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RawChicken

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Everything posted by RawChicken

  1. Here, try this calculator i made http://forum.kerbalspaceprogram.com/showthread.php/28177-Ion-engine-launch-capable-calculator-I-did
  2. strange, I had visited those pyramids before, but didnt saw them orbiting kerbin on 0.2
  3. Yes, also show a better picture and pot this in "the How" o section Those wheels are a little insecure
  4. I didnt enjoy the new kebins ice caps; Completely flat and pixel shaded
  5. Shouldn't they give an option for the res of planets for those who have PCs capable of running them?
  6. You need 4 basic steps: 1-Reach orbit For this phase, you need POWER. Use mainsail with the big engine to power them. Add them side-mounted to a center mainsail with aspargus staging, and fire all engines at the same time (the side-mounted and the center mainsail. 2-Transfer burn to Mun Here you need efficiency. So you want to use nuke engines. They are slow but drink little fuel. 3-Mun landing Once in a Mun encounter, you need to slow down. Nuke engines are generally enough from a kerbin transfer, depending on your lander you will need 3 or 4 just to be safe. Achieve a Mun orbit, and decide where to land. Burn down all the velocity you can with the nuke engines while landing as hey will surelly lift the lander without problem so you could be safe to land with them. Once they are out, decouple and use your lander to land. 4-Return Once you are bored of the munar surface, return to kerbin involves little fuel, just burn retrograde to how the Mun moves and lower your periapsis till you get aerobreak. Tips. More fuel does not mean getting higher, dont make a ship that big nor a central stage so long. My landers are usually like this one: Its easier to land an enough fuel in case something goes wrong to land safely and return to kerbin. Make your lander with side-mounted engines. Do you want mi .craft file to get to the moon with ease?
  7. Well I hope it gets fixed...the first picture is spectacular!
  8. Wow, what the ****************!!!! Okay, okay, I like the fact that they show basic principles to kids, thou maybe they are unable to understand them with all the stupidity around.
  9. Hi, ive been to the ice caps and they look weird, I cant understand it. Here are a few pictures. My graphics settings are maxed out and res 1280x1024 North Pole: Looks Fantastic Closer, you can see the terrain loading closer to the camera. Seccesfull landing, the floor is actually FLAT but, is shaded in pixels. South Pole Looks fantastic Landed Again, the terrain is flat but there are shadows in the format of big pixels. If this is the new ice caps we are having, I think I rather the plain white :/
  10. Just wow, i can get anywhere in 3 or 4 stages, but never tried an Eve go and back trip
  11. There is a conspiracy theory that says that KSP's 0.2 update Recovered Munar Footage is in fact staged and never happened
  12. Do you have SAS on? Are you using docking mode or staging mode? Which keys are you pressing?
  13. Oh, I didnt knew, never went at suck speed during eva, expect on orbit / freefall where I didnt noticed
  14. Only with the seats, while in the cockpit animation is different
  15. Ill tell you. All forum users asking for 0.2 everyday 24/7 and not thinking on anything that is not 0.2, and wishing and praying for 0.2, altogether, made the devs anxious to release this update. They rushed the release to make everyone happy and not wait any longer. The result is a buggy release without much to see. Also, keep in mind this update was more of a "how game works" and manages memory update than a parts/gameplay update. Nonetheless, it need fixing.
  16. Look at his face changing with velocity... His mouth opens depending how fast you go
  17. Im also on a new 16Gb ram pc and i am currently building pretty big things...will post them on youtube when finished!
  18. 2999 users online. 513 members and 2486 guests
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