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Everything posted by funnelton
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Developer Insights #11 – Engine Exhaust Visual Effects
funnelton replied to Intercept Games's topic in Dev Diaries
darn also didnt they show the exhaust of the orion drive before? -
Developer Insights #11 – Engine Exhaust Visual Effects
funnelton replied to Intercept Games's topic in Dev Diaries
OOOOOH hey also random question where did everyone get those ksp 2 animation style avatars?? -
seems like I gotta get TUFX!
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Hah! I've seen Charlie Chaplin's modern times once... TUBM uses some sort of life support mod
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Campaign with Story
funnelton replied to dresoccer4's topic in Prelaunch KSP2 Suggestions & Development Discussion
Why not do something like in the original ksp where you can find an sstv on duna and other stuff everywhere else? I hate this image, its so creepy -
half of the planets are missing and the vab isn't implemented yet I wish for no school I just wanna say that would be interesting for a planet, one that you cannot make a reusable lander for cause it sinks half way in the planet
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Dead planet?
funnelton replied to funnelton's topic in Prelaunch KSP2 Suggestions & Development Discussion
okay i found this again and i found an image showing what i meant in the outer wilds version it looks like it still have some of its mantle, what i meant is just the crust with massive holes in it -
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
funnelton replied to Nertea's topic in KSP1 Mod Releases
seems like I can start building my inkernational space station -
[WIP] Nert's Dev Thread - Current: such nuke, wow
funnelton replied to Nertea's topic in KSP1 Mod Development
its the most beautiful thing I've ever seen reminds me of the biosphere in montreal 80m parts when -
Yes! TUBM tried to use parachutes to land on a non-atmospheric planet once.
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
funnelton replied to Gameslinx's topic in KSP1 Mod Releases
Erm... question, does someone have a patch for OPM? Thanks.- 2,841 replies
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diet sus
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[WIP] Nert's Dev Thread - Current: such nuke, wow
funnelton replied to Nertea's topic in KSP1 Mod Development
Personally, you should just finish the 2 1.875m base frames and the docking ports (also I thought that was already fixed on restock or is there a new 1.875m docking port I didn't see?) Then release it for 1.12.2 and go relax! You definitely deserve it.