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Everything posted by RawChicken
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KSP automators idea!
RawChicken replied to RawChicken's topic in KSP1 Suggestions & Development Discussion
Well, the idea of having sensors sending data to little "brains" or logic gates. This way, the ship can think by its own. Of course, you could toggle ON/OFF different "logic gates" in case your ship is very complex, but making everything work is part of the fun! The idea is that those actions are triggered by sensors, which can be of any kind). -
KSP automators idea!
RawChicken replied to RawChicken's topic in KSP1 Suggestions & Development Discussion
Exactly! Thats what I was talking about! You can end up with lots of equipment and wire it in different ways, adding complexity to the game! Imagine setting up a skycrane for Duna!! -
I had something similar happening in a Duna drop off i did. Apparently the game though I was throwing debris to Duna (littering space huh?) and deleted the object
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Yeah, of course mods add tons of possibilities and fun to the game, but also keep in mind some mods are overpowered. This overpowered engines soon become the best option and this makes the game easier. I personally dont use mods till a new version is about to come out, this way I use the game vanilla, and then add mods, when the new version is out, clean install
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KSP automators idea!
RawChicken replied to RawChicken's topic in KSP1 Suggestions & Development Discussion
Of course, this can be implemented by a modder , Id do if if I knew... Also, if the team would like to implement it as a DLC, I would be very happy to pay!! -
I did this mono-wheel rover! check the video I made!
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KSP automators idea!
RawChicken replied to RawChicken's topic in KSP1 Suggestions & Development Discussion
No, I suggest a collection of parts that can be added to the ships. Parts such as a altitude sensor, or a AND gate, and another part to move the aircraft control surface. Then you wire them up as in this application, just click and drag and you draw a wire: http://dcaclab.com/en/lab This way you can add multiple parts (sensors, actuators, and logic gates) and then wire them up graphically as you want. Also, some parts (as logic gates or actuators) can have a little window displayed to tweak options on it.. Nothing is coded, you wire up the system the same way you stack rocket parts and try them. -
KSP automators idea!
RawChicken replied to RawChicken's topic in KSP1 Suggestions & Development Discussion
I know, Im not suggesting this for the stock game. I know those mods, but those mods are not what I am suggesting. -
KSP automators idea!
RawChicken replied to RawChicken's topic in KSP1 Suggestions & Development Discussion
True, good point.. But you could still follow the ship (as if you were playing) and see how it does everything alone! -
Think of this as "wire mod" is for Gmod. The idea is to have logical gates,sensors and actuators that, once wired properly, can make things go "alone". For example, imagine you add a altitude sensor on a plane. You then add a logical gate and a actuator, for example, in the tail of the pane, and sick it to the fin. This can be set up by connecting wires graphically and little windows for advanced options of each actuator/gate/sensor. Then you wire all up and make the system follow this: IF "altimeter lecture < 1000", the actuator toggles ON. The actuator is set to move the fin only 30% upwards Then the actuator toggles OFF when altimeter lecture is, for example, >3000 With this, a stable plane could fly by its own between 1000 and 3000m till its out of fuel! As awesome this could seem, you can take if further, and make autonomous rockets to the Mun or even send rovers to Duna! Taking KSP to a new level!! If I knew how to code id spend my time on this!! Some examples of parts that could be added: Altitude sensor GPS Pressure sensor Air intake sensor Left fuel sensor Speed sensor Throttle actuator fin actuator gear actuator light actuator decoupler actuator *anything togglable* actuator Any ideas? Comments?
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I think that shadow is made by the ring on the fuel tank casting weird shadows
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Just discovered this game, VERY itchy to buy, but...
RawChicken replied to WeApOn's topic in KSP1 Discussion
Buy it now. Also, after the release there might be a price increase -
Well this is a Mun lander Spac Tower I made, this is only the first floor. All stock.
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Shapeways 3D Printed Jebediah Model [IMAGES]
RawChicken replied to RocketTurtle's topic in KSP1 Discussion
PLEASE sell bobbleheads!!!!!!!! Ill buy one instntly!! -
E-Rover to Minmus and back.
RawChicken replied to RawChicken's topic in KSP1 Challenges & Mission ideas
Good entry! Yeah, I sometimes do "experimental" planes like thet. Flying them is a nightmare , and the SAS goes crazy! -
[UNOFFICIAL/FANMADE] 0.21 Discussion thread
RawChicken replied to blspblackdeath's topic in KSP1 Discussion
Yes. Wow look! Extra letters! -
Reminded me of this:
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The "You know you're playing a lot of KSP when..." thread
RawChicken replied to Phenom Anon X's topic in KSP1 Discussion
I was driving my car and noticed i was running out of fuel...well i thought, is okay because I have better acceleration now -
Can you see other planets from Kerbin's atmosphere?
RawChicken replied to SoldierHair's topic in KSP1 Discussion
I know you can see Mun and Minmus, but I think you cant see more..Maybe if Duna comes close you can see it..I dont hink so tho -
Oh god I hate spanish news... I am spanish and have to see them EVERY DAY! Why did they add KSP footage to a supercomputer news? I can run KSP un my pc, got no supercomputer... arrg...
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this is not a easter egg..unless someone finds it on the Mun!
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I dont know exactly, but back on my first savegame, I had tons and tons of debris and abandoned ships all around space, the game got laggy, thou, i thought is was my laggy PC. After starting a new savegame I saw some improvements in game speed, I think is was for not having so much debris around.
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School is out and the Summer of Kerbal begins!
RawChicken replied to JadedStoner's topic in KSP1 The Spacecraft Exchange
Awesome! Im still dealing with exams. My space exploration program has come to a temporally halt -
Then it would be a 10m wide planet with a some what unproportional cloud around it..