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Aegrim

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Everything posted by Aegrim

  1. I don't remember those lights having glare
  2. Nm, I made one that responds a bit better. http://i.imgur.com/M78F0g7.png
  3. Tried it on some more planes and they're still pretty unresponsive. Can somebody upload a craft that uses these wings for me to test in my ksp to make sure it's not a mod thing?
  4. Using stock, how's this look? http://i.imgur.com/tjg6mUi.png
  5. http://i.imgur.com/EEry4Vn.png Any idea why this thing doesn't pitch very well? It rolls fine, it yaws fine. But it can't pitch for crap. I think it might be those control surfaces used in the rear wings, I need to test this beautiful wings on more designs.
  6. Actually deleted the mod, then read this and decided to bother to do it. Got them down to like .2 of a second out
  7. Argh I love this mod but once you get to sending stuff to other planets, my orbits just aren't perfect enough. By the time my probes get to jool all my sats are out of sync and don't have 100% coverage anymore. The amount of house keeping on the relay sats is just too much for me to stomich. I wish I could just set them to perfect their orbits by themselves so this doesn't happen.
  8. Argh I installed Kopernicus with its EVE and planetshine profiles, but it shot my FPS so I uninstalled it and placed my backup EVE installs etc back and now the cloud flickering from orbit has reappeared. No Idea how to fix it since I fixed it by changing the post processing alpha to 78 like that guys screenshots, but it's still set as that now but still does it.
  9. You should make this work with the multi player mod, so we can design our own fighters and fight each other. I made a server to do just this but the found out the weapons don't work over MP
  10. Do an Apollo style mission before going anywhere else whenever there's a new feature to incorporate into it. Also even though I'm in sandbox I try to follow a tech progression and send basic probes and orbitors then rivers. Then maybe have one big manned project because I'm not a fan of sending kerbals beyond the mum in one tiny command pod.
  11. The word he's looking for then is "gamey"
  12. I hadn't thought about kids. I guess it'd have to be a realism option. Or you'll have to keep an old version for him.
  13. What this guy said. Or editor extensions mod.
  14. Terrain level of detail at the moment kind of spoils rovers. Can't blame them though, it would take a ton of work with procedural terrain to make it better.
  15. Yeah I've pretty much decided to land on this island thanks, rover reaches Jool SOI in 362days.
  16. I don't actually need a strip to land on just a flatish area, I specifically made it a vtol ssto for this purpose.
  17. So my Laythe mission is almost fully constructed, and my rover for scouting landing sites is on it's way. But since my lander and rover can only visit one Island I can't make my mind up on which to visit. I want to pick either one with the best views, or a one NASA would pick but I don't know what criteria they'd go by to pick it (would they ask geologists?). I'm thinking either the far western island because of it's lakes, or the far north eastern island or the one just to the south of it because they have some nice craters.
  18. Just made this bad boy today while I wait for interplanetary missions to get to their destinations.
  19. I built my first mum base next to one of the munoliths inside the large crater. Enough flat room to satisfy most people.
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