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KSP2 Release Notes
Everything posted by Climberfx
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
One more review for Omicron, this time comes from Italy. Thank you Alberto. Coming back to production soon...- 211 replies
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OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Achei mais um review do Omicron, desta vez vem da Itália. Hhuhuhulll. Logo volto para continuar o mod, aguenta ai galera. -
Ih mano, não sei te dizer. Eu sempre to estudando, acho que na real é tudo mais ligado a quem você conhece, ou vem a conhecer, sua network. Então, fique perto do que gosta e das pessoas que tem afinidades contigo, se quer uma carreira, a construa sob uma base forte, parceiros fieis e preferencialmente amigos. O resto é consequência. Mas acho que com as especializações, tua chance de embarcar em grandes empresas, multinacionais começa a se tornar uma realidade. Boa sorte.
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Que tal um tesla 3?, ou para os fãs de fuscas e kombis, compra um protótipo VW i.D., tem similar do fusca e da kombi. Ambos elétricos e modernos.
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Multiple animations on a single part.
Climberfx replied to CaptainKipard's topic in KSP1 Modelling and Texturing Discussion
Well, i use this method (the one i showed) for a bunch of different types of animation, but not all. Never used this Color Animation Editor. So, have a try and let us know! -
Multiple animations on a single part.
Climberfx replied to CaptainKipard's topic in KSP1 Modelling and Texturing Discussion
There are some workaround for any material animation. When you got used, is super simple. I don't remember the link page, but you can find it with a goggle search. It include some edit on the anim file... Edit: found it: -
Multiple animations on a single part.
Climberfx replied to CaptainKipard's topic in KSP1 Modelling and Texturing Discussion
It works in Unity 5. I use it, i did all my mod with it. It have some minor B turns for emissives, but it works. -
Multiple animations on a single part.
Climberfx replied to CaptainKipard's topic in KSP1 Modelling and Texturing Discussion
You should give a look into ModuleResourceHarvester, and the stock drill configs, just because the stock drill have similar behavior, it must be extended to start the drill, otherwise the drill will not enable. -
Multiple animations on a single part.
Climberfx replied to CaptainKipard's topic in KSP1 Modelling and Texturing Discussion
Animate separate, you can do it on your 3D program, but it is better to animate on Unity. There you can have each animation on an exclusive channel. In the 3D program you have only one time line, so, you would need to do one animation for each step of time, like 0 to 5, 6 to 10, and then separate each on Unity, so, do in Unity is so much easier. Then to have the animations play simultaneous in KSP, generic animation stock don't do it. I use the animation module from firespiter, because it have a way to associate soundfx too. Hope that helps. -
Eu vejo eclipse total a hora que quiser, só fechar o olho, dá eclipse total da lua.
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OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Pois é, to curtindo esse programa, é muito prático, vou acabar usando para o trampo, pois tu criar fácil várias artes... Ai resolvi fazer o Omicron nele também. Pra criar. Mas logo volto ao andamento do Omicron. -
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OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
I was talking about that with JPLRepo from TAC LS, and he adjust that so, everytime a kerbal go eva, it refills his things. It's already working that way. -
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OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
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OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
- 211 replies
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Penso muito em fazer um game com física mais real, tamanho humano, para vr, jogar em primeira pessoa e tal, ter a mecânica dos planetas e gravidades de tudo relacionadas, veículos muitos, mesma modularidade possível no Ksp, mas me falta conhecimento e tempo (dinheiro). Mas quem sabe como hobby começou com mod para Ksp, com o futuro evolui para algo em VR...
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
That will be lovely. pm me.- 211 replies
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Climberfx replied to Paul Kingtiger's topic in KSP1 Mod Releases
Just showing you to know that my mod have special places to put US containers. -
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Teste das novas partículas do vtol. Soon.
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I believe that happens because i was using a particle form B9, and it was working only on red/yellow color before 2.7.1, so, when i put 2.7.1, i believe it got back all the colors and intensity of the original that i didn't new. So, i manage to made my own particle.mu, and know is all fine! Thank you any way! Here a pic from how it is now, using 2.7.2
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OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Valeu MkellerBR pelas palavras carinhosas. Que bom que está gostando. Ainda vem mais por ai, só sobrar mais tempo do trabalho aqui que vou completando o pacote. Ainda faltam muitos detalhes e terás boas surpresas ainda. Grande abraço.