod, so I added it to the Add_LFO_to_LF_tanks.cfg parts list // For some parts that have LF on them, add the option to switch to LFO. @PART[miniFuselage|noseConeAdapter|wingShuttleDelta|wingShuttleStrake|mk2FuselageShortLiquid|mk2Fuselage|mk3FuselageLF_25|mk3FuselageLF_50|mk3FuselageLF_100]:FOR[SimpleFuelSwitch] { MODULE { name = ModuleSimpleFuelSwitch } MODULE { name = ModuleSwitchableResources resourcesId = liquid_fuel_only displayName = #SimpleFuelSwitch_LiquidFuel selectorFieldName = #SimpleFuelSwitch_fuelTypeLabel isDefault = true RESOURCE { name = LiquidFuel amount = #$/RESOURCE[LiquidFuel]/amount$ maxAmount = #$/RESOURCE[LiquidFuel]/maxAmount$ } } MODULE { name = ModuleSwitchableResources resourcesId = liquid_fuel_oxidizer displayName = #SimpleFuelSwitch_LiquidFuelAndOxidizer selectorFieldName = #SimpleFuelSwitch_fuelTypeLabel RESOURCE { name = LiquidFuel amount = #$/RESOURCE[LiquidFuel]/amount$ @amount *= 0.45 maxAmount = #$/RESOURCE[LiquidFuel]/maxAmount$ @maxAmount *= 0.45 } RESOURCE { name = Oxidizer amount = #$/RESOURCE[LiquidFuel]/amount$ @amount *= 0.55 maxAmount = #$/RESOURCE[LiquidFuel]/maxAmount$ @maxAmount *= 0.55 } } -RESOURCE[LiquidFuel] {} -RESOURCE[Oxidizer] {} }
  5. I'm sure this has been done many times before, but tomorrow's Virgin Galactic flight got me inspired to make my own SpaceShipTwo It's all stock with some custom flags. There is some part clipping to get the thrust and dV I wanted while still looking as close to the real thing as I could get. My photoshop skills aren't great but I think the kerbin galactic logo turned out alright If there is any interest in the craft file or flags I could throw them on kerbalx. Enjoy! some more screenies
  6. Here is my Fold-A-Rova A science gathering rover with a wide wheel base for stability in low gravity It folds up(thus the super creative name) and can be squeezed into a 1.25m fairing pretty easily. Requires a little EVA construction for the bumper rack and boxes. It handles really well! usually my rovers just flip if I try to corner at high speed a couple more shots
  7. I found a minor issue when using SSPXr and MKS. The SSPXr cargo containers can't store materials kits when disassembling parts, they are missing the module USI_ModuleRecycleBin. This patch fixed it for me @PART[sspx-cargo-container*]:NEEDS[USITools]:FINAL { MODULE { name = USI_ModuleRecycleBin } } Thanks Nertea for all the awesome mods!
  8. @linuxgurugamerI think this mod is also dependent on toolbar control. I tried a fresh KSP install with just part volumes and the listed dependencies and the main menu was broken (no part volume button at the bottom, none of the regular menu buttons were working). I installed toolbar control and everything worked normally. Great mod! Thanks for all your work on this and your plethora of other projects
  9. haha yes! couldn't have done any better myself
  10. Easy! Just a kerbal with a jetpack I dunno where you'll find any flies tho
  11. Exactly, a jet powered levitating amphibious fly killing machine Thanks for the warm welcome everyone
  12. um.. the basilisk lizard kinda needs a runway.. and its kinda like a frog. does that count?
  13. I've been playing KSP off and on for a long time, I think KSP was on version 0.17 when I got it, but I guess I never joined the forums. I recently got back into the game so I thought I would say hullo! I'm currently playing a career with MKS and OPM for the first time and really liking it, they add so much to the game!
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