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Everything posted by Climberfx
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
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OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
Maybe. So much to do first. But i'm on other project these days... The Tower House. -
OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Chegou a 11k de download do mod (no Curse) e desse vez antes do fim do ano! huhuhulll. Sem falar nos mais 700 no Spaceport, que logo chega no 1k também. Tem mais uns 750 no Orangedox também. Logo retomo desenvolvimento, por hora estou em outro projeto, a casa torre. -
OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
Updates: Displays for Life Support (TAC). Displays for Battery and Fuel undergoing too. (analogs) Prograde, retro, normal, antinormal, target, etc too. Display blue above gear and light indicators will have TWR, dV, Time to, etc. (Digital) -
OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Update 0.6.5 com Funcional Cockpit Panel. -
OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
Update 0.6.5 with Functional Cockpit Panel. -
[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Update 0.6.5 with Functional Cockpit Panel.- 211 replies
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OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
Done, for the cockpit window C. Will be on next update! Redone intakes nose faces too. -
OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
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OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
Light update on Cockpit Window type 3. -
Ahauahuhauhauhuahua, to me matando de rir aqui. Aspargos, ahuahuhauhuahuahuau Cebolinha, ahuahuahuhauhuahuhau Mano, depende muito de cada caso, o Aspargatus tende a ser mais eficiente, mas se não tiver TWR suficiente, não vai funcionar. Ai tu vai para o por camadas. Por que mais eficiente no aspargatus? Por que tu tende a precisar de menos motores, o que deixa o geral mais leve, ai gasta menos dV. Asparagus é quando tu põe tanques extras do lado, que são sugados primeiro, antes dos principais, e quando vazios, tu ejeta para deixar tudo mais leve e ganhar dV extra. simples assim. Sem ejetar o motor. Mas depende muito, pois se tu tiver em Atmosfera, vai acabar gerando mais resistência aerodinâmica, o que pode ter efeito contrário, gastar mais dV. Já no vácuo, sempre é vantagem. Já no caso do camadas, cada tanque/estágio leva seu próprio motor. É o convencional. Exemplo de camadas, os foguetes da SpaceX. Exemplo de Aspargatus, pode ser o próprio ônibus espacial, com seu massivo tanque laranja principal, que alimenta os motores do ônibus, que queimam em paralelo com os dois sólidos. Ai no fim, ele ejeta o laranja, mas os motores continuam queimando com o combustível interno do Ônibus. Agora volta lá e descasca umas cebolinhas pra por no Aspargo!
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Evolving on Resources display.- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Cheers pilot! Soon to have update with cockpit panel release.- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Yep @MoonstreamInSpace. You need to install only the Dll from firespitter. You can find his Github using a simple google search with the keywords firespitter Dll Ksp. Probably in the next update, but maybe in the other subsequent one, i will remove this dependency from it and incorporate the on Omicron Mod. But for now, is just that way. Good flights... link: https://github.com/snjo/Firespitter/releases You only need the DLL in sub folder Firespitter/plugins- 211 replies
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OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
Out of oven another development episode of Omicron. Hope you all enjoy . -
[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Coming out another episode from Development of Omicron. I hope you enjoy.- 211 replies
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OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Saindo do forno mais um vídeo de desenvolvimento do Omicron. Espero que gostem, logo tem release com os avanços... -
[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
More Updates! Speed and Altitude now finished, Apoapsis, Periapsis, vertical and horizontal speed indicators, will have a logarithmic analog vertical speed too soon. Escape and atmosphere indication, vtol attitude control and vtol engines know use proprietary Omicron Mod, Comm, RCS and SAS done! Throttle done. Code for implementing all the stuff i'm using with other mods to inside Omicron mods evolving. And so much more done. Still a lot to do yet, but will release soon partial update. To do, battery, fuel, break, lights, gears, vtol on off, air/rocket indicators, etc...- 211 replies
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OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
More Updates! Speed and Altitude now finished, Apoapsis, Periapsis, vertical and horizontal speed indicators, will have a logarithmic analog vertical speed too soon. Escape and atmosphere indication, vtol attitude control and vtol engines know use proprietary Omicron Mod, Comm, RCS and SAS done! Throttle done. Code for implementing all the stuff i'm using with other mods to inside Omicron mods evolving. And so much more done. Still a lot to do yet, but will release soon partial update. To do, battery, fuel, break, lights, gears, vtol on off, air/rocket indicators, etc... -
OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Painel em funcionamento evoluindo... -
OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
Some more pics in action! -
OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
Updates: Here how it is going. Normalized Altitude done. In between other things too. (like evolved on pointers for Navball, but not finish it yet.) Next the same for Speed, than Ap and Pe when in orbit condition, and the list go on. Update 2: Speed done too. -
[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
You and a bunch @Cdodders . But has nothing to do with it. So, manage to solve the puzzle that is digital numbers on mod. Thanks to @Fengist and his good soul. Here his marvelous share that i custom it on Omicron. Thank you Fengist! Here how it is going. Normalized Altitude done. Next the same for Speed, than Ap and Pe when in orbit condition, and the list go on. Update 2: Speed done.- 211 replies