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Everything posted by TheKosmonaut
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Your craft file needs permission in order to download. I would allow it to be accessed publicly if I were you, otherwise you'll have to accept people's requests for permission. Welcome to the forum, by the way!
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Proceeds to ban Lo Var Lachland for not adequately praising all moderators
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It is not up to the requirements that we stipulate. You at least need to include the license itself in the readme that is in the parent folder on Dropbox, as well as a license.txt/license.md (whichever you prefer, it varies from mod to mod) in the .zip folders. On this topic's OP itself, it is fine to just have "License: [insert name of license]". This is the standard that we try to uphold here on the forums.
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Hello, Tmasterson5! It appears that your mod(s) dont have licenses included with the downloads or on the post itself. Please see this post. You're welcome to add your link back once you do have a license included.
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KSP Weekly: Watch out for the Asteroids!
TheKosmonaut replied to SQUAD's topic in KSP1 The Daily Kerbal
I have been there, too. These days, I rarely play the game anyway. I work about 50-60hrs/wk so getting time for anything other than my own family and getting a shower and ~6 hours of sleep in. That said, I tend to have a pretty specific set of mods to go through (RO/RSS) so it's a long process but it's one I have almost completely memorized so setting up a fresh install takes <40 minutes usually. -
KSP Weekly: Watch out for the Asteroids!
TheKosmonaut replied to SQUAD's topic in KSP1 The Daily Kerbal
If that literally takes up all of your attention and time then I dont know what to tell you. It's not actually rocket science. -
KSP Weekly: Watch out for the Asteroids!
TheKosmonaut replied to SQUAD's topic in KSP1 The Daily Kerbal
I don't disagree with that, but, I think it'll be forever unfair to compare what Stock parts are to the mod parts catalogue we are blessed with in the KSP community. Personally speaking, I have given up on stock parts altogether. That said, the vast majority of my play time is spent tweaking a RO launch vehicle for 1 2 9 10 hours days and my parts are the beautiful Bobcat engines or using VSR for the stock engines. At some point, I gave up on the idea of just complaining about muddled textures. -
KSP Weekly: Watch out for the Asteroids!
TheKosmonaut replied to SQUAD's topic in KSP1 The Daily Kerbal
Besides the fact that I think you linked to the same comment twice, I don't know why you're so affixed on textures, which are entirely replaceable. I, myself, hardly ever use stock parts anymore and I doubt you're a "purist" for stock parts, either. I've said it before, the parts are, IMHO, not the crux of this update. Rather, the whole mission planning mechanic seems to be the meat of it. It's just a bit unfortunate that we can't really see what *that* entails other than a couple of mentions here and there, and other things I've seen around. -
You might also want to look into the Discord instead, or hop on over to the IRC!
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@Just Jim oh, yeah I have .zip files for stock only builds of KSP all the way back to .14, I think. Keep them tucked nice and safe in my archives. I also have the modded versions of those saves on hand too. It's kind of heart-warming to see my earliest builds (they were so bad). Either way, those all make for great back-ups too.
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I usually have three versions of KSP on hand, 1. The RO experience. This is usually the super modded Realism Overhaul+RealSolarSystem build of KSP with all the works. 2. "Stock" Now when I say stock, I mean with a ton of mods like FAR, MJ2, PWings (b9 and crzyrndm), LS, tons of parts mods, pTanks (mostly because I don't like stacking ~2 tanks on the first stage when I can have one smooth tank. Basically a run-of-the-mill modded save. 3. Bone stock This is a stock version of KSP where I run for bug reports and testing, sometimes I'll add a mod in as to double check a problem I'm having. This is usually when Experimentals are running though.
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What a handy mod, @taniwha! Congrats on release, I'll need some worms to get, though.
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Flying Higher: A KSP Mission Report
TheKosmonaut replied to StupidAndy's topic in KSP1 Mission Reports
The topic has been closed, per OP request. If you wish to have it reopened, @StupidAndy, feel free to let us know.- 7 replies
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Funnily enough, I am pretty sure something similar is said in Invader Zim. Also, sure.
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Hello, This thread is veering toward a darker side, a darker side that people like me dont like. I offer you all torches and candles so that it may be brought back into the light. 1. Above all things, continue to be civil. 2. If you feel that something *is* violating a forum rule, do **not** attempt to moderate it yourself, the report button is your friend. 3. Try not to push things into a political argument, though some links here go to political areas, try not to say "OH THIS GUY SAID IT SO IT BAD." or something to that effect. 4. Praise me as your oppressive benevolent overlord friend.
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Hello @zhuez and welcome! Hope you enjoy your time here on the forums.
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I look forward to having a Jebediah Kerman outfit in the next update to GTA: Online
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1.3 Gibberish in contracts
TheKosmonaut replied to Daveroski's topic in KSP1 Technical Support (PC, modded installs)
Wow. Ok. Enough with the snippiness. There's no need to be overly pedantic or antagonistic. @Daveroski could you show us what the player.log says (if you're indeed in MacOS, I'll assume you know where that is) -
KSP Crashes on Startup
TheKosmonaut replied to JMin1130's topic in KSP1 Technical Support (PC, unmodded installs)
Ok, before I go any farther... did you try a restart of the computer? Like, tell it to turn off, wait a couple of minutes, then start it back up? I would get that same Exception on MacOS and every time I did the power cycle it would fix itself.