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BigFatStupidHead

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Everything posted by BigFatStupidHead

  1. I think the problem with adding propeller sounds is to what part do you add the sound? As the engines are not one part, each component can be used for many different purposes. If I built a rover with rotor driven wheels, it would be peculiar to have it making chopper sounds. Likewise, a lander with unpowered blades on it for descent also shouldn't be making those noises. Not a simple piece of logic, I think.
  2. Also, and this is a subtlety even overlooked by pros, make sure that the blades are set to 'deployed.'
  3. It is theorized there was a brief time in Earths history, before the rise of chlorophyll and free oxygen, when the seas were dominated by purple bacteria. Earth was a purple planet. Doesn't that suggest something really interesting about Eve?
  4. Will it succeed as a good game? I hope so. Will it succeed in getting my money? Probably. Will it have any other measurable form of success? If the first two are true, then I really don't care.
  5. This is very exciting! It reminds me of all the innovative mods that showed up when part heat first showed up with radiators, insulators and ways to deal with the bugged NERV's. Yours had heat pipes, as I recall. I really liked those heat pipes.
  6. I can honestly say I have absolutely no idea how many hours I've spent in KSP. I started playing in 2012, always had an active game, but never transferred to steam for something to count for me. I'm sure it's less than 10000. Seriously, it has to be less than that.
  7. Another part of the problem is the stock rover wheels are set to "glue" by default. If you play around with their settings, you can get your rovers doing some awesome drifts rather than the flip-splat we all know too well.
  8. I believe the KSP difficulty hierarchy goes something like this: Rockets, airplanes, ssto, then helicopters. They are tricky but you'll get there.
  9. KSP has inconsistent terrain levels on low or medium terrain detail. I recommend leaving it on HIGH wherever possible. Basically, this is a bug with KSP, not Bon Voyage. Maybe get your GPS coordinates from the base and directly input that into the Bon Voyage GUI?
  10. I have refined my opinion on what is occuring. I think it is getting confused and hanging when the recycler encounters a tree node with anything surface-attached. Problem occurs with the new craft I just added to the repo when the recycler attempts to open the tree node with all the surface-attached greebles and doodads. The only other correlation is both parts it freezes on are fuel tanks modified by ConfigurableContainers. (I use the full version)
  11. I have a ship I want to recycle. When I click the recycle button, I use the GUI to open the nodes to navigate to the ship I want to recycle. However; when I attempt to open a node 5 deep, KSP freezes and I have to restart it. I will investigate for repeatability on other vessels. It seems it may be related to the way this ship is designed, as I can go very far in the other direction in the tree with no freezes. I have a pair of nosecones surface attached that may be confusing it. I'll upload the ship for you to take a look at. Here is the ship. It crashes freezes and requires a restart of KSP any time I attempt to open the Rockomax X200-32 node. ...hopefully you have the breaking ground expansion...
  12. This is a very fine revamp, but I think the nodes are configured backwards. With help from the fantastic NodeHelper, I generated a fix for the backward nodes on the cockpit. Just replace the relevant sections in Ares-Cockpit.cfg with the following. node_stack_trailer = 0.0, -0.65, 0.51, 0.0, -1.0, 0.0, 1, 1 node_stack_top = 0.0, -0.55, -0.63, 0.0, 0.0, -1.0, 1, 1 node_stack_bottom = 0.0, -0.36, 0.855, 0.0, 0.0, 1.0, 1, 1 node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0, 1
  13. @DStaal & @allista A way to deal with this is Nertea's Dynamic battery storage mod It is designed to compensate for time compression and the electrical oddities therein. But what actually brought me here today; I've been having some freezes when using the recycler. Does it have some problems when digging too deep into a vessel tree?
  14. Hey! I just started playing the new version. Your timing is impeccable!
  15. Hard to say for sure. Maybe post some pictures, or post the craft for us to check out? Also, are you running any mods?
  16. These are some good improvements. I'm looking forward to playing 1.9!
  17. We had quite a good discussion a while back about this over HERE. This was before shrouds came out, so they may make a world of difference.
  18. Doesn't setting the rotation gizmo to absolute work for you? I've never had a problem with mismatched angles when I've used it.
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