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Climberfx

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Everything posted by Climberfx

  1. Exactly. The process to bring KSP parts to modelling or as reference in Maya é using the Blender MU importer and than exporting from Blender as OBJ. But to put a Maya model/part in KSP, you only use Maya export to FBX (or Obj too, but i prefer FBX here) and import it to Unity them export .mu in Unity. Cheers
  2. Sorry man. I wold love to update but my work is taking me full time. With lucky, Christmas may bring some news... Cheers
  3. Hey man, how much bigger you wanna the cargo bay? You wanna the one with more fuel and flat floor or the other one with more space, less fuel and a rounded floor?

    Is it twice the size of the biggest one? (actual sizes big one = 1.5m, medium = 1 m, small = 0.5m)

    I can suggest a 2m or a 2.5m one.

    1. BGYT

      BGYT

      less fuel, rounded, 1,5x-2x longer and open

    2. Climberfx

      Climberfx

      You mean no cargo upper doors like open? like convertible?

    3. BGYT

      BGYT

      no door

       

  4. Ok man, you convince me, but at the moment I'm on a hard daily work load. 16h daily, doing campaign. So, after that I may start again evolving in Omicron mod and do it for you. Please, be patient. Cheers.
  5. You need to give me more information so i can be convinced that putting more than one together, back to front is not enough for you.
  6. Omicron chega aos 8.000 downloads do site Curse. (sem contar os download via dropbox, que são bem menos) Huhuhuhul!!!! Sei que estou no devo de atualizações e finalização do mod, mas ele já é utilizável e ainda tenho muito carinho por esse meu mod e pretendo sim terminá-lo. Aos pacientes e admiradores, meus agradecimentos. Vamos que vamos!
  7. Talvez memória de placa de vídeo? Tenta baixar as configurações de vídeo.
  8. No. The parts need to be compatible each other, like the stock docking ports size with mine. And other parts, like mk2 and egg, etc. But i'm studying doing a space pod with interiors, and with it maybe a bigger docking port size. Aesthetics. Cheers.
  9. Yes, i'm here! That's true! There are others in brazilian subforum that engage into mods too, but i believe mine is the most complete yet, thought it still not finished, you can play with it in 1.4.x.
  10. Will be next, after i finish normal mapping, config file and Unity export for Legs, rocket and rocket adapter + Griffins.
  11. Screen Shot 2018-07-08 at 3.57.01 AM by Rafael Valle, on Flickr
  12. Hello! I'm having a strange behaviour on particle emissions. It get intermittent emissions, and i wanna it to be stream smooth jet of particles, like a oven flame. I believe that could be a Unity problem, but is there a way to get the result i'm locking for? Config:
 Here a Youtube showing how it is now. And here a example pic of what i wanna it to be: I already try increase density, emission, energy, and it won't change solve it. Please, if anyone can help, i appreciate. Thank you!
  13. Would be lovely to have some of those shader parameters animated by ship age/use, like have a second diffuse color to show the reentry burn effects...
  14. Thanks Jesuit. So, hello Jaki. Lets see if i can help. What is your machine configuration, and try to install one plugin that my game requires at a time, launch the game and let me know witch one crash your machine. The ones that my parts need are: -ModuleManager; -KSPWheel; -Firespiter (only the dll); Some more that helps the use; -MechJeb; -SmokeScreen; -TakeCommand; It use too ModuleMirror.dll, but this one is included with the game. So, first, try to install the 3 modules needed, one by one, executing the game. If it work,you put Omicron. Let me know. Cheers!
  15. Oh G..., i was out for a long time, and come back thinking things are all almost fixed from KSP side, but i see they are not! Sorry man to disrupt you with my silly posts. I saw the older post, only confused by that being for other reason.
  16. Hey dear @linuxgurugamer, i was trying Omicron updates on 1.4.3 of KSP, and besides the compatibility error message that i ignore, when i launch my vessel on SPH, it show no pilot, that i put in command seat of Omicron on hangar, but when i recover the vessel, it show the Kerbal back from it. But in the runway, it show no kerbal on it, even making a search inside of it. But is no rush.
  17. Omicron está 1.4.3 compatible. Estou retomando aos poucos o desenvolvimento do projeto, então aguardem novas!
  18. Hello science/space lovers. I'm partially back, fixing somethings and doing some other new ones. Just hours ago i discover that it still work on 1.4.3 (with the temp fix of modulemirror.dll, on first post). So i update the thread to show 1.4.3 compatibility. Keep tuned.
  19. I'm super busy in my work, so, as soon as i can get it! Will is not the problem. lack of time is. But i believe it will be soon updated! Cheers!
  20. So se for imagem de telescópio ou de alguma missão que esteja lá com camera, pois o Elon já falou que a bateria do carro não vai durar muito. Acaba bem antes de chegar lá... Acho que o maior dano no carro vem da mudança de super hot, para super cold. Sabendo que eles não fizeram nenhum tratamento especial em nenhuma parte do carro, foi praticamente original para o espaço, salvo a inclusão das cameras e suportes e mais o mini carro com o mini astronauta, mais o astronauta dummy, será um bom laboratório e marketing para a Tesla...
  21. Deixa uma raça alienígena encontrá-lo, vai que eles curtem a piada e resolvem mandar o carro de volta com uns upgrades e manual instruções passo a passo. ahauhauhuahuahuhauhuaaua
  22. Pra mim, é de verdade. Estava vendo o stream online do carro com segundo estágio em orbita da terra, vi o lançamento do Falcon Heavy e tudo mais, sem falar o monte de pessoas que filmou o lançamento. Mas claro, sempre existiram os que duvidam da autenticidade, como ainda existem humanos que não acreditam que o homem pisou na lua. Enfim. conheci muitos descrentes em São Paulo capital. Menos aqui em Curitiba.
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