namreK haidebeJ
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Everything posted by namreK haidebeJ
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
Makes sense. If he was allowed to fly one of those...well, let's just say he'd probably get stranded way farther out than Vall. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
What happened to Jeb? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
Isn't everything 1/10 of real scale? Wouldn't the Kerbal speed of light be slower? I accelerated to slightly slower than 1/10 real light speed and got to Nova Kirbani in a few Kerbal years. However, switching to Earth time and going just shy of light speed, I arrived way too early. It only took a few weeks or something like that. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
What does this mean? NullReferenceException: Object reference not set to an instance of an object ProtoVessel.CreateVesselNode (System.String vesselName, VesselType vesselType, Orbit orbit, System.Int32 rootPartIndex, ConfigNode[] partNodes, ConfigNode[] additionalNodes) (at <cd473063d3a2482f8d93d388d0c95035>:0) Blueshift.WBISpaceAnomaly.createAnomalyVessel (Blueshift.WBISpaceAnomaly anomaly) (at <1811807d04274f308eba738829cdb708>:0) Blueshift.WBISpaceAnomaly.createRandomAnomaly () (at <1811807d04274f308eba738829cdb708>:0) Blueshift.WBISpaceAnomaly.CreateNewInstancesIfNeeded (System.Collections.Generic.List`1[T] spaceAnomalies) (at <1811807d04274f308eba738829cdb708>:0) Blueshift.BlueshiftScenario.checkForNewAnomalies () (at <1811807d04274f308eba738829cdb708>:0) Blueshift.BlueshiftScenario+<handleAnomalyChecks>d__47.MoveNext () (at <1811807d04274f308eba738829cdb708>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Blueshift.BlueshiftScenario:FixedUpdate() -
Buffalo 2 Modular Space Exploration Vehicle
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
Will the IVAs have support for RasterPropMonitor? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
The Konstruction mod has special docking ports that allow you to remove the ports and fuse their parent parts together as if they were assembled at the KSC. Maybe something similar to that could work. -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
Sorry for the late reply, I removed the DockRotate module from the strongback, and in a desperate attempt to preserve its rotating capability, I have been experimenting with robotics parts. Or maybe the strongback could be a giant hinge, or I could edit a stock part to make an ultra-powerful servo to move it. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
The same thing happened to me but it was as soon as I switched to the jumpgate after viewing the tracking station. I don't think docking port drift would cause that Krakening that quickly, would it? -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
I did everything you said, but the strongback now just kind of "pops" out of position and stays there, not rotating up. It sinks into the launchpad and destroys the nosecone in the process. -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
I do have DockRotate installed, this is what I mean by it clipping through https://imgur.com/a/jDYbTfz -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
I can't get the Strongback to work no matter what I do. The arm just goes limp when I rotate it and the ship ends up clipping through, or the arm rotates too far back. -
[1.12.x] IXS Warpship & Spacedock Redocked
namreK haidebeJ replied to linuxgurugamer's topic in KSP1 Mod Releases
I installed it manually and it worked as normal, right now I'm removing mods installed after this mod one by one to see if the texture comes back. Edit: I just ran the full modded install again and the texture came back! This is weird. -
[1.12.x] IXS Warpship & Spacedock Redocked
namreK haidebeJ replied to linuxgurugamer's topic in KSP1 Mod Releases
Sorry, try now https://drive.google.com/file/d/1S9LyZCQrfQO9nEEZZkYqY-dcVNVyvvEw/view?usp=sharing -
[1.12.x] IXS Warpship & Spacedock Redocked
namreK haidebeJ replied to linuxgurugamer's topic in KSP1 Mod Releases
Oh right here: https://drive.google.com/file/d/1S9LyZCQrfQO9nEEZZkYqY-dcVNVyvvEw/view?usp=sharing -
[1.12.x] IXS Warpship & Spacedock Redocked
namreK haidebeJ replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi, any idea what's causing this? https://imgur.com/a/9sqRzAP -
[1.12.x] Far Future Technologies - August 23: new engine!
namreK haidebeJ replied to Nertea's topic in KSP1 Mod Releases
I don't know what was happening, I reinstalled all of the mods I'm currently using as well as KSP itself and everything works as intended now. -
[1.12.x] Far Future Technologies - August 23: new engine!
namreK haidebeJ replied to Nertea's topic in KSP1 Mod Releases
The fusion engines/reactors as well as the Dirac and Fresnel engines spam errors and glow red if I try to place them, and ModuleManager says that "FarFutureTechnologies.dll" is a "broken .dll". It also breaks the Wild Blue Industries Omni Storage and Servo GUI. There are no errors I could find in the console or log besides ModuleManager's incessant whining about the .dll being broken. Has this happened to anyone else, and is there a way to remedy it? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
What does OmniStorage do? It doesn't seem to do anything for me. If I click on the button that says "Omni" nothing happens. Sometimes there isn't even a console error. Does it have any dependencies? I might be missing one. I have WildBlueTools, Kerbal Actuators, and Classic Stock Resources already. **Disregard this, the problem was Far Future Technologies causing some funky stuff.** -
When using Galaxies Unbound, Kopernicus, and Kopernicus Expansion, as well as the Kopernicus watchdog (which I thought was supposed to fix this?), When landing on a planet, if a Kerbal on EVA strays too far from their landing craft, they will clip into the ground and go poof. Is there a way to fix this?
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Whenever I try to change the configuration of a module in the editor, I get a "NullReferenceException: Object Reference not set to instance of an object". I also can't open the servo GUI on any KerbalActuators parts, and the whole Omni configure resource system seems to be bugged out. It used to work, but now the window won't even pop up.
- 3,509 replies
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- pathfinder
- colonization
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Is there a way to move the system further away? Something that could be changed in the configs?
- 476 replies
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- totm april 2023
- kopernicus
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Get your periapsis below 8km and once you reach periapsis, the game might hang for a second then punch the throttle to escape. That worked for me, but you will have to time it perfectly because you can't open the map to see where you are along your orbit.
- 153 replies
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- totm aug 2021
- system adder
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
No, I am using 1.12.2 and will continue to stay on it as to not break any mods I have installed. Honestly I didn't think much about 1.12.3. I just did that, I did a fresh install, normally I do that every so often in modded games. Could the kraken be a Kopernicus bug? It first happened when I viewed the ring in the tracking station and switched to it. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
It still won't work. If I fly through the gate, nothing happens, even with graviolium and/or a warp core on the ship. The button also says "LOC_BLUESHIFT_JumpGateSelectGate", I don't know if that's normal? A full ring also contracts in on itself like this: https://imgur.com/a/T5WdO9f -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
namreK haidebeJ replied to Angelo Kerman's topic in KSP1 Mod Releases
The Jumpgate isn't working for me, I have both in a very high orbit, one around Kerbin, the other Jool, and I cannot choose a destination gate. The button doesn't do anything.